Zippy Zap (move): Difference between revisions
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Koopabulba (talk | contribs) (Added images and removed message.) |
(this is a special case, where a move was changed but also made unusable) Tag: Undo |
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|type=Electric | |type=Electric | ||
|damagecategory=Physical | |damagecategory=Physical | ||
|basepp= | |basepp=15 | ||
|maxpp= | |maxpp=24 | ||
|power= | |power=50 | ||
|mtpe=yes | |mtpe=yes | ||
|na=no | |na=no | ||
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Zippy Zap cannot be selected in a battle. | Zippy Zap cannot be selected in a battle. | ||
Although the move is no longer usable, it has been modified: its PP was changed 10 while its power was changed to 80. Additionally, its secondary effect is now raising evasion by one stage, instead of a guaranteed critical hit. | |||
==Description== | ==Description== |
Revision as of 10:53, 25 February 2022
Zippy Zap ばちばちアクセル Crackling Accel | ||||||||||||||
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Range
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Availability
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Zippy Zap (Japanese: ばちばちアクセル Crackling Accel) is a damage-dealing Electric-type move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is one of the signature moves of the partner Pikachu.
Effect
Generation VII
Zippy Zap inflicts damage and will always result in a critical hit. It has a priority of +2, so it is used before all moves that do not have increased priority.
Generation VIII
Zippy Zap cannot be selected in a battle.
Although the move is no longer usable, it has been modified: its PP was changed 10 while its power was changed to 80. Additionally, its secondary effect is now raising evasion by one stage, instead of a guaranteed critical hit.
Description
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Learnset
By Move Tutor
In Let's Go, Pikachu!, the Move Tutor of Zippy Zap is located in Cerulean City's Pokémon Center.
# | Pokémon | Types | Egg Groups | Game | ||
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PE | ||||||
025Pa | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
Pokémon Evolutions
The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Partner Pikachu's body becomes covered in yellow electricity, and it slams into the opponent. | |||
Elaine's Pikachu | The Discovery | Debut |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Let's Go, Pikachu! and Let's Go, Eevee! tutor moves
- Moves
- Moves that can target any adjacent Pokémon
- Electric-type moves
- Physical moves
- Generation VII moves
- Moves with a perfect critical hit chance
- Increased priority moves
- Signature moves
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves unusable in Pokémon Sword and Shield