Hustle (Ability): Difference between revisions
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Revision as of 05:51, 5 March 2023
Hustle | はりきり | ||||||||||||||||||||||||||||
Enthusiasm | |||||||||||||||||||||||||||||
Flavor text
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Hustle (Japanese: はりきり Enthusiasm) is an Ability introduced in Generation III.
Effect
In battle
Hustle increases the user's Attack stat by 50%, but lowers the accuracy of the user's physical moves by 20% (approximated as a multiplier of 3277/4096 from Generation V onwards). OHKO moves, special moves, and status moves are unaffected by Hustle.
Generation IV
Hustle increases self-inflicted confusion damage.
Generation V onwards
Hustle no longer affects confusion damage.
Outside of battle
From Pokémon Emerald onwards, if a Pokémon with Hustle is in the first place in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with Pressure and Vital Spirit.
Pokémon with Hustle
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness, and Sky, Hustle increases the power of physical moves by 50%, but lowers the user's accuracy by two stages.
Description
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In the manga
Pokémon Adventures
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |