Heal Order (move): Difference between revisions
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Bug|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/4|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|25|25{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29}} | ||
{{Movefoot|Bug| | {{Movefoot|Bug|4}} | ||
==In other games== | ==In other games== |
Revision as of 13:24, 24 February 2024
Heal Order かいふくしれい Recovery Order | ||||||||||||
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Heal Order (Japanese: かいふくしれい Recovery Order) is a non-damaging Bug-type move introduced in Generation IV. It is one of the signature moves of Vespiquen.
Effect
Generation IV
Heal Order restores up to 50% of the user's maximum HP, rounded down.
Generation V to VII
Heal Order now restores 50% of the user's maximum HP, rounded up.
If powered up by a Buginium Z into Z-Heal Order, all of the user's lowered stats are reset.
Generation VIII onwards
Heal Order cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0416 | |
Bug | 25 | 25BW 29B2W2 |
29 | 29 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In the Explorers series, Heal Order restores 25% of the user's max HP. In the Adventure Squad series, the move always restores 40 HP regardless of user's max HP. In Super Mystery Dungeon, the move restores 40% of user's max HP.
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Pokémon Rumble Rush
In Pokémon Rumble Rush, all status moves including Heal Order could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Heal Order could be seen as a move used by Boss Vespiquen.
Pokémon Masters EX
Category | Move Gauge | MP | Base Power | Max Power | Accuracy | Target | Effect Tag | Description | Playable Users |
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Status | 1 | 1 | — | — | —% | Self | Heals | Restores the user’s HP by approximately 50% of its maximum HP. | Aaron & Vespiquen |
Description
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In the manga
Pokémon Adventures
- In Vexing Vespiquen & Unmanageable Mothim I, a Roughneck tried to tell his Vespiquen to use Heal Order, but Vespiquen's grubs were too confused to execute the command.
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation VIII and IX, Heal Order is the only one of Vespiquen's signature moves that cannot be used in a battle.
In other languages
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Variations of the move Recover | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |