Sucker Punch (move): Difference between revisions

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jtrans= Surprise Attack|
jtrans= Surprise Attack|
desc=This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
desc=This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
gen=IV |
type=Dark |
type=Dark |
damagecategory=Physical |
damagecategory=Physical |
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{{Project MoveDex notice}}
{{Project MoveDex notice}}
 
[[Category:Increased priority moves]]
[[de:Tiefschlag]]
[[de:Tiefschlag]]
[[ja:ふいうち]]
[[ja:ふいうち]]
[[pt:Sucker Punch]]
[[pt:Sucker Punch]]

Revision as of 09:01, 25 July 2008

Sucker Punch
ふいうち Surprise Attack
Type  Dark
Category  Physical
PP  5 (max. 8)
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation IV
Condition  Smart
Appeal  0  
Jam  0  
Condition  Smart
Appeal  2 ♥♥
Enables the user to perform first in the next turn.
Condition  Smart
Appeal  0  
Jamming  0  

Sucker Punch (Japanese: ふいうち) is a damage-dealing Dark-type move introduced in Generation IV.

Effect

Sucker Punch does damage, and is an increased priority move. If the opponent does not use an increased priority move during the round that it is used, Sucker Punch will go first regardless of the user's or opponent's speed. If the opponent also uses an increased priority move during the same round that the user uses Sucker Punch, the attack order of the users will be determined normally.

If the opponent uses a non-damaging move, Sucker Punch will miss.

Learnset

Generation IV

By leveling up

In other languages

  • French: Coup Bas
  • Spanish: Golpe Bajo.

Template:Project MoveDex notice