Swallow (move): Difference between revisions

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This move will fail if the user has not used [[Stockpile]].  
This move will fail if the user has not used [[Stockpile]].  
   
   
The maximum amount of Stockpiles that can be used without loosing them is three.  If used after the third turn, it will fail.   
The maximum amount of Stockpiles that can be used without losing them is three.  If used after the third turn, it will fail.   


If Swallow is used after Stockpiling, the user will heal HP according to the number of times Stockpile was used, and the Stockpile count will be reset.
If Swallow is used after Stockpiling, the user will heal HP according to the number of times Stockpile was used, and the Stockpile count will be reset.

Revision as of 16:51, 22 January 2007

Swallow
のみこむ ???
Type  Normal
Category  uncategorized
PP  10 (max. 16)
Power  –
Accuracy  –%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  0  
???
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Swallow is a non-damaging Normal-type move introduced in Generation III. Template:Project MoveDex autoarticle notice

Effect

This move will fail if the user has not used Stockpile.

The maximum amount of Stockpiles that can be used without losing them is three. If used after the third turn, it will fail.

If Swallow is used after Stockpiling, the user will heal HP according to the number of times Stockpile was used, and the Stockpile count will be reset.

Learnset

Generation III

By leveling up

By breeding

Template:Project MoveDex notice