User:Diachronos/Teams: Difference between revisions

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# This team is kinda slow. If you're going to hit something, you want to hit it '''hard'''.  
# This team is kinda slow. If you're going to hit something, you want to hit it '''hard'''.  
# All of the damage-dealing moves are Physical attacks. While they'll most likely rip through Pokémon with high Sp. Defense like an angry Charizard through tissue paper, Pokémon with high Defense are going to take a while to finish off.  
# All of the damage-dealing moves are Physical attacks. While they'll most likely rip through Pokémon with high Sp. Defense like an angry Charizard through tissue paper, Pokémon with high Defense are going to take a while to finish off.  
=== Sunshine ===
{{PokeChart Start
|numinparty=4
|trainerclass=Pokémon Champion
|trainername=Diachronos
|time=[[Pokémon Platinum Version]]
|place=Sinnoh
}}
|{{PokeChart Box
|name=Roserade
|number=Spr 4p 407 f
|ext=.png
|level=100
|type1=Grass
|type2=Poison
|ability=Natural Cure
|move1type=Grass
|move1=SolarBeam
|move2type=Poison
|move2=Sludge Bomb
|move3type=Normal
|move3=Weather Ball
|move4type=Fire
|move4=Sunny Day
}}
|{{PokeChart Box
|name=Blaziken
|number=Spr 3e 257
|ext=.gif
|level=100
|type1=Fire
|type2=Fighting
|ability=Blaze
|move1type=Fire
|move1=Blaze Kick
|move2type=Electric
|move2=ThunderPunch
|move3type=Fighting
|move3=Brick Break
|move4type=Ghost
|move4=Shadow Claw
}}
|{{PokeChart Box
|name=Clefable
|number=Spr 4h 036
|ext=.png
|level=100
|type1=Normal
|secondtype=
|ability=Magic Guard
|move1type=Fire
|move1=Flamethrower
|move2type=Grass
|move2=SolarBeam
|move3type=Ice
|move3=Ice Beam
|move4type=Normal
|move4=Moonlight
}}
|{{PokeChart Box
|name=Shiftry
|number=Spr 4p 275 m
|ext=.png
|level=100
|type1=Grass
|type2=Dark
|ability=Chlorophyll
|move1type=Grass
|move1=Leech Seed
|move2type=Dark
|move2=Faint Attack
|move3type=Poison
|move3=Toxic
|move4type=Fire
|move4=Sunny Day
}}
|}
Similar to Stormrage, but with sunlight. Roserade and Shiftry are fast enough to get the sun shining before the foe gets to move, and from there on all of the team benefits somehow. Roserade gets one-turn SolarBeams and a Fire-type Weather Ball. Blaziken's Blaze Kick is powered up. Clefable gets instant SolarBeams and a stronger Flamethrower, plus a more potent heal from Moonlight. Shiftry's speed gets doubled, so it can throw out Leech Seed and Toxic faster.


(Work in Progress)
(Work in Progress)

Revision as of 04:26, 14 February 2010

Mostly, these are going to be 3 or 4 Pokémon teams for the Battle Frontier. Any suggestions, put 'em on the Talk page (I'll make sure to give the proper credit, don't worry). Keep in mind that there are some things that won't make it into these teams:

  • Legendary Pokémon that are banned from Battle Frontier competitions
  • Unevolved Pokémon. The only exceptions I'll make are Pokémon that are good even without evolving (Sneasel, Magmar, Electabuzz, etc.), and Pokémon that are using a strategy that wouldn't work if they evolved (like Light-Ball-Pikachu).
  • Illegitimate Moves and/or Abilities. No Wondereyes, no Wondertombs, no Alakazam with Roar of Time, no Rampardos with Sacred Fire... you get the idea.
  • Pokémon with very limited movepools (Wobbuffet, you say? There's only 7 moves to freakin' choose from!). More likely than not, anyone who uses these Pokémon are going to be smart enough to come up with an effective strategy for their moves (Wobbuffet example: Use Encore to lock it into a Physical or Special move, then spam Counter or Mirror Coat, use Destiny Bond if Wobby's gonna get KO'd).

Also, if you suggest a team, please:

  • Note any Abilities that are required for the team to work effectively (e.g, Lucario needs to have Inner Focus, not Steadfast). Otherwise, I'll put one down randomly.
  • List the other options if any of the moves can be swapped for another.
  • Include an Info section detailing any special strategies to go with the team. Strategy isn't my strong point; my "strategy" is almost always to load up with a versatile set of strong moves and lay the smackdown on anyone who looks at me funny. Sometimes I cycle between my Staraptor and Luxray to stack Intimidate effects, but that's as far as it gets.

3 Pokémon teams

Sinnoh Starter Smackdown

Pokémon Champion Diachronos
Pokémon Platinum Version - Sinnoh
Torterra
GrassIC RSE.png GroundIC RSE.png
Level 100
Spr 4p 389.png
Overgrow
Seed Bomb
Earthquake
Stone Edge
Leech Seed
Infernape
FireIC RSE.png FightingIC RSE.png
Level 100
Spr 4p 392.png
Blaze
Brick Break
Flamethrower
ThunderPunch
Grass Knot
Empoleon
WaterIC RSE.png SteelIC RSE.png
Level 100
Spr 4d 395.png
Torrent
Surf
Ice Beam
Hydro Pump
Flash Cannon

Pretty straightforward team. Torterra starts with Leech Seed and pounds the enemy with Seed Bomb/Earthquake/Stone Edge, while Empoleon blasts the opponent with his Special attacks. Infernape is a mixed sweeper, using whichever move will deal the most damage before the foe can make a move. Swap out if you won't be able to do much to an enemy (so bring out Torterra when your opponent sends out a Swampert against your Infernape).

Who says being common is bad?

(Credit to Zabbethx for telling me how to do single-types with this setup!)

Pokémon Champion Diachronos
Pokémon Platinum Version - Sinnoh
Staraptor
NormalIC RSE.png FlyingIC RSE.png
Level 100
Spr 4p 398 f.png
Intimidate
Brave Bird
Close Combat
Pluck
U-turn
Luxray
ElectricIC RSE.png
Level 100
Spr 4p 405 f.png
Intimidate
Spark
Fire Fang
Ice Fang
Thunder Wave
Roserade
GrassIC RSE.png PoisonIC RSE.png
Level 100
Spr 4p 407 f.png
Natural Cure
Energy Ball
Shadow Ball
Double Team
Toxic
  • Staraptor's a little risky to use; while it can hit hard, Close Combat and Brave Bird are going to put it in danger. Pluck negates this partially by taking any health/stat Berries the foe is holding (plus they can't use it!), and U-turn allows Staraptor to get in one more hit while still being pulled back to safety.
  • This Luxray moveset requires breeding, but it's worth the trouble. Ice Fang is a major help against Ground-types, and both Ice Fang and Fire Fang help overcome the problems encountered when facing Grass-types. Spark is interchangeable with Thunder Fang (trading some Accuracy and PP for a Flinch chance). Thunder Wave is for crippling the foe, making the fight easier.
  • Roserade uses Double Team to boost its evasion, followed by Toxic to start the victory countdown. Energy Ball and Shadow Ball knock off chunks of HP if necessary, but Toxic will often do the job for you if it's given enough time. Natural Cure works better, since Roserade's evasion will keep most attacks from hitting (plus you want the enemy to be badly Poisoned, not regular Poisoned).

This team might run into problems against Steel-types and Poison-types, but other than that it's pretty solid.

"Tortitans"

Name is the same as the one I always give to my Torterra in Diamond and Platinum.

Pokémon Champion Diachronos
Pokémon Platinum Version - Sinnoh
Torterra
GrassIC RSE.png GroundIC RSE.png
Level 100
Spr 4p 389.png
Overgrow
Seed Bomb
Earthquake
Stone Edge
Secret Power
Blastoise
WaterIC RSE.png
Level 100
Spr 4d 009.png
Torrent
Surf
Ice Beam
Earthquake
Signal Beam
Torkoal
FireIC RSE.png
Level 100
Spr 4d 324.png
White Smoke
Flamethrower
SolarBeam
Will-O-Wisp
Sunny Day

This team's not that great, actually. I just love turtles.

They're slow, but they have good Defense/Sp. Defense that should let them take at least a few hits before being KO'd. Torterra and Blastoise use my typical "Use whatever hits hardest" strategy. Torkoal is a bit different; keep Sunny Day up as much as you can, Burn the enemy with Will-O-Wisp, and blast away with SolarBeam and Flamethrower.

My Champions

Pokémon Champion Diachronos
Pokémon Platinum Version - Sinnoh
Lucario
FightingIC RSE.png SteelIC RSE.png
Level 100
Spr 4p 448.png
Inner Focus
Aura Sphere
Psychic
Water Pulse
Dragon Pulse
Weavile
DarkIC RSE.png IceIC RSE.png
Level 100
Spr 4p 461 m.png
Pressure
Ice Punch
Night Slash
Brick Break
Aerial Ace
Gallade
PsychicIC RSE.png FightingIC RSE.png
Level 100
Spr 4p 475.png
Steadfast
Psycho Cut
Leaf Blade
Earthquake
Night Slash

(Acutally, I can't remember what I was using in the third slot...) These guys don't let me down easily. Plus, between all of them, there are very few type combos that can't be trumped by at least one of them.

(Work in Progress)

4 Pokémon teams

Stormrage

Pokémon Champion Diachronos
Pokémon Platinum Version - Sinnoh
Toxicroak
PoisonIC RSE.png FightingIC RSE.png
Level 100
Spr 4p 454 m.png
Dry Skin
Brick Break
Poison Jab
X-Scissor
Earthquake
Gyarados
WaterIC RSE.png FlyingIC RSE.png
Level 100
Spr 4h 130 m.png
Intimidate
Ice Fang
Aqua Tail
Earthquake
Rain Dance
Magnezone
ElectricIC RSE.png SteelIC RSE.png
Level 100
Spr 4p 462.png
Magnet Pull
Thunder
Flash Cannon
Tri Attack
Magnet Rise
Gengar
GhostIC RSE.png PoisonIC RSE.png
Level 100
Spr 4h 094.png
Levitate
Shadow Ball
Thunder
Hypnosis
Rain Dance

This team focuses on constant rain and what they can get from it: Toxicroak's Dry Skin will heal it, Gyarados' Aqua Tail will be powered up (not that it really needs it, considering STAB and Gyarados' high Attack), and Magnezone and Gengar will be getting guaranteed hits with Thunder. Toxicroak can freely use Earthquake because of the anti-Ground effects (Flying-type, Levitate, and Magnet Rise), and Gengar can nail an opponent with Hypnosis to give the team some free shots.

If you're allowed to give your Pokémon items, consider giving a Damp Rocks to either Gyarados or Gengar (or even both).

Sand Trap

Pokémon Champion Diachronos
Pokémon Platinum Version - Sinnoh
Tyranitar
RockIC RSE.png DarkIC RSE.png
Level 100
Spr 4d 248.png
Sand Stream
Rock Slide
Crunch
Ice Punch
Brick Break
Cacturne
GrassIC RSE.png DarkIC RSE.png
Level 100
Spr 4d 332 m.png
Sand Veil
Needle Arm
Sucker Punch
ThunderPunch
Spikes
Metagross
SteelIC RSE.png PsychicIC RSE.png
Level 100
Spr 4d 376.png
Clear Body
Meteor Mash
Zen Headbutt
Ice Punch
Stealth Rock
Rampardos
RockIC RSE.png
Level 100
Spr 4p 409.png
Mold Breaker
Zen Headbutt
Fire Punch
Stone Edge
Giga Impact

Tyranitar should always be out first so he can whip up a sandstorm. Cacturne sets down three layers of Spikes before doing damage, and Metagross should be switched in at some point so he can use Stealth Rock.

After Sand Stream, Spikes, and Stealth Rock, you're free to start bashing away at the enemy. Two things to keep in mind:

  1. This team is kinda slow. If you're going to hit something, you want to hit it hard.
  2. All of the damage-dealing moves are Physical attacks. While they'll most likely rip through Pokémon with high Sp. Defense like an angry Charizard through tissue paper, Pokémon with high Defense are going to take a while to finish off.

Sunshine

Pokémon Champion Diachronos
Pokémon Platinum Version - Sinnoh
Roserade
GrassIC RSE.png PoisonIC RSE.png
Level 100
Spr 4p 407 f.png
Natural Cure
SolarBeam
Sludge Bomb
Weather Ball
Sunny Day
Blaziken
FireIC RSE.png FightingIC RSE.png
Level 100
File:Spr 3e 257.gif
Blaze
Blaze Kick
ThunderPunch
Brick Break
Shadow Claw
Clefable
NormalIC RSE.png
Level 100
Spr 4h 036.png
Magic Guard
Flamethrower
SolarBeam
Ice Beam
Moonlight
Shiftry
GrassIC RSE.png DarkIC RSE.png
Level 100
Spr 4p 275 m.png
Chlorophyll
Leech Seed
Faint Attack
Toxic
Sunny Day

Similar to Stormrage, but with sunlight. Roserade and Shiftry are fast enough to get the sun shining before the foe gets to move, and from there on all of the team benefits somehow. Roserade gets one-turn SolarBeams and a Fire-type Weather Ball. Blaziken's Blaze Kick is powered up. Clefable gets instant SolarBeams and a stronger Flamethrower, plus a more potent heal from Moonlight. Shiftry's speed gets doubled, so it can throw out Leech Seed and Toxic faster.

(Work in Progress)