Super Fang (move): Difference between revisions

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'''Super Fang''' is a slightly inaccurate {{t|Normal}}-type move introduced in [[Generation I]] that deals a varying amount of damage.
'''Super Fang''' is a slightly inaccurate {{t|Normal}}-type move introduced in [[Generation I]] that deals a varying amount of damage.
{{Project MoveDex autoarticle notice}}
{{Project MoveDex autoarticle notice}}
=Other languages=
Spanish: '''Super Diente'''.


=Effect=
=Effect=

Revision as of 23:20, 24 February 2007

Super Fang
いかりのまえば Hatred Fang
Type  Normal
Category  uncategorized
PP  10 (max. 16)
Power  Varies
Accuracy  90%
Priority  0
  • Makes contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  1
???
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Super Fang is a slightly inaccurate Normal-type move introduced in Generation I that deals a varying amount of damage. Template:Project MoveDex autoarticle notice

Other languages

Spanish: Super Diente.

Effect

Generation I

Super Fang does damage equal to 50% of the opponent's current HP. Although Super Fang does normal damage, its type does not alter the amount of damage it inflicts. Super Fang will do 1 damage if the opponent's current HP is equal to 1.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice