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| In Pokémon {{3v2|Red|Blue|Yellow}}, as well as their remakes {{2v2|FireRed|LeafGreen}}, a truck was placed in the [[Vermilion Harbor|S.S. Anne's port]], which seems to serve no evident purpose except as scenery. With scenery being very sparse in the [[Generation I]] games, and this being one of the few sprites with no other purpose than to exist in one spot, fans began speculating that another purpose existed for this truck, and that it could perhaps be moved with {{m|Strength}}. Thus, a popular rumor sprang up that a [[Poké Ball]] containing {{p|Mew}} could be found underneath it. [[File:Thetruckreturns.png|thumb|left|250px|The truck, as it appears in {{game|FireRed and LeafGreen|s}}.]] The only flaw with this 'cheat' was that the [[HM]] for {{m|Strength}} could only be obtained after getting {{m|Cut}}, which required the S.S. Anne leaving. [[Player character|Players]] have found ways around this through [[glitch|glitches]], or by trading a Pokémon knowing {{m|Cut}} to other games which did not have the [[HM]]. This rumor was proven false shortly after it was announced. | | In Pokémon {{3v2|Red|Blue|Yellow}}, as well as their remakes {{2v2|FireRed|LeafGreen}}, a truck was placed in the [[Vermilion Harbor|S.S. Anne's port]], which seems to serve no evident purpose except as scenery. With scenery being very sparse in the [[Generation I]] games, and this being one of the few sprites with no other purpose than to exist in one spot, fans began speculating that another purpose existed for this truck, and that it could perhaps be moved with {{m|Strength}}. Thus, a popular rumor sprang up that a [[Poké Ball]] containing {{p|Mew}} could be found underneath it. [[File:Thetruckreturns.png|thumb|left|250px|The truck, as it appears in {{game|FireRed and LeafGreen|s}}.]] The only flaw with this 'cheat' was that the [[HM]] for {{m|Strength}} could only be obtained after getting {{m|Cut}}, which required the S.S. Anne leaving. [[Player character|Players]] have found ways around this through [[glitch|glitches]], or by trading a Pokémon knowing {{m|Cut}} to other games which did not have the [[HM]]. This rumor was proven false shortly after it was announced. |
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| The ship will not set sail if the [[Player character|player]] challenges a {{pkmn|Trainer}} after obtaining the move {{m|Cut}}, and loses the battle. The {{player}} would be teleported to the last [[Pokémon Center]] visited, and the ship would not leave the dock, making it accessible later in the game when the player had obtained {{m|Strength}} and {{m|Surf}}. Alternatively, only in the [[Generation I]] games, the [[Player character|player]] can take advantage of a [[glitch]] which causes the ship to reappear after it has left, with all trainers unbeaten and all [[item|items]] obtainable.[[File:Pokemon Red ReBoard S.S.Anne.png|thumb|right|200px|Surfing on the sailor.]] To perform this glitch, the player must stand one tile above and to the left of the sailor guarding the harbor; take a step right and hit the Start button at the same time, causing the menu to pop up; save and reboot; verify that the player is facing right and without moving, select a {{obp|Pokémon|species}} to Surf and verify that it will be surfing on top of the sailor and walk down to the harbor, where the S.S. Anne sits at the dock. | | The ship will not set sail if the [[Player character|player]] challenges a {{pkmn|Trainer}} after obtaining the move {{m|Cut}}, and loses the battle. The {{player}} would be teleported to the last [[Pokémon Center]] visited, and the ship would not leave the dock, making it accessible later in the game when the player had obtained {{m|Strength}} and {{m|Surf}}. Alternatively, only in the [[Generation I]] games, the [[Player character|player]] can take advantage of a [[glitch]] which causes the ship to reappear after it has left, with all trainers unbeaten and all [[item|items]] obtainable. [[File:Pokemon Red ReBoard S.S.Anne.png|thumb|right|200px|Surfing on the sailor.]] To perform this glitch, the player must stand one tile above and to the left of the sailor guarding the harbor; take a step right and hit the Start button at the same time, causing the menu to pop up; save and reboot; verify that the player is facing right and without moving, select a {{obp|Pokémon|species}} to Surf and verify that it will be surfing on top of the sailor and walk down to the harbor, where the S.S. Anne sits at the dock. |
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| [[File:Originaltruck.png|thumb|right|200px|The original truck.]] | | [[File:Originaltruck.png|thumb|right|200px|The original truck.]] |
The S.S. Anne or St. Anne (Japanese: サント・アンヌごう S.S. St. Anne) is a well-known luxury cruise liner which sails the world, stopping annually in Vermilion City, Kanto.
Geography
To get on the S.S. Anne in the games, players must first obtain an S.S. Ticket by helping out Bill.
This ship contains many Pokémon Trainers, including many Gentlemen and Sailors. In Generation III, in one room on the first floor, a lady will restore all Pokémon on hand to full health. Before reaching the captain's cabin, players will encounter Blue and must battle him.
With he is defeated, the player will be able to enter the Captain's quarters, where they will find him seasick. By choosing to help him by giving him a backrub, players will be able to get HM01 (Cut).
Once the captain is healed, the S.S. Anne will sail away the moment player exits the ship. Although it is said to return once a year, none of the games in which it appears have a time system capable of measuring this, and the ship will not be seen again. The only way in which one can get the ship to remain is by losing a battle and blacking out, thus returning to the Pokémon Center (or using a Generation I glitch).
In the programming code of Diamond and Pearl, an item called "S.S. Ticket" has been found. According to its in-bag description, it is a "ticket for the Luxury Liner S.S. Anne," which means that S.S. Anne was possibly meant to reappear in Sinnoh or that Diamond and Pearl were built off of a heavily modified Generation III game engine.
Items
Trainers
Generation I
IF
2F
Red, Green, and Blue
If the player chose Bulbasaur:
If the player chose Charmander:
If the player chose Squirtle:
3F
BF1
Generation III
Deck
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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B1F
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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If the player chose Bulbasaur:
If the player chose Charmander:
If the player chose Squirtle:
Rumors
In Pokémon Red, Blue, and Yellow, as well as their remakes FireRed and LeafGreen, a truck was placed in the S.S. Anne's port, which seems to serve no evident purpose except as scenery. With scenery being very sparse in the Generation I games, and this being one of the few sprites with no other purpose than to exist in one spot, fans began speculating that another purpose existed for this truck, and that it could perhaps be moved with Strength. Thus, a popular rumor sprang up that a Poké Ball containing Mew could be found underneath it.
The only flaw with this 'cheat' was that the HM for Strength could only be obtained after getting Cut, which required the S.S. Anne leaving. Players have found ways around this through glitches, or by trading a Pokémon knowing Cut to other games which did not have the HM. This rumor was proven false shortly after it was announced.
The ship will not set sail if the player challenges a Trainer after obtaining the move Cut, and loses the battle. The player would be teleported to the last Pokémon Center visited, and the ship would not leave the dock, making it accessible later in the game when the player had obtained Strength and Surf. Alternatively, only in the Generation I games, the player can take advantage of a glitch which causes the ship to reappear after it has left, with all trainers unbeaten and all items obtainable.
To perform this glitch, the player must stand one tile above and to the left of the sailor guarding the harbor; take a step right and hit the Start button at the same time, causing the menu to pop up; save and reboot; verify that the player is facing right and without moving, select a Pokémon to Surf and verify that it will be surfing on top of the sailor and walk down to the harbor, where the S.S. Anne sits at the dock.
In the Generation III remakes of Red and Green, the truck is still present; however, there is actually something of a point to get to it this time around. On its pier, if the player walks down a bit, they can find a Lava Cookie, normally unavailable until later in the game. This could possibly have been put into the game as a reference to the old rumors.
After the S.S. Anne leaves Vermilion City, it never returns. However, some players spread another rumor about it in the Generation I games; by defeating the Elite Four 365 times, players would supposedly make the ship return with more powerful opponents on board. This was supported by an NPC in Red and Blue explaining that the ship was a luxury liner for trainers that visited Vermilion once a year. However, there was no way to make time pass in Red and Blue, so this was obviously just a hoax to get people to try something extremely tedious.
In the anime
The S.S. Anne appeared as the St. Anne in Battle Aboard the St. Anne and Pokémon Shipwreck.
Ash, Misty and Brock boarded the ship after two schoolgirls, who were actually Jessie and James in disguise, offered them free tickets. This was part of a Team Rocket plot to steal the Pokémon of all Trainers on board. However, Ash and his friends enjoyed the St. Anne, which provided large amounts of food for people on board and allowed Pokémon battles below deck. While on board, James was swindled by the Magikarp Salesman into buying a Magikarp in a gold-plated Poké Ball, and Ash traded his Butterfree to a Gentleman for a Raticate.
Out on the open ocean, Team Rocket, including Jessie, James, Meowth, and a number of Team Rocket grunts began taking the Pokémon of everyone else on board the St. Anne by force. Ash led a counterattack against the Rockets, leading to a large battle and many of the members of Team Rocket being 'blasted off' through the side of the ship.
Afterwards, the St. Anne started taking on water, and the passengers had to be evacuated. Ash delayed evacuating to trade back the Raticate for his Butterfree, and while rushing to escape the St. Anne jerked and knocked out Ash, his friends, and the Rocket trio. When they awoke, the St. Anne was upside down and underwater, balancing on a seamount.
The two groups fought at first, but Misty took charge and began directing all of them in an emergency escape plan before the ship fell into the depths of the sea floor. Since the ship was upside down, they would need to escape through the thinnest point in its hull, which Misty knew was in the engine room, having built a model of the ship herself. They made their way through the ship to this point, and then Ash ordered his Charmander to burn a hole in the hull. With the help of Squirtle, Goldeen and Starmie, Ash and his friends were able to swim to safety, while Team Rocket nearly drowned since all they had to rely on was James's Magikarp, which could only Splash around on the floor.
Once everyone was off-board, the St. Anne's balance tilted, and it fell off the seamount, down towards the abyss, never to be seen again.
In the manga
In the Pokémon Adventures manga
The S.S. Anne is a huge cargo ship owned by Lt. Surge that arrives in Vermilion City port once every month. It has appeared in Danger: High Voltorb and Buzz Off, Electabuzz!
supposedly transporting materials from Vermilion to Cinnabar Island; the truth is that it is used to transport the citizens' Pokémon, kidnapped by Surge and his Sailors. Voltorb, Electrode, Magnemite, Magneton and Electabuzz are some of the Pokémon spotted aboard.
After Poliwhirl evolved into Poliwrath it had the strength to rescue Red and defeat Lt. Surge and Electabuzz with a Seismic Toss, freeing all the captured Pokémon to their rightful owners.
In the Yellow Chapter, the S.S. Anne is now used as a transportation system for humans. It was attacked by the Team Rocket Elite Trio which used a Slowpoke to blow a hole in the ship. Yellow defeated them and the passengers were saved using Kitty's String Shot. The ship, however, sunk at Vermillion Harbor.
Pokémon
The S.S. Anne was transporting Pokémon from Vermilion City, mostly Template:Type2s.