Friend Code: Difference between revisions
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A '''Friend Code''' (Japanese: '''ともだちコード''' ''Friend Code'') is a unique 12-digit code generated once the player has | A '''Friend Code''' (Japanese: '''ともだちコード''' ''Friend Code'') is a unique 12-digit code generated once the player has logged onto the [[Nintendo Wi-Fi Connection]] on their [[Wii]] or [[Nintendo DS|DS]] for the first time. | ||
It is used to identify friends for online play. Each Friend Code differs between games. To prevent identity theft, Friend Codes, along with the Wi-Fi ID on a DS, are reset when Wi-Fi Connection is used on another DS. Wi-Fi information can be transferred in the case of replacing an old DS. Players with Friend Codes usually have more liberties than players without; this includes voice chat or co-op play. | |||
To register another player's Friend Code, both recipient and transmitter must manually type it in. This is to preserve each player's identity and privacy. Alternatively, in Pokémon games for the Nintendo DS they can register them after meeting someone in the union room. | To register another player's Friend Code, both recipient and transmitter must manually type it in. This is to preserve each player's identity and privacy. Alternatively, in Pokémon games for the Nintendo DS, they can register them after meeting someone in the union room. | ||
==See also== | ==See also== |
Revision as of 03:34, 4 June 2010
A Friend Code (Japanese: ともだちコード Friend Code) is a unique 12-digit code generated once the player has logged onto the Nintendo Wi-Fi Connection on their Wii or DS for the first time. It is used to identify friends for online play. Each Friend Code differs between games. To prevent identity theft, Friend Codes, along with the Wi-Fi ID on a DS, are reset when Wi-Fi Connection is used on another DS. Wi-Fi information can be transferred in the case of replacing an old DS. Players with Friend Codes usually have more liberties than players without; this includes voice chat or co-op play.
To register another player's Friend Code, both recipient and transmitter must manually type it in. This is to preserve each player's identity and privacy. Alternatively, in Pokémon games for the Nintendo DS, they can register them after meeting someone in the union room.
See also
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