Slam (move): Difference between revisions

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desc=Slams the foe with a long tail, vine, etc. |
desc=Slams the foe with a long tail, vine, etc. |
type=Normal |
type=Normal |
damagecategory=Physical |
basepp=20 |
basepp=20 |
maxpp=32 |
maxpp=32 |

Revision as of 20:03, 24 March 2007

Slam
たたきつける Slam
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  80
Accuracy  75%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  1
???
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Slam (Japanese: たたきつける Slam) is a mostly accurate damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Slam does damage.

Learnset

Generation III

By leveling up

By breeding

Generation IV

By leveling up

By breeding

In other languages

French: Souplesse, German: Slam, Italian: Schianto, Spanish: Portazo

Template:Project MoveDex notice