Magnet Rise (move): Difference between revisions

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==In other languages==
==In other languages==
* Dutch: '''Magneet Stijg'''
* Greek:  '''Μαγνητική Ανύψωση'''
* Greek:  '''Μαγνητική Ανύψωση'''
* Italian: '''Magnetascesa'''
* Italian: '''Magnetascesa'''

Revision as of 13:22, 22 October 2010

Magnet Rise
でんじふゆう Electromagnetic Levitation
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Magnet Rise (Japanese: でんじふゆう Electromagnetic Levitation) is a non-damaging Template:Type2 move introduced in Generation IV.

Effect

The user becomes immune to Template:Type2 attacks for five turns. Magnet Rise may be Baton Passed. Magnet Rise is completely negated by Gravity.

Generation V

Magnet Rise can now be affected by Snatch.

Learnset

Generation IV

By leveling up

#   Pokémon Type Level
0081 Magnemite Magnemite
Electric Steel 46
0082 Magneton Magneton
Electric Steel 50
0100 Voltorb Voltorb
Electric 36
0101 Electrode Electrode
Electric 40
0137 Porygon Porygon
Normal 23
0205 Forretress Forretress
Bug Steel 57
0205 Forretress Forretress
Bug Steel 62
0233 Porygon2 Porygon2
Normal 23
0375 Metang Metang
Steel Psychic --
0376 Metagross Metagross
Steel Psychic --
0462 Magnezone Magnezone
Electric Steel 50
0474 Porygon-Z Porygon-Z
Normal 23
0476 Probopass Probopass
Rock Steel --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By move tutor

In Pokémon Platinum, HeartGold and SoulSilver
#   Pokémon Type
0025 Pikachu Pikachu
Electric
0026 Raichu Raichu
Electric
0081 Magnemite Magnemite
Electric Steel
0082 Magneton Magneton
Electric Steel
0100 Voltorb Voltorb
Electric
0101 Electrode Electrode
Electric
0125 Electabuzz Electabuzz
Electric
0135 Jolteon Jolteon
Electric
0151 Mew Mew
Psychic
0172 Pichu Pichu
Electric
0179 Mareep Mareep
Electric
0180 Flaaffy Flaaffy
Electric
0181 Ampharos Ampharos
Electric
0205 Forretress Forretress
Bug Steel
0208 Steelix Steelix
Steel Ground
0239 Elekid Elekid
Electric
0243 Raikou Raikou
Electric
0299 Nosepass Nosepass
Rock
0303 Mawile Mawile
Steel
0304 Aron Aron
Steel Rock
0305 Lairon Lairon
Steel Rock
0306 Aggron Aggron
Steel Rock
0309 Electrike Electrike
Electric
0310 Manectric Manectric
Electric
0311 Plusle Plusle
Electric
0312 Minun Minun
Electric
0375 Metang Metang
Steel Psychic
0376 Metagross Metagross
Steel Psychic
0403 Shinx Shinx
Electric
0404 Luxio Luxio
Electric
0405 Luxray Luxray
Electric
0410 Shieldon Shieldon
Rock Steel
0411 Bastiodon Bastiodon
Rock Steel
0413 Wormadam Wormadam
Bug Steel
0417 Pachirisu Pachirisu
Electric
0447 Riolu Riolu
Fighting
0448 Lucario Lucario
Fighting Steel
0462 Magnezone Magnezone
Electric Steel
0466 Electivire Electivire
Electric
0476 Probopass Probopass
Rock Steel
0483 Dialga Dialga
Steel Dragon
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The Pokémon becomes outlined in yellow. It then rises high off the ground.
Pokémon Method
User First Used In Notes
Metagross Metagross's body becomes surrounded in yellow and it rises off the ground.
Unknown Trainer's Metagross Glory Blaze! Debut
A wild Metagross Noodles! Roamin' Off! None


In other languages

  • Dutch: Magneet Stijg
  • Greek: Μαγνητική Ανύψωση
  • Italian: Magnetascesa
  • Spanish: Levitón (Super Iman in Latin American dub)
  • German: Magnetflug
  • French: Vol Magnetik

Template:Project MoveDex notice