Coil (move): Difference between revisions

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{{Butterfly Dance}}
{{Butterfly Dance}}
{{Project MoveDex notice}}
 
{{Project Moves and Abilities notice}}


[[de:Toguro o maku]]
[[de:Toguro o maku]]
[[ja:とぐろをまく]]

Revision as of 03:21, 21 January 2011

Coil Around
とぐろをまく Coil Around
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: とぐろをまく Coil Around) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Coil Around raises the user's Attack, Defense and Accuracy stats by one stage each.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0023 Ekans Ekans
Poison 44
0024 Arbok Arbok
Poison 53
0206 Dunsparce Dunsparce
Normal 53
0336 Seviper Seviper
Poison 64
0495 Snivy Snivy
Grass 31
0496 Janovy Janovy
Grass 36
0497 Jalorda Jalorda
Grass 38
0603 Shibibiru Shibibiru
Electric 54
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

In other languages

Template:Butterfly Dance

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.