Water tile: Difference between revisions

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==Changes between generations==
==Changes between generations==
{| align="left" class="roundy" style="background: #{{water color dark}}; border: 1px solid #{{water color dark}};"
{| align="left" class="roundy" style="background: #{{locationcolor/dark|water}}; border: 1px solid #{{locationcolor/dark|water}};"
|
|
{| align="left" class="roundy" style="background: #{{water color}}; border: #{{water color}};"
{| align="left" class="roundy" style="background: #{{locationcolor/med|water}}; border: #{{locationcolor/med|water}};"
|- align="center"
|- align="center"
|
|
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Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.


{| class="roundy" style="background: #{{water color}}; border:3px solid #{{water color light}};"  
{| class="roundy" style="background: #{{locationcolor/med|water}}; border:3px solid #{{locationcolor/light|water}};"  
|-  
|-  
! colspan="2" align="center" style="{{roundytop|5px}} background: #{{water color}}"|Encounter-rate table
! colspan="2" align="center" style="{{roundytop|5px}} background: #{{locationcolor/med|water}}"|Encounter-rate table
|- style="background: #{{water color}};"
|- style="background: #{{locationcolor/med|water}};"
! Encounter Type
! Encounter Type
! Encounter Rate
! Encounter Rate
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| Very Common
| Very Common
| 10
| 10
|- style="background: #{{water color light}};" align="center"
|- style="background: #{{locationcolor/light|water}};" align="center"
| Common
| Common
| 8.5
| 8.5
Line 109: Line 109:
| Semi-Rare
| Semi-Rare
| 6.75
| 6.75
|- style="background: #{{water color light}};" align="center"
|- style="background: #{{locationcolor/light|water}};" align="center"
| Rare  
| Rare  
| 3.33
| 3.33

Revision as of 19:55, 25 January 2011

The water tile is a mechanic in the Pokémon main series and the habitat for many species of wild Pokémon. By either Surfing or fishing, the player may encounter many different wild Pokémon. In Generation III, the player may also use Dive to go underwater in deep water.

Water comes in various different settings in the Pokémon world from oceans, to ponds, and have various trainer classes that correspond with that body of water.

Changes between generations

File:Rb water.png
File:Y water.png
File:GSC water.png
RSE
File:RSE water o.png File:RSE water d.png File:RSE water c.png File:RSE water p.png File:RSE water l.png File:RSE water r.png
FRLG
File:FRLG water.png File:FRLG water p.png File:FRLG water c.png
File:DPPt water.png File:DPPt water o.png
File:HGSS water l.png File:HGSS water o.png File:HGSS water p.png
File:Bw water.png


Technical mechanics

Determining the rate of encounter when Surfing

The rate of Pokémon encounter is determined from a simple mathematical formula:

1 in (187.5 / ( x )) per step

Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.

Encounter-rate table
Encounter Type Encounter Rate
Very Common 10
Common 8.5
Semi-Rare 6.75
Rare 3.33
Very Rare 1.25

Types of water tiles

Water tiles are found in various locations in the Pokémon world forming oceans, lakes, rivers, or small ponds. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa.

Oceans

Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move Surf. They are commonly inhabited by Swimmers, Sailors, and certain types of Pokémon.

Rivers and ponds

Rivers and ponds are found on many different routes, and are usually accompanied by Fishermen and fresh water Pokémon. Ponds have also been found in some residential areas.

Currents

Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They only appear in Generation III. They are similar to spinner tiles, but are on water. Routes 132, 133, 134 are almost completely created from these ocean currents to stop the player from traveling to Pacifidlog Town too early in the game. Currents are also found in the Seafoam Islands to create a puzzle the player must solve in order to reach the legendary Pokémon residing in the cave.

Deep water

Deep water only exists in Generations III and V. Deep water is the only location where Dive can be used in the overworld. Diving into this water takes the player underwater.

Shallow water

Shallow water is not like most other variations of water, in that it cannot be surfed on or fished in. It behaves like a regular ground tile. This tile is common around shoals and in Shoal Cave.

Puddles

Main article: Puddles

Puddles are tiles which appear on land and can be walked on; they cannot be Surfed on. Until Generation V, no wild Pokémon could be found in puddles.

In battle

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs Nature Power and the appearance of Secret Power in Generation V

In Generation III, sea water gives Secret Power a 30% chance of lowering its target's Attack and gives it the appearance of Surf; it causes Nature Power to become Surf. Pond water gives Secret Power a 30% chance of lowering its target's Speed and gives it the appearance of BubbleBeam; it causes Nature Power to become BubbleBeam.

In Generation IV, water gives Secret Power a 30% chance of lowering its target's Attack and gives it the appearance of Water Pulse; it causes Nature Power to become Hydro Pump.

In Generation V, water gives Secret Power a 30% chance of lowering its target's Attack.

Camouflage makes the user Water-type when used on or under water.


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.