Heal Pulse (move): Difference between revisions

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==Effect==
==Effect==
Heal Pulse restores up to 50% of the target's current {{stat|HP}}. It will fail if the target's HP stat is already full. Heal Pulse can hit non-adjacent targets in [[triple battle]]s.
Heal Pulse restores up to 50% of the target's current {{stat|HP}}. It will fail if the target's HP stat is already full or behind a substitute. Heal Pulse can hit non-adjacent targets in [[triple battle]]s.


==Learnset==
==Learnset==

Revision as of 17:08, 14 March 2011

Heal Pulse
いやしのはどう Healing Wave
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Heal Pulse (Japanese: いやしのはどう Healing Wave) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Heal Pulse restores up to 50% of the target's current HP. It will fail if the target's HP stat is already full or behind a substitute. Heal Pulse can hit non-adjacent targets in triple battles.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0079 Slowpoke Slowpoke
Water Psychic 58
0080 Slowbro Slowbro
Water Psychic 68
0113 Chansey Chansey
Normal 38
0199 Slowking Slowking
Water Psychic 58
0242 Blissey Blissey
Normal 38
0280 Ralts Ralts
Psychic 23
0281 Kirlia Kirlia
Psychic 25
0282 Gardevoir Gardevoir
Psychic 25
0358 Chimecho Chimecho
Psychic 49
0380 Latias Latias
Dragon Psychic 65
0381 Latios Latios
Dragon Psychic 65
0448 Lucario Lucario
Fighting Steel 42
0475 Gallade Gallade
Psychic Fighting 25
0531 Audino Audino
Normal 35
0594 Alomomola Alomomola
Water 17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0152 | style="background: #FFF; text-align: center;" | Chikorita | style="background: #FFF" | Chikorita
| colspan="2" style="background:#3FA129; text-align: center;" | Grass | style="background: #FFF" | SlowpokeSlowbroSlowking |- | style="background: #FFF; font-family:monospace,monospace" | 0370 | style="background: #FFF; text-align: center;" | Luvdisc | style="background: #FFF" | Luvdisc
| colspan="2" style="background:#2980EF; text-align: center;" | Water | style="background: #FFF" | Alomomola |- | style="background: #FFF; font-family:monospace,monospace" | 0420 | style="background: #FFF; text-align: center;" | Cherubi | style="background: #FFF" | Cherubi
| colspan="2" style="background:#3FA129; text-align: center;" | Grass | style="background: #FFF" | Audino

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

In the anime

The users unleashes a healing pulse of energy
Pokémon Method
User First Used In Notes
Audino Audino creates a ball of energy in its hands that explodes into a soothing wave.
Nurse Joy's Audino BW022 Debut


Trivia

  • Heal Pulse is one of three moves that can heal the opponent.
    • However, this is the only one of the three that is guaranteed to heal the opponent.

In other languages

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.