Kanto Safari Zone: Difference between revisions
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In [[Generation II]], the Safari Zone has closed down while Baoba takes a vacation. In the contemporaneous [[Generation IV]] games, he has opened [[Johto Safari Zone|another one]] in [[Johto]]. Kanto's [[Pal Park]] can instead be found in this location. | In [[Generation II]], the Safari Zone has closed down while Baoba takes a vacation. In the contemporaneous [[Generation IV]] games, he has opened [[Johto Safari Zone|another one]] in [[Johto]]. Kanto's [[Pal Park]] can instead be found in this location. | ||
== Details == | |||
As with other Safari Zones, Pokémon are made easier or harder to capture by modifying the Pokémon's [[catch rate]]. An escape factor is also added to represent the probability of a Pokémon escaping. | |||
=== Generation I === | |||
There is one additional factor, known as the "bait factor". At the start of an encounter, both bait and escape factors are set to 0. Whenever bait is thrown, the escape factor is reset while the bait factor increases by a random value between 1 and 5 (but to no more than 255). The opposite occurs if a rock is thrown: the bait factor is reset and the escape factor increases on the same basis. The catch rate is doubled whenever a rock is thrown, but halved (rounded down) whenever bait is thrown. | |||
At the end of each turn, the bait or escape factor (whichever one is nonzero) is decreased by 1; if the escape factor is decreased to 0 the modified catch rate resets to the Pokémon's default catch rate. A random value is generated, and if this is less than half of the Pokémon's base speed rounded down (if the bait factor is nonzero), double the base speed (if both factors are zero), or 4 times the base speed (if the escape factor is nonzero), the Pokémon escapes; a Pokémon will also escape regardless of nonzero bait factor if its base speed is greater than 128. | |||
=== Generation III === | |||
The Safari Zone mechanics were overhauled to more closely resemble that of the [[Hoenn Safari Zone]]. Like it, there is an additional "catch factor" that begins at 100/1275 of the Pokémon's catch rate (rounded down). The escape factor manifests itself as a value dependent on the species of the Pokémon known as the "escape rate", unlike in the [[Hoenn Safari Zone]], and, unique to all versions of the Safari Zone, is never modified. | |||
Like Generation I, a Pokémon will be angry or eating whenever bait or rocks are thrown. If bait is thrown, it will be "eating" for 2-6 turns, during which the catch factor is halved. If rocks are thrown, it will be "angry" for 2-6 turns, during which the catch factor is doubled. Being "angry" or "eating" is mutually exclusive, though modifications to the catch factors will stack (reverting to its original value whenever the Pokémon is neither "angry" nor "eating"). Whenever a Safari Ball is thrown, the catch factor is converted back to a catch rate by multiplying by 1275/100 and rounding down. | |||
At the end of a turn, a random number from 0 to 99 is generated, and is compared to 5 times its "modified escape factor": 1275/100 of the escape rate (rounded down), which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". If the random value is less, the Pokémon escapes. | |||
==Pokémon== | ==Pokémon== |
Revision as of 08:35, 4 May 2011
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Location: | North of Fuchsia City | |||
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Region: | Kanto | |||
Generations: | I, III | |||
File:SafariZoneKantoTownMap.gif Location of Safari Zone in Kanto. | ||||
Pokémon world locations |
The Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter to capture certain types of Pokémon. It is owned by Baoba.
For $500, the player will receive 30 Safari Balls. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture all the Pokémon they want.
During Generation I and Generation III, however, a sweepstakes is taking place to find a hidden house deep in the Safari Zone, called the Secret House. The winner of the sweepstakes receives HM03 (Surf).
When a wild Pokémon appears, no Pokémon may be sent out to battle it: catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: Throw a Safari Ball, throw bait, throw a rock, and run away. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch; while throwing a rock does the reverse, making it easier to catch but more likely to run. If the player takes too long to catch the Pokémon, it will automatically run away.
In Generation II, the Safari Zone has closed down while Baoba takes a vacation. In the contemporaneous Generation IV games, he has opened another one in Johto. Kanto's Pal Park can instead be found in this location.
Details
As with other Safari Zones, Pokémon are made easier or harder to capture by modifying the Pokémon's catch rate. An escape factor is also added to represent the probability of a Pokémon escaping.
Generation I
There is one additional factor, known as the "bait factor". At the start of an encounter, both bait and escape factors are set to 0. Whenever bait is thrown, the escape factor is reset while the bait factor increases by a random value between 1 and 5 (but to no more than 255). The opposite occurs if a rock is thrown: the bait factor is reset and the escape factor increases on the same basis. The catch rate is doubled whenever a rock is thrown, but halved (rounded down) whenever bait is thrown.
At the end of each turn, the bait or escape factor (whichever one is nonzero) is decreased by 1; if the escape factor is decreased to 0 the modified catch rate resets to the Pokémon's default catch rate. A random value is generated, and if this is less than half of the Pokémon's base speed rounded down (if the bait factor is nonzero), double the base speed (if both factors are zero), or 4 times the base speed (if the escape factor is nonzero), the Pokémon escapes; a Pokémon will also escape regardless of nonzero bait factor if its base speed is greater than 128.
Generation III
The Safari Zone mechanics were overhauled to more closely resemble that of the Hoenn Safari Zone. Like it, there is an additional "catch factor" that begins at 100/1275 of the Pokémon's catch rate (rounded down). The escape factor manifests itself as a value dependent on the species of the Pokémon known as the "escape rate", unlike in the Hoenn Safari Zone, and, unique to all versions of the Safari Zone, is never modified.
Like Generation I, a Pokémon will be angry or eating whenever bait or rocks are thrown. If bait is thrown, it will be "eating" for 2-6 turns, during which the catch factor is halved. If rocks are thrown, it will be "angry" for 2-6 turns, during which the catch factor is doubled. Being "angry" or "eating" is mutually exclusive, though modifications to the catch factors will stack (reverting to its original value whenever the Pokémon is neither "angry" nor "eating"). Whenever a Safari Ball is thrown, the catch factor is converted back to a catch rate by multiplying by 1275/100 and rounding down.
At the end of a turn, a random number from 0 to 99 is generated, and is compared to 5 times its "modified escape factor": 1275/100 of the escape rate (rounded down), which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". If the random value is less, the Pokémon escapes.
Pokémon
Generation I
Entrance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Area 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Area 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Area 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Generation III
Entrance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The entrance is the first area encountered, where the gate to Fuchsia City lies.
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Area 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area 1 is to the northeast of the entrance.
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Area 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area 2 is northwest of the rest house in Area 1.
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Area 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area 3 is south of the northwestern part of Area 2.
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Items
Layout
In the anime
The Kanto Safari Zone appears only once in the anime: in The Legend of Dratini, an episode which aired in few countries outside of Japan.
In the anime, the Safari Zone is run by a gun-toting warden, Kaiser. Like in the games, Trainers are restricted to only thirty Safari Balls per challenge. It is explained that this is because of too many Trainers capturing all the rarest Pokémon too rapidly and due to searching for the Pokémon Dratini.
Ash captures thirty Tauros in his Safari challenge.
In the manga
In the Pokémon Adventures manga
In the Red, Green & Blue arc, Red visits the Safari Zone during Meanwhile... Vileplume!, Long Live the Nidoking! and A Hollow Victreebel. With the help of the two robots Pidgebot1 and Pidgebot2, Red goes through the jungle on a moving wooden plank. When he encounters two Nidoking fighting over a Nidoqueen, Red decided to capture a Nidoking. The Nidoking blocked the Poké Ball with its arm hitting the Nidoqueen straight on the head capturing the Nidoqueen. This made the Nidoking very angry. It began to rampage and crush everything. Red threw rocks at Nidoking, hurting it badly and making it even angry, but managed to escape.
Later, Red was eaten by a Victreebel (using Vine Whip). He was not digested, however; merely tied up for a feast in the near future. This feast would be to celebrate the evolution of Bellsprout and Weepinbell. Red and Pidgebot had an idea to use a Poké Flute to wake the Grass Pokémon up, and distracted them with a Poké Doll before escaping. Unfortunately, they ran straight into the Nidoking from earlier on. Using a caught Victreebel, Red was also able to capture the Nidoking.
Pokémon
Red captures several Pokémon in the Safari Zone. Despite the fact that he was not supposed to bring any regular Poké Balls, Red managed to smuggle one in and catch a Nidoqueen. The others were caught using the custom Safari Balls he was given.
Parasect (caught) |
Exeggcute (multiple, caught) |
Dragonair |
Nidoking (multiple, caught) |
Nidoqueen (caught) |
Victreebel (multiple, caught) |
Weepinbell (multiple, caught) |
Bellsprout (multiple, caught) |
In the Pokémon Pocket Monsters manga
Isamu Akai and his Pokémon visit the Safari Zone in Rampage At The Safari Zone?!. It ends up being wrecked by Clefairy's destructive powers.
Trivia
- The Safari Zone's background music is the same as that when a Pokémon is evolving.
- In Pokémon Pinball, the Safari Zone appears on the Red and Blue tables; catchable Pokémon include Nidoran♀, Nidoran♂, Paras, Doduo, Grimer, Rhyhorn, Chansey, Scyther, Pinsir and Tauros.
- The Safari Zone is a location in Generation II, but is very minimally programmed into the game. It can only be accessed by changing the warp pointers when a room is entered, however, when it has been accessed, the area is unmistakably the entrance area, complete with music. It is apparently a leftover from the beta version of Gold and Silver.
- However, in HeartGold and SoulSilver Versions the Safari Zone is replaced with Pal Park.
In other languages
- Spanish: Zona Safari
- Italian: Zona Safari
- German: Safarizone
- French: Parc Safari
References
- http://db.gamefaqs.com/portable/gameboy/file/pokemon_w.txt (accessed 07/03/06)
- http://db.gamefaqs.com/portable/gbadvance/file/pokemon_frlg_e.txt (accessed 07/03/06)
Safari Zones | ||
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Kanto | ||||||||
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |