Pokémon HeartGold and SoulSilver beta: Difference between revisions
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During the planning and development stages of '''{{game|HeartGold and SoulSilver|s}}''', [[CoroCoro]] magazine released some information about the upcoming games, including game sprites and locations. Everything in the article was found in the final games with a few modifications and | During the planning and development stages of '''{{game|HeartGold and SoulSilver|s}}''', [[CoroCoro]] magazine released some information about the upcoming games, including game sprites and locations. Everything in the article was found in the final games with a few modifications and cleanups. Other discoveries are related to unused elements in the localized releases of the games. | ||
== | ==Universal development leftovers== | ||
Before the games | ===Sprites=== | ||
Before the games' release, there were pictures from [[CoroCoro]] magazine that depicted {{ga|Silver}}'s, {{p|Chikorita}}'s, {{p|Pikachu}}'s and [[List of Nintendo event Pokémon with in-game effects#Pikachu-colored Pichu|Pikachu-colored]] {{p|Pichu}}'s beta sprites. These were changed later on. An early back sprite of {{ga|Ethan}} was also shown. His hair is slightly different and there is a symbol on his hat. There is also a prototype sprite for {{p|Lugia}}. | |||
There are initial screenshots as well. One depicts the [[Slowpoke Well]] whereby a {{tc|Team Rocket Grunt}} is standing where [[Proton]] is in the final version, as was the case with the original {{game|Gold and Silver|s}}. Another screenshot shows the Mystri Stage in the [[Sinjoh Ruins]] that shows the three circles being identically colored instead of the three different colors specific to each one in the final version. | |||
Also, {{p|Cyndaquil}}'s sprite in the | Also, {{p|Cyndaquil}}'s front sprite in the introductory opening is different from its front sprite used during normal gameplay. | ||
{| align="center" style="{{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}};" | |||
|- align=center | |||
File:GoldHGSS beta back.png| | |style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"| | ||
File: | [[File:GoldHGSS beta back.png]] | ||
File: | |style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"| | ||
File: | [[File:SilverHGSS beta.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"| | |||
[[File:Spr 4h 152b.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"| | |||
[[File:Spr_4h_025b.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"| | |||
[[File:Spr_4h_172b s.png]] | |||
|- align=center style="font-size: 80%;" | |||
| Beta back sprite of Ethan | |||
| Silver's beta front sprite | |||
| Chikorita's beta front sprite (leaf coloring is darker) | |||
| Pikachu's beta front sprite | |||
| Pikachu-colored Pichu's beta sprite | |||
|} | |||
<br> | <br> | ||
{| align="center" style="{{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}};" | |||
|- align=center | |||
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"| | |||
[[File:Goldvssilver.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"| | |||
[[File:Slowpokewell.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"| | |||
[[File:Cynthiaarceus.jpg]] | |||
|- align=center style="font-size: 80%;" | |||
| Beta battle screen, showing Ethan and Silver's aforementioned sprites | |||
| Unfinished Slowpoke Well, lacking Proton | |||
| Early version of the Mystri Stage, a platform in the Sinjoh Ruins used for summoning one of the Sinnoh game mascots. | |||
|} | |||
== | ===Items=== | ||
[[Pokémon Diamond and Pearl beta#Hidden items|All]] [[Pokémon Platinum beta#Items|items]] present in the internal files of {{game|Diamond and Pearl|s}} and {{game|Platinum}} are found in the coding of {{2v2|HeartGold|SoulSilver}}, in addition to the latter's exclusive items. Unused items within HeartGold and SoulSilver's programming include: | |||
* [[List of dummied out items#Photo Album|Photo Album]], a [[key item]] for storing photos; was replaced with photo storage integration in the [[PC]]; | |||
* [[Valuable item#SlowpokeTail|SlowpokeTail]], an expensive but useless item; makes a comeback from the original games and can be obtained through hacking but has no function. Interestingly, it was made a key item (it was a regular item in [[Generation II]]). | |||
===Debugging features=== | |||
The [[Pokémon Platinum beta#Debugging features|same debugging tools]] found in the programming of {{v2|Platinum}} are also present in {{2v2|HeartGold|SoulSilver}}. | |||
==Localization-specific findings== | |||
Due to [[Pokémon controversy#Gambling|legal issues]] related with gambling, the interior design of both [[Goldenrod Game Corner|Goldenrod]] and [[Celadon Game Corner]]s was completely overhauled in all non-Japanese releases of {{2v2|HeartGold|SoulSilver}}. However, the original design is still present within the coding of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the [[Coin]] purchase interface, which is still completely functional and translated) and the [[slot machine]] interface pointers are redirected to the [[Voltorb Flip]] interface instead. | |||
{{youtubevid|08A-9izeyQM|youandretube25|HeartGold}} | |||
{{beta|heartgold|soulsilver}}<br> | {{beta|heartgold|soulsilver}}<br> |
Revision as of 15:21, 14 July 2011
During the planning and development stages of Pokémon HeartGold and SoulSilver, CoroCoro magazine released some information about the upcoming games, including game sprites and locations. Everything in the article was found in the final games with a few modifications and cleanups. Other discoveries are related to unused elements in the localized releases of the games.
Universal development leftovers
Sprites
Before the games' release, there were pictures from CoroCoro magazine that depicted Silver's, Chikorita's, Pikachu's and Pikachu-colored Pichu's beta sprites. These were changed later on. An early back sprite of Ethan was also shown. His hair is slightly different and there is a symbol on his hat. There is also a prototype sprite for Lugia.
There are initial screenshots as well. One depicts the Slowpoke Well whereby a Team Rocket Grunt is standing where Proton is in the final version, as was the case with the original Pokémon Gold and Silver. Another screenshot shows the Mystri Stage in the Sinjoh Ruins that shows the three circles being identically colored instead of the three different colors specific to each one in the final version.
Also, Cyndaquil's front sprite in the introductory opening is different from its front sprite used during normal gameplay.
Beta back sprite of Ethan | Silver's beta front sprite | Chikorita's beta front sprite (leaf coloring is darker) | Pikachu's beta front sprite | Pikachu-colored Pichu's beta sprite |
Beta battle screen, showing Ethan and Silver's aforementioned sprites | Unfinished Slowpoke Well, lacking Proton | Early version of the Mystri Stage, a platform in the Sinjoh Ruins used for summoning one of the Sinnoh game mascots. |
Items
All items present in the internal files of Pokémon Diamond and Pearl and Pokémon Platinum are found in the coding of HeartGold and SoulSilver, in addition to the latter's exclusive items. Unused items within HeartGold and SoulSilver's programming include:
- Photo Album, a key item for storing photos; was replaced with photo storage integration in the PC;
- SlowpokeTail, an expensive but useless item; makes a comeback from the original games and can be obtained through hacking but has no function. Interestingly, it was made a key item (it was a regular item in Generation II).
Debugging features
The same debugging tools found in the programming of Platinum are also present in HeartGold and SoulSilver.
Localization-specific findings
Due to legal issues related with gambling, the interior design of both Goldenrod and Celadon Game Corners was completely overhauled in all non-Japanese releases of HeartGold and SoulSilver. However, the original design is still present within the coding of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the Coin purchase interface, which is still completely functional and translated) and the slot machine interface pointers are redirected to the Voltorb Flip interface instead.
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