Future Sight (move): Difference between revisions
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type=Psychic | | type=Psychic | | ||
damagecategory=Special | | damagecategory=Special | | ||
basepp=10 | | basepp=10{{tt|*|15 before Generation V}} | | ||
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power=100{{tt|*|80 in Generation II to IV}} | | power=100{{tt|*|80 in Generation II to IV}} | | ||
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Futhermore, Future Sight is now a {{type2|Psychic}} attack that will take typing into account and can therefore receive [[Same-type attack bonus|STAB]]. Future Sight no longer uses the Special Defense stat of the targeted Pokémon, but instead the Special Defense of the hit Pokémon. | Futhermore, Future Sight is now a {{type2|Psychic}} attack that will take typing into account and can therefore receive [[Same-type attack bonus|STAB]]. Future Sight no longer uses the Special Defense stat of the targeted Pokémon, but instead the Special Defense of the hit Pokémon. | ||
Protect or Detect no longer | Protect or Detect no longer stops Future Sight if used on the turn Future Sight is first used. | ||
===Pokémon Mystery Dungeon: Red and Blue Rescue Teams=== | ===Pokémon Mystery Dungeon: Red and Blue Rescue Teams=== |
Revision as of 21:40, 24 July 2011
Future Sight みらいよち Future Sight | ||||||||||||
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Future Sight (Japanese: みらいよち Future Sight) is a damage-dealing Template:Type2 move introduced in Generation II.
Effect
Generation II-IV
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target at the time of use (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Future Sight is a Template:Type2 attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit Template:Type2 foes and does not receive STAB. Furthermore, Future Sight cannot cause a critical hit and its damage is not increased by Life Orb.
Future Sight can hit through Wonder Guard, Protect, and Detect. It can knock out a target that used Endure, but not one wearing a Focus Sash that has full HP.
Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again. Doom Desire and Future Sight cannot be stacked.
When Future Sight misses, the miss will not occur until the third turn, and it will say "it failed".
Generation V
Future Sight's power is changed from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10.
Futhermore, Future Sight is now a Template:Type2 attack that will take typing into account and can therefore receive STAB. Future Sight no longer uses the Special Defense stat of the targeted Pokémon, but instead the Special Defense of the hit Pokémon.
Protect or Detect no longer stops Future Sight if used on the turn Future Sight is first used.
Pokémon Mystery Dungeon: Red and Blue Rescue Teams
Future Sight inflicts the Set Damage status condition on the target.
Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky
Future Sight is a fixed-damage attack; it always deals 30 damage.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
064 | Kadabra | Psychic | 31 | 30 | 42 | 48 | '''' | |||||||
065 | Alakazam | Psychic | 31 | 30 | 42 | 48 | '''' | |||||||
096 | Drowzee | Psychic | 45 | 45 | 47 | 53 | 61 | '''' | ||||||
097 | Hypno | Psychic | 60 | 60 | 57 | 69 | 61 | '''' | ||||||
150 | Mewtwo | Psychic | 44 | 44 | 88 | 22 | 15 | '''' | ||||||
177 | Natu | Psychic | Flying | 30 | 30 | 36 | 36 | '''' | ||||||
178 | Xatu | Psychic | Flying | 35 | 35 | 42 | 42 | '''' | ||||||
196 | Espeon | Psychic | 43 | 43 | '''' | |||||||||
249 | Lugia | Psychic | Flying | 99 | 99 | 79 | 79 | '''' | ||||||
250 | Ho-Oh | Fire | Flying | 99 | 99 | 79 | 79 | ' | ||||||
251 | Celebi | Psychic | Grass | 30 | 30 | 64 | 64 | '''' | ||||||
280 | Ralts | Psychic | 36 | 34 | 39 | '''' | ||||||||
281 | Kirlia | Psychic | 40 | 39 | 45 | '''' | ||||||||
282 | Gardevoir | Psychic | 42 | 45 | 53 | '''' | ||||||||
337 | Lunatone | Rock | Psychic | 43 | 53 | 53 | '''' | |||||||
339 | Barboach | Water | 36 | 43 | 43 | ' | ||||||||
340 | Whiscash | Water | 46 | 51 | 51 | ' | ||||||||
355 | Duskull | Ghost | 49 | 46 | 49 | ' | ||||||||
356 | Dusclops | Ghost | 58 | 61 | 61 | ' | ||||||||
359 | Absol | Dark | 41 | 41 | 41 | ' | ||||||||
385 | Jirachi | Steel | Psychic | 40 | 55 | 55 | '''' | |||||||
436 | Bronzor | Steel | Psychic | 37 | 37 | '''' | ||||||||
437 | Bronzong | Steel | Psychic | 43 | 43 | '''' | ||||||||
477 | Dusknoir | Ghost | 61 | 61 | ' | |||||||||
480 | Uxie | Psychic | 36 | 36 | '''' | |||||||||
481 | Mesprit | Psychic | 36 | 36 | '''' | |||||||||
482 | Azelf | Psychic | 36 | 36 | '''' | |||||||||
488 | Cresselia | Psychic | 38 | 38 | '''' | |||||||||
493 | Arceus | Normal | 60 | 60 | ''' | |||||||||
517 | Munna | Psychic | 31 | '''' | ||||||||||
527 | Woobat | Psychic | Flying | 36 | '''' | |||||||||
528 | Swoobat | Psychic | Flying | 36 | '''' | |||||||||
574 | Gothita | Psychic | 31 | '''' | ||||||||||
575 | Gothorita | Psychic | 31 | '''' | ||||||||||
576 | Gothitelle | Psychic | 31 | '''' | ||||||||||
577 | Solosis | Psychic | 31 | '''' | ||||||||||
578 | Duosion | Psychic | 31 | '''' | ||||||||||
579 | Reuniclus | Psychic | 31 | '''' | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
054 | Psyduck | Water | ||||||||||||
079 | Slowpoke | Water | Psychic | |||||||||||
122 | Mr. Mime | Psychic | ||||||||||||
131 | Lapras | Water | Ice | |||||||||||
175 | Togepi | Normal | ||||||||||||
183 | Marill | Water | ||||||||||||
203 | Girafarig | Normal | Psychic | |||||||||||
225 | Delibird | Ice | Flying | |||||||||||
325 | Spoink | Psychic | ||||||||||||
351 | Castform | Normal | ||||||||||||
358 | Chimecho | Psychic | ||||||||||||
433 | Chingling | Psychic | ||||||||||||
439 | Mime Jr. | Psychic | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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In the anime
A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Girafarig's eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future. | |||
Cherry's Girafarig | The Psychic Sidekicks! | Debut | |
Natu's eyes shimmer blue. It can then move objects with its mind. | |||
Mackenzie's father's Natu | Doin' What Comes Natu-rally | None | |
Mackenzie's Naughty | Doin' What Comes Natu-rally | None | |
Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent. | |||
A wild Uxie | The Needs of the Three! | None | |
Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent. | |||
A wild Mesprit | The Needs of the Three! | None |
In the manga
Pokémon Adventures
The user attacks the opponent in the future, and the opponent feels the effects of the attack a while after the attack is used. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Natu's eyes glitter and it faces where the opponent will be. Once the opponent gets to that place, it gets slashed by an invisible energy beam. | |||
Crys's Natee | Lugia and Ho-Oh (Part 2) | Debut |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |