Future Sight (move): Difference between revisions

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type=Psychic |
type=Psychic |
damagecategory=Special |
damagecategory=Special |
basepp=10 |
basepp=10{{tt|*|15 before Generation V}} |
maxpp=18 |
maxpp=18 |
power=100{{tt|*|80 in Generation II to IV}} |
power=100{{tt|*|80 in Generation II to IV}} |
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Futhermore, Future Sight is now a {{type2|Psychic}} attack that will take typing into account and can therefore receive [[Same-type attack bonus|STAB]]. Future Sight no longer uses the Special Defense stat of the targeted Pokémon, but instead the Special Defense of the hit Pokémon.
Futhermore, Future Sight is now a {{type2|Psychic}} attack that will take typing into account and can therefore receive [[Same-type attack bonus|STAB]]. Future Sight no longer uses the Special Defense stat of the targeted Pokémon, but instead the Special Defense of the hit Pokémon.


Protect or Detect no longer stop Future Sight if used on the turn Future Sight is first used.
Protect or Detect no longer stops Future Sight if used on the turn Future Sight is first used.


===Pokémon Mystery Dungeon: Red and Blue Rescue Teams===
===Pokémon Mystery Dungeon: Red and Blue Rescue Teams===

Revision as of 21:40, 24 July 2011

Future Sight
みらいよち Future Sight
Future Sight IV.png
Type  Psychic
Category  Special
PP  10* (max. 18)
Power  100*
Accuracy  100*%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Smart
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Smart
Appeal  0  
Jamming  0  

Future Sight (Japanese: みらいよち Future Sight) is a damage-dealing Template:Type2 move introduced in Generation II.

Effect

Generation II-IV

On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target at the time of use (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Future Sight is a Template:Type2 attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit Template:Type2 foes and does not receive STAB. Furthermore, Future Sight cannot cause a critical hit and its damage is not increased by Life Orb.

Future Sight can hit through Wonder Guard, Protect, and Detect. It can knock out a target that used Endure, but not one wearing a Focus Sash that has full HP.

Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again. Doom Desire and Future Sight cannot be stacked.

When Future Sight misses, the miss will not occur until the third turn, and it will say "it failed".

Generation V

Future Sight's power is changed from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10.

Futhermore, Future Sight is now a Template:Type2 attack that will take typing into account and can therefore receive STAB. Future Sight no longer uses the Special Defense stat of the targeted Pokémon, but instead the Special Defense of the hit Pokémon.

Protect or Detect no longer stops Future Sight if used on the turn Future Sight is first used.

Pokémon Mystery Dungeon: Red and Blue Rescue Teams

Future Sight inflicts the Set Damage status condition on the target.

Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky

Future Sight is a fixed-damage attack; it always deals 30 damage.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
064 Kadabra Kadabra Psychic Psychic 31 30 42 48 ''''
065 Alakazam Alakazam Psychic Psychic 31 30 42 48 ''''
096 Drowzee Drowzee Psychic Psychic 45 45 47 53 61 ''''
097 Hypno Hypno Psychic Psychic 60 60 57 69 61 ''''
150 Mewtwo Mewtwo Psychic Psychic 44 44 88 22 15 ''''
177 Natu Natu Psychic Flying 30 30 36 36 ''''
178 Xatu Xatu Psychic Flying 35 35 42 42 ''''
196 Espeon Espeon Psychic Psychic     43 43 ''''
249 Lugia Lugia Psychic Flying 99 99 79 79 ''''
250 Ho-Oh Ho-Oh Fire Flying 99 99 79 79 '
251 Celebi Celebi Psychic Grass 30 30 64 64 ''''
280 Ralts Ralts Psychic Psychic   36 34 39 ''''
281 Kirlia Kirlia Psychic Psychic   40 39 45 ''''
282 Gardevoir Gardevoir Psychic Psychic   42 45 53 ''''
337 Lunatone Lunatone Rock Psychic   43 53 53 ''''
339 Barboach Barboach Water Ground   36 43 43 '
340 Whiscash Whiscash Water Ground   46 51 51 '
355 Duskull Duskull Ghost Ghost   49 46 49 '
356 Dusclops Dusclops Ghost Ghost   58 61 61 '
359 Absol Absol Dark Dark   41 41 41 '
385 Jirachi Jirachi Steel Psychic   40 55 55 ''''
436 Bronzor Bronzor Steel Psychic     37 37 ''''
437 Bronzong Bronzong Steel Psychic     43 43 ''''
477 Dusknoir Dusknoir Ghost Ghost     61 61 '
480 Uxie Uxie Psychic Psychic     36 36 ''''
481 Mesprit Mesprit Psychic Psychic     36 36 ''''
482 Azelf Azelf Psychic Psychic     36 36 ''''
488 Cresselia Cresselia Psychic Psychic     38 38 ''''
493 Arceus Arceus Normal Normal     60 60 '''
517 Munna Munna Psychic Psychic       31 ''''
527 Woobat Woobat Psychic Flying       36 ''''
528 Swoobat Swoobat Psychic Flying       36 ''''
574 Gothita Gothita Psychic Psychic       31 ''''
575 Gothorita Gothorita Psychic Psychic       31 ''''
576 Gothitelle Gothitelle Psychic Psychic       31 ''''
577 Solosis Solosis Psychic Psychic       31 ''''
578 Duosion Duosion Psychic Psychic       31 ''''
579 Reuniclus Reuniclus Psychic Psychic       31 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
054 Psyduck Psyduck Water Water Marill Absol EspeonAbsol EspeonAbsolMunnaWoobatSwoobat
079 Slowpoke Slowpoke Water Psychic Marill PsyduckDelibird PsyduckDelibird PsyduckDelibird
122 Mr. Mime Mr. Mime Psychic Psychic KadabraAlakazamDrowzeeHypno KadabraAlakazamDrowzeeHypno KadabraAlakazamDrowzeeHypno KadabraAlakazamDrowzeeHypnoGothitaGothoritaGothitelle
131 Lapras Lapras Water Ice       PsyduckDelibird
175 Togepi Togepi Normal Normal NatuXatu NatuXatu NatuXatu NatuXatuWoobatSwoobat
183 Marill Marill Water Water Togetic Togetic Togetic Togetic
203 Girafarig Girafarig Normal Psychic Delibird Absol EspeonAbsol EspeonAbsolMunnaWoobatSwoobat
225 Delibird Delibird Ice Flying Marill Absol EspeonAbsol EspeonAbsolMunnaWoobatSwoobat
325 Spoink Spoink Psychic Psychic   Absol EspeonAbsol EspeonAbsolMunnaWoobatSwoobat
351 Castform Castform Normal Normal   RaltsKirliaGardevoirDuskullDusclops RaltsKirliaGardevoirDuskullDusclopsDusknoir RaltsKirliaGardevoirDuskullDusclopsDusknoir
358 Chimecho Chimecho Psychic Psychic     RaltsKirliaGardevoirDuskullDusclopsDusknoir RaltsKirliaGardevoirDuskullDusclopsDusknoir
433 Chingling Chingling Psychic Psychic     RaltsKirliaGardevoirDuskullDusclopsDusknoir RaltsKirliaGardevoirDuskullDusclopsDusknoir
439 Mime Jr. Mime Jr. Psychic Psychic     KadabraAlakazamDrowzeeHypno KadabraAlakazamDrowzeeHypnoGothitaGothoritaGothitelle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0131 131 Lapras Water Ice New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Mesprit Uxie Future Sight start.png
Mesprit and Uxie
Cherry Girafarig Future Sight.png
Girafarig
Mesprit Uxie Future Sight hit.png
Hitting
A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy.
Pokémon Method
User First Used In Notes
Girafarig Girafarig's eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future.
Cherry's Girafarig The Psychic Sidekicks! Debut
Natu Natu's eyes shimmer blue. It can then move objects with its mind.
Mackenzie's father's Natu Doin' What Comes Natu-rally None
Mackenzie's Naughty Doin' What Comes Natu-rally None
Uxie Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.
A wild Uxie The Needs of the Three! None
Mesprit Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.
A wild Mesprit The Needs of the Three! None


In the manga

Pokémon Adventures


In other languages

Language Title
Mandarin Chinese 先知 Xiānzhī
The Netherlands Flag.png Dutch Toekomstzicht
France Flag.png French Prescience
Germany Flag.png German Seher
Greece Flag.png Greek Ενόραση
Italy Flag.png Italian Divinazione
South Korea Flag.png Korean 미래예지 Mirae Yeoji
Serbia Flag.png Serbian Predskazanje
Spain Flag.png Spanish Premonición


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.