Healing Wish (move): Difference between revisions
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{{movep|type=Psychic|ms=428|pkmn=Lopunny|method=Lopunny makes itself faint. Then, the next Pokémon the Trainer calls out will be fully healed and clear of any injuries it had before.}} | {{movep|type=Psychic|ms=428|pkmn=Lopunny|method=Lopunny makes itself faint. Then, the next Pokémon the Trainer calls out will be fully healed and clear of any injuries it had before.}} | ||
{{movebtmManga|type=Psychic|user=Platinum (Adventures)|user1=Platinum's Lopunny|startcode=PS388|startname=VS. Froslass|notes=Debut}} | {{movebtmManga|type=Psychic|user=Platinum (Adventures)|user1=Platinum's Lopunny|startcode=PS388|startname=VS. Froslass|notes=Debut}} | ||
==In other generations== | |||
{{Movegen| | |||
type=Psychic| | |||
genIV=Healing Wish IV| | |||
}} | |||
==In other languages== | ==In other languages== |
Revision as of 06:24, 28 November 2011
Healing Wish いやしのねがい Healing Wish | ||||||||||||
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Range
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Availability
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Healing Wish (Japanese: いやしのねがい Healing Wish) is a non-damaging Template:Type2 move introduced in Generation IV.
Effect
Healing Wish causes the user to faint, but restores the HP and removes all status ailments of the Pokémon that is sent out to take its place. The Pokémon is sent out before the end of the turn so if the user moves before the opponent then the Pokémon will be sent out followed by the opponents attack, however in Generation V, the Pokémon is sent out at the end of the turn. Healing Wish will fail if used by the last remaining Pokémon in the party.
Pokémon Mystery Dungeon
Healing Wish reduces the user's HP to 1, and restores all the HP and PP of team members in the same room as the user. It also removes any status ailments on those Pokémon and breaks any move seals caused by seal traps.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
035 | Clefairy | Normal | 46 | 49 | ' | |||||
113 | Chansey | Normal | 42 | 50 | ' | |||||
242 | Blissey | Normal | 42 | 50 | ' | |||||
251 | Celebi | Psychic | Grass | 73 | 73 | ' | ||||
282 | Gardevoir | Psychic | -- | -- | ' | |||||
358 | Chimecho | Psychic | 49 | 57 | ' | |||||
380 | Latias | Dragon | Psychic | 60 | 85 | ' | ||||
385 | Jirachi | Steel | Psychic | 50 | 50 | ' | ||||
427 | Buneary | Normal | 53 | 63 | ' | |||||
428 | Lopunny | Normal | 53 | 63 | ' | |||||
481 | Mesprit | Psychic | 76 | 76 | ' | |||||
492 | Shaymin | Grass | 91 | 91 | ' | |||||
594 | Alomomola | Water | 57 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
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IV | V | VI | ||||||||
420 | Cherubi | Grass | no | |||||||
439 | Mime Jr. | Psychic | ||||||||
531 | Audino | Normal | no | |||||||
548 | Petilil | Grass | no | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation IV
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In the manga
Pokémon Adventures
The user sacrifices itself to heal its replacement. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Lopunny makes itself faint. Then, the next Pokémon the Trainer calls out will be fully healed and clear of any injuries it had before. | |||
Platinum's Lopunny | VS. Froslass | Debut |
In other generations
In other languages
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Variations of the move Destiny Bond | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |