Imprison (move): Difference between revisions
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If the target of this move runs out of PP of the rest of its usable moves, it will start to {{m|Struggle}}. | If the target of this move runs out of PP of the rest of its usable moves, it will start to {{m|Struggle}}. | ||
In Pokemon Mystery Dungeon, Imprison will afflict the target with a Paused status. | |||
===Generation V=== | ===Generation V=== |
Revision as of 11:08, 28 December 2011
Imprison ふういん Seal | ||||||||||||
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Range
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Availability
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Imprison (Japanese: ふういん Seal) is a non-damaging Template:Type2 move introduced in Generation III.
Effect
Imprison prevents opponents from using any move which is also known by the user. In double battles, the move targets the user and affects both opponents. However, if no opponent knows a move the user knows when the user attempts to use Imprison, it will fail. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect, such as by Mimic, Sketch or Transform, opponents are prevented from using the new moves.
If the target of this move runs out of PP of the rest of its usable moves, it will start to Struggle.
In Pokemon Mystery Dungeon, Imprison will afflict the target with a Paused status.
Generation V
Imprison no longer fails if no opponent knows a move the user knows when the user attempts to use Imprison.
Imprison can now be affected by Snatch.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
037 | Vulpix | Fire | 25 | 21 | 21 | ' | ||||||
234 | Stantler | Normal | 43 | 49 | ' | |||||||
280 | Ralts | Psychic | 31 | 32 | 34 | ' | ||||||
281 | Kirlia | Psychic | 33 | 36 | 39 | ' | ||||||
282 | Gardevoir | Psychic | 33 | 40 | 45 | ' | ||||||
436 | Bronzor | Steel | Psychic | 12 | 12 | ' | ||||||
437 | Bronzong | Steel | Psychic | --, 12 | --, 12 | ' | ||||||
480 | Uxie | Psychic | 6 | 6 | ' | |||||||
481 | Mesprit | Psychic | 6 | 6 | ' | |||||||
482 | Azelf | Psychic | 6 | 6 | ' | |||||||
517 | Munna | Psychic | 13 | ' | ||||||||
527 | Woobat | Psychic | Flying | 19 | ' | |||||||
528 | Swoobat | Psychic | Flying | 19 | ' | |||||||
570 | Zorua | Dark | 53 | ' | ||||||||
571 | Zoroark | Dark | 59 | ' | ||||||||
605 | Elgyem | Psychic | 25 | ' | ||||||||
606 | Beheeyem | Psychic | 25 | ' | ||||||||
607 | Litwick | Ghost | Fire | 24 | ' | |||||||
608 | Lampent | Ghost | Fire | 24 | ' | |||||||
643 | Reshiram | Dragon | Fire | 8 | ' | |||||||
644 | Zekrom | Dragon | Electric | 8 | ' | |||||||
645 | Landorus | Ground | Flying | 9 | ' | |||||||
646 | Kyurem | Dragon | Ice | 8, 64 | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
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III | IV | V | VI | |||||||||
088 | Grimer | Poison | ||||||||||
200 | Misdreavus | Ghost | ||||||||||
353 | Shuppet | Ghost | ||||||||||
355 | Duskull | Ghost | ||||||||||
442 | Spiritomb | Ghost | Dark | |||||||||
562 | Yamask | Ghost | ||||||||||
577 | Solosis | Psychic | ||||||||||
582 | Vanillite | Ice | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
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In the manga
Pokémon Adventures
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The user creates a forcefield around the enemies body that prevents it from moving. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Kirlia creates a forcefield around its body that prevents it from moving. | |||
Ruby's Ruru | VS. Rayquaza I | Debut |
In other generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Gen III Jpn |
Generation III (international) |
Generation IV (Japanese) |
Generation IV (international) |
Generation V (Japanese) |
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Trivia
- In the European and American versions of the game, Imprison had its animation changed.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |