Synthesis (move): Difference between revisions

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jtrans=Photosynthesis |
jtrans=Photosynthesis |
desc=The user restores its own HP. The amount of HP regained varies with the weather. |
desc=The user restores its own HP. The amount of HP regained varies with the weather. |
gameimage=Synthesis.PNG |
type=Grass |
type=Grass |
damagecategory=Status |
damagecategory=Status |

Revision as of 22:43, 17 August 2007

Synthesis
こうごうせい Photosynthesis
Type  Grass
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  0  
Changes the appeal points to 1, 2, 4, 6 or 8.
Condition  Smart
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Smart
Appeal  0  
Jamming  0  

Synthesis is a healing Grass-type move introduced in Generation II.

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Spanish: Síntesis. Template:Project MoveDex notice