Growth (move): Difference between revisions

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jtrans=Growth |
jtrans=Growth |
desc=The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
desc=The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
gameimage=Growth.PNG |
type=Normal |
type=Normal |
damagecategory=Status |
damagecategory=Status |

Revision as of 23:06, 17 August 2007

Growth
せいちょう Growth
Type  Normal
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Beauty
Appeal  1
Jam  0  
Ups the user's condition and helps prevent nervousness.
Condition  Beauty
Appeal  0  
Earn double the score in the next turn.
Condition  Beauty
Appeal  0  
Jamming  0  

Growth is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Growth increases the user's special by 1 level.

Growth will do nothing if the user's special has reached a level of +6 or a value of 999. The effect of Growth is ignored by critical hits.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Spanish: Desarrollo.

Template:Project MoveDex notice