Tickle (move): Difference between revisions

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appeal=3 |
appeal=3 |
jam=0 |
jam=0 |
cdesc=??? |
cdesc=Worsens the condition of those that made appeals. |
appealsc=2 |
appealsc=2 |
scdesc=Prevents the Voltage from going down in the same turn. |
scdesc=Prevents the Voltage from going down in the same turn. |

Revision as of 14:27, 8 September 2007

Tickle
くすぐる Tickle
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Worsens the condition of those that made appeals.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Tickle is a non-damaging Normal-type move introduced in Generation III.

In the anime


Pokémon

Mime Jr. Mime Jr. runs up to its target and starts tickling it.

Learnset

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Cosquillas

Template:Project MoveDex notice