Cave tile: Difference between revisions
Dialgafan1 (talk | contribs) (→Alternative areas: Added B2W2 encounter table for dust clouds.) |
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| colspan="2" class="roundy" style="background: #eee;" |{{gameabbrev3|RBY}} | | colspan="2" class="roundy" style="background: #eee;" |{{gameabbrev3|RBY}} | ||
|- align="center" | |- align="center" | ||
| class="roundy" style="background: #eee;" | [[File: | | class="roundy" style="background: #eee;" | [[File:RBY Cave Tile 1.png]] | ||
| class="roundy" style="background: #eee;" | [[File: | | class="roundy" style="background: #eee;" | [[File:RBY Cave Tile 2.png]] | ||
|} | |} | ||
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| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}} | | class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}} | ||
|- align="center" | |- align="center" | ||
| class="roundy" style="background: #eee;" |[[File: | | class="roundy" style="background: #eee;" |[[File:GSC Cave Tile.png]] | ||
|- align="center" | |- align="center" | ||
|} | |} | ||
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| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}} | | class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}} | ||
|- align="center" | |- align="center" | ||
| class="roundy" style="background: #eee;" | [[File: | | class="roundy" style="background: #eee;" | [[File:RSE Cave Tile.png]] | ||
|} | |} | ||
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| colspan="4" class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}} | | colspan="4" class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}} | ||
|- align="center" | |- align="center" | ||
| class="roundy" style="background: #eee;" |[[File: | | class="roundy" style="background: #eee;" |[[File:FRLG Mt Moon Cave Tile.png]] | ||
| class="roundy" style="background: #eee;" |[[File: | | class="roundy" style="background: #eee;" |[[File:FRLG Cerulean Cave Tile.png]] | ||
| class="roundy" style="background: #eee;" |[[File: | | class="roundy" style="background: #eee;" |[[File:FRLG Seafoam Cave Tile.png]] | ||
| class="roundy" style="background: #eee;" |[[File: | | class="roundy" style="background: #eee;" |[[File:FRLG Cave Tile.png]] | ||
|} | |} | ||
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| colspan="2" class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}} | | colspan="2" class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}} | ||
|- align="center" | |- align="center" | ||
| class="roundy" style="background: #eee;" |[[File: | | class="roundy" style="background: #eee;" |[[File:DPPt Cave Tile.png]] | ||
| class="roundy" style="background: #eee;" |[[File: | | class="roundy" style="background: #eee;" |[[File:DPPt Turnback Cave Tile.png]] | ||
|} | |} | ||
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| colspan="2" class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}} | | colspan="2" class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}} | ||
|- align="center" | |- align="center" | ||
| class="roundy" style="background: #eee;" | [[File: | | class="roundy" style="background: #eee;" | [[File:HGSS Cave Tile.png]] | ||
| class="roundy" style="background: #eee;" | [[File: | | class="roundy" style="background: #eee;" | [[File:HGSS Ice Cave Tile.png]] | ||
|} | |} | ||
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| colspan="2" class="roundy" style="background: #eee;" | {{gameabbrev3|BW}} | | colspan="2" class="roundy" style="background: #eee;" | {{gameabbrev3|BW}} | ||
|- align="center" | |- align="center" | ||
| class="roundy" style="background: #eee;" | [[File: | | class="roundy" style="background: #eee;" | [[File:BW Cave Tile.png]] | ||
| class="roundy" style="background: #eee;" | [[File: | | class="roundy" style="background: #eee;" | [[File:BW Chargestone Cave Tile.png]] | ||
|} | |} | ||
|} | |} |
Revision as of 04:08, 23 December 2012
Cave tile is a type of tile in the Pokémon main series that is the habitat for many species of wild Pokémon. Upon entering a cave, the player is immediately at risk of encountering a wild Pokémon. It shares many common qualities with tall grass.
Like the name states, cave tiles are found in caves and some dungeons of the Pokémon world. It is always possible to run into a Pokémon while in a cave, whether it is lit or not.
Changes between generations
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Technical mechanics
Determining the rate of encounter
The rate of Pokémon encounter is determined from a simple mathematical formula:
1 in (187.5 / ( x )) per step
Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
Encounter-rate table | |
---|---|
Encounter Type | Encounter Rate |
Very Common | 10 |
Common | 8.5 |
Semi-Rare | 6.75 |
Rare | 3.33 |
Very Rare | 1.25 |
Alternative areas
Dust cloud
- Main article: Dust cloud
Dust clouds were introduced in Generation V, a phenomenon likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, evolutionary stones, or wild Drilbur and Excadrill.
Pokémon Black and White
Pokémon Black and White 2
In battle
In Generation III, cave terrain gives Secret Power a 30% chance of causing the target to flinch and gives it the appearance of Bite; it causes Nature Power to become Shadow Ball.
In Generation IV onwards, cave terrain gives Secret Power a 30% chance of causing the target to flinch and gives it the appearance of Rock Throw; it causes Nature Power to become Rock Slide.
Camouflage makes the user Rock-type when used in a cave.
Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |