Gear Grind (move): Difference between revisions

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'''Gear Grind''' (Japanese: '''ギアソーサー''' ''Gear Saucer'') is a damage-dealing {{type|Steel}} [[multi-strike move]] introduced in [[Generation V]]. It is one of the [[signature move]]s of {{p|Klink}}'s evolutionary family.
'''Gear Grind''' (Japanese: '''ギアソーサー''' ''Gear Saucer'') is a damage-dealing {{type|Steel}} [[multi-strike move]] introduced in [[Generation V]]. It is one of the [[signature move]]s of {{p|Klink}}'s [[evolution]]ary line.


==Effect==
==Effect==
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Multi-strike moves]]
[[Category:Multi-strike moves]]
[[it:Ingracolpo (mossa)]]


[[de:Klikkdiskus]]
[[de:Klikkdiskus]]
[[es:Lanzatuercas]]
[[es:Lanzatuercas]]
[[fr:Lancécrou]]
[[fr:Lancécrou]]
[[it:Ingracolpo (mossa)]]
[[ja:ギアソーサー]]
[[ja:ギアソーサー]]
[[zh:齿轮飞盘(技能)]]
[[zh:齿轮飞盘(技能)]]

Revision as of 12:45, 23 August 2013

Gear Grind
ギアソーサー Gear Saucer
Gear Grind.png
Type  Steel
Category  Physical
PP  15 (max. 24)
Power  50
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Gear Grind (Japanese: ギアソーサー Gear Saucer) is a damage-dealing Steel-type multi-strike move introduced in Generation V. It is one of the signature moves of Klink's evolutionary line.

Effect

Gear Grind inflicts damage, hitting twice per use. Each hit has an equal chance to be a critical hit.

Gear Grind will hit twice even if it breaks a substitute. Bide and Counter will only acknowledge the second hit of this move.

If the first hit activates the target's Focus Sash, Focus Band, or Sturdy, the second hit will cause the defending Pokémon to faint; however, Focus Band can still activate again to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.

Description

Games Description
The user attacks by throwing two steel gears at its target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
599 Klink Klink Steel Steel 16 ''''
600 Klang Klang Steel Steel --, 16 ''''
601 Klinklang Klinklang Steel Steel --, 16 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
France Flag.png French Lancécrou
Germany Flag.png German Klikkdiskus
Italy Flag.png Italian Ingracolpo
South Korea Flag.png Korean 기어소서 Gear Saucer
Spain Flag.png Spanish Rueda Doble


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.