Experience: Difference between revisions

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m (→‎Trivia: This is no longer true because neither of the Generation VI Pokémon either had Erratic or Fluctuating experience types.)
(removed statement that this is a quadratic function, checked wikipedia and quadratic is to 2nd degree, cubic is to 3rd degree)
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All six functions are {{wp|cubic}} functions of the level, but Erratic and Fluctuating are designed to have a constantly changing multiplier of this cube. Erratic has this multiplier go from high (2.0) to low (0.6), while Fluctuating has this multiplier go from low (0.48) to high (1.64).
All six functions are {{wp|cubic}} functions of the level, but Erratic and Fluctuating are designed to have a constantly changing multiplier of this cube. Erratic has this multiplier go from high (2.0) to low (0.6), while Fluctuating has this multiplier go from low (0.48) to high (1.64).
The cubic nature of these formulas implies that the amount of experience points required to go from one level to the next is a {{wp|quadratic}} function.


Though the various experience groups' level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II, to prevent game slowdown and a glitch associated with the Medium Slow formula.
Though the various experience groups' level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II, to prevent game slowdown and a glitch associated with the Medium Slow formula.

Revision as of 05:06, 20 December 2013

Slow redirects here. For the move whose Japanese name can mean Slow, see Curse (move).
A graph of the experience required for Pokémon to level up, color-coded by experience types. Erratic is black, Fast is green, Medium Fast is yellow, Medium Slow is purple, Slow is brown, and Fluctuating is blue.
File:ExpGraphLv50.png
A graph only to level 50 for the experience required for level up. Colors are the same as above.

The amount of experience (Japanese: けいけんち) an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as experience points, which a Pokémon can gain in battle by defeating an opponent without fainting first. After a certain amount of experience points have been gained, a Pokémon will grow a level, with each subsequent level requiring more experience to gain, all the way up to level 100, where a Pokémon will no longer gain experience.

In the main series

In the main series games, experience is normally gained by all Pokémon who have been sent out against an opponent's Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon fainting, and its amount is calculated as a function of the fainted Pokémon's level, as well as species. Certain items can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.

Relation to level

A graph of the ratio of the cumulative experience required to reach a certain level, to that level's numeral cubed

The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an evolutionary family, a given amount of experience points will always set a Pokémon at the corresponding level. Wild Pokémon of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from Eggs.

All Pokémon fall into one of six experience groups, four of which were introduced in Generation I, and two of which were introduced in Generation III. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are only polynomial functions of the level, while the two introduced in Generation III operate as piecewise functions, changing the equation depending on the level range.

All six functions are cubic functions of the level, but Erratic and Fluctuating are designed to have a constantly changing multiplier of this cube. Erratic has this multiplier go from high (2.0) to low (0.6), while Fluctuating has this multiplier go from low (0.48) to high (1.64).

Though the various experience groups' level-up rates can be calculated using an equation, a lookup table is used in the games after Generation II, to prevent game slowdown and a glitch associated with the Medium Slow formula.

In Generation V, the amount of experience gained is dependent on both Pokémon's levels: the lower the victor's level is compared to the defeated Pokémon, the more experience points the victor will gain.

Erratic

File:Expcalc erratic.png
The equation for the Erratic experience group. At levels 50, 68, and 98, both formulas return equal values.

The Erratic experience group, one of the two groups introduced in Generation III, features the lowest level 100 value for experience, at only 600,000 points. Nearly all Pokémon in this experience group were introduced in Generation III as well, with most of them being Bug or Water types.

Receiving its name due to the highly erratic experience point requirement to reach the next level from level 68 to level 98, Pokémon in this group level up rather slowly in their lower levels, requiring the most experience to grow from level 1 to level 10 (1800 as compared to 1250 for Slow, the next highest requirement), and increase the rate of their growth at higher levels, requiring the least experience to grow from level 90 to level 100 (108654 points as compared to 216800 for Fast, the next lowest requirement).

Due to the erraticness of this function, it actually takes fewer experience points to go from level 99 to 100 than it does to go from level 69 to 70.

For a list of all Pokémon in this group, see Pokémon in the Erratic experience group.

Fast

File:Expcalc fast.png
The equation for the Fast experience group

The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many common Normal-type Pokémon are in this group.

For a list of all Pokémon in this group, see Pokémon in the Fast experience group.

Medium Fast

File:Expcalc mfast.png
The equation for the Medium Fast experience group

Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level cubed. This group is also often called "cubic", due to its function being a simple cube of the level.

This experience group actually grows more slowly than the Medium Slow group up until about level 68 (level 47, if considering amount of experience required to reach the next level).

For a list of all Pokémon in this group, see Pokémon in the Medium Fast experience group.

Medium Slow

File:Expcalc mslow.png
The equation for the Medium Slow experience group

The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. All normal starter Pokémon are in this group. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000.

The inflection point for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. In Generations I and II, this mislocation of the inflection point causes the experience underflow glitch. For a list of all Pokémon in this group, see Pokémon in the Medium Slow experience group.

Slow

File:Expcalc slow.png
The equation for the Slow experience group.

The final of the four Generation I experience groups, the Slow group features the highest amount of experience required for a Pokémon to reach level 100 in Generations I and II, and the second highest amount since then. Containing many rare, powerful, and legendary Pokémon, Pokémon in this group are typically very hard to raise; all pseudo-legendary Pokémon, by definition, are in this experience group. At level 100, a Pokémon in this experience group will have 1,250,000 experience points.

For a list of all Pokémon in this group, see Pokémon in the Slow experience group.

Fluctuating

File:Expcalc fluctuating.png
The equation for the Fluctuating experience group. At levels 15 and 36, both formulas return equal values.

The second experience group introduced in Generation III, and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. They also require the most experience points to go from level 90 to 100 - 517340 as compared to 338750 for Slow, the next highest. Like the Erratic function, the Fluctuating group's level-up equation is calculated in a piecewise fashion.

Also like the Erratic experience group, the Fluctuating group gets its name from the wildly fluctuating requirement for each level to go to the next level, from Level 36 to Level 100.

For a list of all Pokémon in this group, see Pokémon in the Fluctuating experience group.

Experience at each level

Below is a table; on the left side of the level is the minimum number of experience points required for a Pokémon to be at that level, and the amount of experience points a Pokémon of that level will have when caught from the wild; on the right is the number of experience points required to advance from the respective level to the next level.

Total experience To next level
Erratic Fast Medium Fast Medium Slow Slow Fluctu- ating Level Erratic Fast Medium Fast Medium Slow Slow Fluctu- ating
0 0 0 0 0 0 1 15 6 8 9 10 4
15 6 8 9 10 4 2 37 15 19 48 23 9
52 21 27 57 33 13 3 70 30 37 39 47 19
122 51 64 96 80 32 4 115 49 61 39 76 33
237 100 125 135 156 65 5 169 72 91 44 114 47
406 172 216 179 270 112 6 231 102 127 57 158 66
637 274 343 236 428 178 7 305 135 169 78 212 98
942 409 512 314 640 276 8 384 174 217 105 271 117
1326 583 729 419 911 393 9 474 217 271 141 339 147
1800 800 1000 560 1250 540 10 569 264 331 182 413 205
2369 1064 1331 742 1663 745 11 672 318 397 231 497 222
3041 1382 1728 973 2160 967 12 781 375 469 288 586 263
3822 1757 2197 1261 2746 1230 13 897 438 547 351 684 361
4719 2195 2744 1612 3430 1591 14 1018 505 631 423 788 366
5737 2700 3375 2035 4218 1957 15 1144 576 721 500 902 500
6881 3276 4096 2535 5120 2457 16 1274 654 817 585 1021 589
8155 3930 4913 3120 6141 3046 17 1409 735 919 678 1149 686
9564 4665 5832 3798 7290 3732 18 1547 822 1027 777 1283 794
11111 5487 6859 4575 8573 4526 19 1689 913 1141 885 1427 914
12800 6400 8000 5460 10000 5440 20 1832 1008 1261 998 1576 1042
14632 7408 9261 6458 11576 6482 21 1978 1110 1387 1119 1734 1184
16610 8518 10648 7577 13310 7666 22 2127 1215 1519 1248 1898 1337
18737 9733 12167 8825 15208 9003 23 2275 1326 1657 1383 2072 1503
21012 11059 13824 10208 17280 10506 24 2425 1441 1801 1527 2251 1681
23437 12500 15625 11735 19531 12187 25 2575 1560 1951 1676 2439 1873
26012 14060 17576 13411 21970 14060 26 2725 1686 2107 1833 2633 2080
28737 15746 19683 15244 24603 16140 27 2873 1815 2269 1998 2837 2299
31610 17561 21952 17242 27440 18439 28 3022 1950 2437 2169 3046 2535
34632 19511 24389 19411 30486 20974 29 3168 2089 2611 2349 3264 2786
37800 21600 27000 21760 33750 23760 30 3311 2232 2791 2534 3488 3051
41111 23832 29791 24294 37238 26811 31 3453 2382 2977 2727 3722 3335
44564 26214 32768 27021 40960 30146 32 3591 2535 3169 2928 3961 3634
48155 28749 35937 29949 44921 33780 33 3726 2694 3367 3135 4209 3951
51881 31443 39304 33084 49130 37731 34 3856 2857 3571 3351 4463 4286
55737 34300 42875 36435 53593 42017 35 3982 3024 3781 3572 4727 4639
59719 37324 46656 40007 58320 46656 36 4103 3198 3997 3801 4996 3997
63822 40522 50653 43808 63316 50653 37 4219 3375 4219 4038 5274 5316
68041 43897 54872 47846 68590 55969 38 4328 3558 4447 4281 5558 4536
72369 47455 59319 52127 74148 60505 39 4431 3745 4681 4533 5852 6055
76800 51200 64000 56660 80000 66560 40 4526 3936 4921 4790 6151 5117
81326 55136 68921 61450 86151 71677 41 4616 4134 5167 5055 6459 6856
85942 59270 74088 66505 92610 78533 42 4695 4335 5419 5328 6773 5744
90637 63605 79507 71833 99383 84277 43 4769 4542 5677 5607 7097 7721
95406 68147 85184 77440 106480 91998 44 4831 4753 5941 5895 7426 6417
100237 72900 91125 83335 113906 98415 45 4885 4968 6211 6188 7764 8654
105122 77868 97336 89523 121670 107069 46 4930 5190 6487 6489 8108 7136
110052 83058 103823 96012 129778 114205 47 4963 5415 6769 6798 8462 9658
115015 88473 110592 102810 138240 123863 48 4986 5646 7057 7113 8821 7903
120001 94119 117649 109923 147061 131766 49 4999 5881 7351 7437 9189 10734
125000 100000 125000 117360 156250 142500 50 6324 6120 7651 7766 9563 8722
131324 106120 132651 125126 165813 151222 51 6471 6366 7957 8103 9947 11883
137795 112486 140608 133229 175760 163105 52 6615 6615 8269 8448 10336 9592
144410 119101 148877 141677 186096 172697 53 6755 6870 8587 8799 10734 13110
151165 125971 157464 150476 196830 185807 54 6891 7129 8911 9159 11138 10515
158056 133100 166375 159635 207968 196322 55 7023 7392 9241 9524 11552 14417
165079 140492 175616 169159 219520 210739 56 7150 7662 9577 9897 11971 11492
172229 148154 185193 179056 231491 222231 57 7274 7935 9919 10278 12399 15805
179503 156089 195112 189334 243890 238036 58 7391 8214 10267 10665 12833 12526
186894 164303 205379 199999 256723 250562 59 7506 8497 10621 11061 13277 17278
194400 172800 216000 211060 270000 267840 60 7613 8784 10981 11462 13726 13616
202013 181584 226981 222522 283726 281456 61 7715 9078 11347 11871 14184 18837
209728 190662 238328 234393 297910 300293 62 7812 9375 11719 12288 14648 14766
217540 200037 250047 246681 312558 315059 63 7903 9678 12097 12711 15122 20485
225443 209715 262144 259392 327680 335544 64 7988 9985 12481 13143 15601 15976
233431 219700 274625 272535 343281 351520 65 8065 10296 12871 13580 16089 22224
241496 229996 287496 286115 359370 373744 66 8137 10614 13267 14025 16583 17247
249633 240610 300763 300140 375953 390991 67 8201 10935 13669 14478 17087 24059
257834 251545 314432 314618 393040 415050 68 9572 11262 14077 14937 17596 18581
267406 262807 328509 329555 410636 433631 69 9052 11593 14491 15405 18114 25989
276458 274400 343000 344960 428750 459620 70 9870 11928 14911 15878 18638 19980
286328 286328 357911 360838 447388 479600 71 10030 12270 15337 16359 19172 28017
296358 298598 373248 377197 466560 507617 72 9409 12615 15769 16848 19711 21446
305767 311213 389017 394045 486271 529063 73 10307 12966 16207 17343 20259 30146
316074 324179 405224 411388 506530 559209 74 10457 13321 16651 17847 20813 22978
326531 337500 421875 429235 527343 582187 75 9724 13680 17101 18356 21377 32379
336255 351180 438976 447591 548720 614566 76 10710 14046 17557 18873 21946 24580
346965 365226 456533 466464 570666 639146 77 10847 14415 18019 19398 22524 34717
357812 379641 474552 485862 593190 673863 78 9995 14790 18487 19929 23108 26252
367807 394431 493039 505791 616298 700115 79 11073 15169 18961 20469 23702 37165
378880 409600 512000 526260 640000 737280 80 11197 15552 19441 21014 24301 27995
390077 425152 531441 547274 664301 765275 81 10216 15942 19927 21567 24909 39722
400293 441094 551368 568841 689210 804997 82 11393 16335 20419 22128 25523 29812
411686 457429 571787 590969 714733 834809 83 11504 16734 20917 22695 26147 42392
423190 474163 592704 613664 740880 877201 84 10382 17137 21421 23271 26776 31704
433572 491300 614125 636935 767656 908905 85 11667 17544 21931 23852 27414 45179
445239 508844 636056 660787 795070 954084 86 11762 17958 22447 24441 28058 33670
457001 526802 658503 685228 823128 987754 87 10488 18375 22969 25038 28712 48083
467489 545177 681472 710266 851840 1035837 88 11889 18798 23497 25641 29371 35715
479378 563975 704969 735907 881211 1071552 89 11968 19225 24031 26253 30039 51108
491346 583200 729000 762160 911250 1122660 90 10532 19656 24571 26870 30713 37839
501878 602856 753571 789030 941963 1160499 91 12056 20094 25117 27495 31397 54254
513934 622950 778688 816525 973360 1214753 92 12115 20535 25669 28128 32086 40043
526049 643485 804357 844653 1005446 1254796 93 10508 20982 26227 28767 32784 57526
536557 664467 830584 873420 1038230 1312322 94 12163 21433 26791 29415 33488 42330
548720 685900 857375 902835 1071718 1354652 95 12202 21888 27361 30068 34202 60925
560922 707788 884736 932903 1105920 1415577 96 10411 22350 27937 30729 34921 44699
571333 730138 912673 963632 1140841 1460276 97 12206 22815 28519 31398 35649 64455
583539 752953 941192 995030 1176490 1524731 98 8343 23286 29107 32073 36383 47153
591882 776239 970299 1027103 1212873 1571884 99 8118 23761 29701 32757 37127 68116
600000 800000 1000000 1059860 1250000 1640000 100 - - - - - -

Experience gain in battle

Gaining experience in battle depends on the level and species of the Pokémon that was defeated in battle. The higher the level of a Pokémon is, the more experience points it yields. In Generation V, the amount of experience gained is dependent on both Pokémon's levels: the higher the defeated opponent's level is compared to the user, the more experience points the user will gain.

Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. Note that in Generation V, the Pokémon's own level is taken into account after dividing experience, meaning lower level Pokémon will get more experience than higher level Pokémon.

The Lucky Egg, Exp. All and Exp. Share can also further affect the gain of experience. If the Exp. All is in the Bag in Generation I, all members of the player's party will gain experience based on how many there are, as if all had been sent into battle. In Generation VI, if the Exp. Share is turned on, the party members who participate earn 100% experience, while the other party members earn 50% experience. The Exp. Share and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share in Generations II-V automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that actually participated (this can be exploited to give a Pokémon 3/4 of the battle's experience).

Finally, in Generation V, the Pass Powers Exp. Point Power affects the amount of experience earned if it is active, by between 0.5× and 2× depending on the strength of the power.

Pokémon that faint do not gain any experience; however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.

In Generation VI, experience can also be obtained after catching a wild Pokémon.

Gain formula

File:ExpGainFormula.png
Formula for experience gain from battle (Generation I to IV)
File:Delta exp gen5.png
Formula for experience gain from battle (Generation V)

Unlike the great variation in formulas among the six experience groups, there is only a single formula used to determine how much experience a Pokémon will gain from battle, to the right. In this formula:

  • a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.
  • t is equal to 1 if the winning Pokémon's OT is its current owner, 1.5 if the Pokémon was gained in a domestic trade, and (from Generation IV onwards) 1.7 if the Pokémon was gained in an international trade.
  • b is the base experience yield of the fainted Pokémon's species, listed here.
  • e is equal to 1.5 if the winning Pokémon is holding a Lucky Egg, and 1 otherwise.
  • L is the level of the fainted Pokémon.
    • In Generation V, Lp is the level of the victorious Pokémon.
  • s is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, s is equal to 2, and for the rest of the Pokémon, s is equal to twice the number of Pokémon that participated instead.
    • If more than one Pokémon is holding an Exp. Share, s is equal to twice the number of Pokémon holding the Exp. Share for each Pokémon holding one.
  • p is equal to 1 if no Exp. Point Power is active, or else equal to the following depending on the power: Power ↓↓↓: 0.5; Power ↓↓: 0.66; Power ↓: 0.8; Power ↑: 1.2; Power ↑↑: 1.5; Power ↑↑↑, Power S, Power MAX: 2.

In Generation V, the experience gain formula was revamped. The constant divisor of 7 was changed to 5, and a factor was added that took the battling Pokémon's level into account.

Also, a constant of 1 was added to each battle, presumably to prevent a defeated Pokémon from yielding no experience due to a very low ratio between levels.

Example (Generation I to IV)

An originally owned Skitty holding a Lucky Egg and an internationally traded Meowth have just defeated a Level 78 Trainer-owned Garchomp, with an originally owned Salamence in the winner's party holding an Exp. Share.

The base experience yield of a Garchomp is 218, meaning that a Level 78 Garchomp will normally yield 2429 experience points. Because the battle is a Trainer battle, this is multiplied by 1.5 to give 3643.

The Exp. Share will automatically give half the experience points to the Salamence, giving it 1821 experience points. The Skitty gets half of the remaining experience points, with a 1.5 multiplier because of the Lucky Egg. This means that the Skitty earns 1366 experience points.

The Meowth gets half of the remaining experience points, with a 1.7 multiplier because it was internationally traded. This means that the Meowth earns 1548 experience points.

Example (Generation V)

An internationally traded, level 55 Venusaur has just defeated a wild, level 62 Zekrom.

The base experience yield of Zekrom is 306, meaning that a level 62 Zekrom will normally yield 3794 experience points, when defeated by another Pokémon at level 62. However, this Venusaur is at level 55, meaning that it will yield 4338 experience points. The constant of 1 is added, giving 4339, and the international trade multiplies this by 1.7, meaning that this Zekrom will yield a total of 7376 experience points.

Experience underflow glitch

In Generation I and Generation II, level 1 Pokémon in the Medium Slow group were calculated to have -54 experience points. However, due to the use of unsigned integers, the game interpreted this value as 16,777,162 experience points. If a level 1 Pokémon with negative experience points completed a battle without gaining enough experience points to reach 0 or higher, the game, attempting to determine its level based on the number of experience points it had, would consider it to be at level 100 (having gone well over the amount required to reach this level), causing it to instantaneously jump to this level.

It is due to this bug that no level 1 Pokémon could be found in the wild without abusing a glitch or hacking the game in Generation I and Generation II. It is also for this reason that Pokémon hatched from Eggs at level 5 when Eggs were introduced in Generation II (although level 2-4 Pokémon could be found in the wild).

The glitch was fixed in Generation III, which uses a lookup table, rather than a formula, to determine experience requirements (this is also why the two new functions introduced in that generation are able to be piecewise functions). Despite this, Eggs still hatched at level 5, and the lowest level that Pokémon could be found at in the wild was still level 2. Generation IV finally featured the first instance of legitimate level 1 Pokémon, where Eggs hatch at level 1 and level 1 Pokémon can be found in the wild.

In Generation I

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In Generation II

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In the spin-off games

In the Pokémon Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Pokémon may also gain experience in the Mystery Dungeon series. After a Pokémon is defeated, each member of the team will gain the full share of experience points. The base amount of experience earned is floor((Base Experience) * (Level - 1) / 10) + (Base Experience).

If a Pokémon with experience is defeated using only regular attacks, the experience gain is only 50% (rounded down) of the base value. If at least one move was used against the foe (and, if it is an attack that deals damage, must deal at least 1 damage), or if the foe uses a move that targets itself or other enemy Pokémon, the experience gain is the full base value. If the qualifying attack is part of a linked move, the experience gain is 150% of the base value.

As with the main series of games, Pokémon acquiring enough experience points will level up. The amount needed differs from the main series games, and is defined differently for each Pokémon. It is not known if Pokémon can be grouped by experience growth as in the main games.

Unlike in the main games, Pokémon cannot evolve upon level up (or while in a dungeon in general), although level is a factor in determining whether or not they can evolve.

In the Pokémon Ranger series

In the Pokémon Ranger games, experience is acquired in an entirely different way from in the main Pokémon games. When a Pokémon is successfully captured using the Styler, the Styler will gain experience points, and a certain number of experience points will cause the Styler to level up. However, each Pokémon of the same species will yield exactly the same amount of experience points, as there is no concept of level in the Ranger games.

In Shadows of Almia, certain bonuses can be applied to the experience points gained under certain conditions, such as if the capture was made using only one line, or multiple Pokémon were captured at once.

Trivia

  • The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, with a base yield of 28.
  • The highest possible number of experience points that can be gained in a Single Battle is 457,970. This can be done by defeating a level 100 Blissey in a Trainer battle, using an internationally traded Pokémon at level 1 that is holding a Lucky Egg, with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon could technically advance from level 1 all the way to level 87 in a Single Battle, provided that it was in the Erratic experience group.
    • A Pokémon in the Fast experience group would advance to level 83.
    • A Pokémon in the Medium Fast experience group would advance to level 77.
    • A Pokémon in the Medium Slow experience group would advance to level 76.
    • A Pokémon in the Slow experience group would advance to level 71.
    • A Pokémon in the Fluctuating experience group would advance to level 69.
    • Before Generation V, the highest number of experience points it was possible to gain was 13,933. This could be done by defeating a level 100 Arceus, Happiny, Chansey, or Blissey in a Trainer battle, using an internationally traded Pokémon that is holding a Lucky Egg. This means that the most levels that a Pokémon could advance in a Single Battle is 25, if a level 1 Pokémon in the Medium Slow experience group defeated the level 100 Pokémon as mentioned above.
  • The lowest possible number of experience points for a single Pokémon to obtain in a Single Battle is one. This can be done by defeating a wild level 1 Patrat, Purrloin, or any other Pokémon with a base experience yield lower than 100, using a level 99 Pokémon.
    • Before Generation V, this could be done by defeating a wild level 1 Magikarp and splitting the experience points between three battling Pokémon.
  • The Medium Fast experience group is the only group not to have either the highest or the lowest total experience requirement at any level, being bounded by the Slow and Fast functions. The Medium Slow group is the only one to have both the highest and the lowest total experience requirement in at least one level before level 50.
  • The Tao trio member the player has to catch—ReshiramB or ZekromW—does not yield experience points, even if it is knocked out at Dragonspiral Tower due to having a full party and boxes upon initial encounter.


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