Super Luck (Ability): Difference between revisions
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(I have currently hidden the trivia because I don't know if it fits here....If it's good then please unhide) |
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{{movebtmManga|type=flying|user=Koya|user1=Koya's Absol|startcode=DPA23|startname=A New Battle Begins!|notes=Debut}} | {{movebtmManga|type=flying|user=Koya|user1=Koya's Absol|startcode=DPA23|startname=A New Battle Begins!|notes=Debut}} | ||
<!--==Trivia== | |||
* From [[Generation VI]] onwards, a Pokémon with the [[Super Luck (Ability)|ability Super Luck]], holding a [[Scope Lens]] will always result high critical hit-ratio moves like {{m|Night Slash}} and {{m|Psycho Cut}} to be a critical hit barring the abilities {{a|Shell Armor}} and {{a|Battle Armor}}.--> | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{flying color}}|bordercolor={{flying color dark}} | {{langtable|color={{flying color}}|bordercolor={{flying color dark}} |
Revision as of 12:45, 8 March 2014
Super Luck | きょううん | ||||||||||||||||||||||||||||||||||||
Good Luck | |||||||||||||||||||||||||||||||||||||
Flavor text
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Super Luck (Japanese: きょううん Good Luck) is an Ability introduced in Generation IV. Nine Pokémon can have this Ability.
Effect
In battle
Super Luck increases the critical hit ratio by 1 stage.
Outside of battle
Super Luck has no effect outside of battle.
Pokémon with Super Luck
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0175 | Togepi |
Fairy | Hustle | Serene Grace | Super Luck | ||
0176 | Togetic |
Fairy | Flying | Hustle | Serene Grace | Super Luck | |
0198 | Murkrow |
Dark | Flying | Insomnia | Super Luck | Prankster | |
0359 | Absol |
Dark | Pressure | Super Luck | Justified | ||
0430 | Honchkrow |
Dark | Flying | Insomnia | Super Luck | Moxie | |
0468 | Togekiss |
Fairy | Flying | Hustle | Serene Grace | Super Luck | |
0519 | Pidove |
Normal | Flying | Big Pecks | Super Luck | Rivalry | |
0520 | Tranquill |
Normal | Flying | Big Pecks | Super Luck | Rivalry | |
0521 | Unfezant |
Normal | Flying | Big Pecks | Super Luck | Rivalry | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The user can sense the opponent's weak spots and hit them easily. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Honchkrow can sense and hit the opponent's weak spot with ease. | |||
Paul's Honchkrow | Pursuing a Lofty Goal! | Debut | |
Tranquill has a better chance of hitting the opponent with a critical hit. When it hits the opponent with a critical hit, the spot where Tranquill strikes the opponent flashes white. | |||
Trip's Tranquill | A Rival Battle for Club Champ! | None |
In the manga
In the Pokémon Diamond and Pearl Adventure! manga
The user can sense the opponent and strikes them with great force. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Absol can sense the opponent's next move and strikes before the opponent can attack. | |||
Koya's Absol | A New Battle Begins! | Debut |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |