Ghosts in the Pokémon world: Difference between revisions
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In the [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, before getting a [[Silph Scope]], several unidentified ghosts (in reality, {{pkmn2|wild}} {{p|Gastly}}, {{p|Haunter}}, or {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]]. | In the [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, before getting a [[Silph Scope]], several unidentified ghosts (in reality, {{pkmn2|wild}} {{p|Gastly}}, {{p|Haunter}}, or {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]]. | ||
The identity of the ghosts can be revealed with a [[key item]] called the Silph Scope; without the device, {{pkmn|battle|battling}} the ghosts is impossible | The identity of the ghosts can be revealed with a [[key item]] called the Silph Scope; without the device, {{pkmn|battle|battling}} the ghosts is impossible. Whenever the {{player}} orders a [[move]] against an unknown ghost, the player's Pokémon will be too scared to move. Instead of being attacked, the ghost will say: | ||
{| | |||
! English || Japanese | |||
|- | |||
| | |||
{{sign|FRLGbattle|header}} | |||
{{sign|FRLGbattle|GHOST: Get out…… Get out……}} | |||
{{sign|FRLGbattle|footer}} | |||
| | |||
{{sign|FRLGbattle|header}} | |||
{{sign|FRLGbattle|{{tt|ゆうれい『タチサレ⋯⋯ タチサレ⋯⋯|Ghost: Get out... Get out...}}}} | |||
{{sign|FRLGbattle|footer}} | |||
|} | |||
Before the battle against {{p|Marowak}}'s ghost, a similar message appears, saying: | Before the battle against {{p|Marowak}}'s ghost, a similar message appears, saying: | ||
{| | |||
! English || Japanese | |||
|- | |||
| | |||
{{sign|FRLGspeech|header}} | |||
{{sign|FRLGspeech|Be gone…}} | |||
{{sign|FRLGspeech|Intruders…}} | |||
{{sign|FRLGspeech|footer}} | |||
| | |||
{{sign|FRLGspeech|header}} | |||
{{sign|FRLGspeech|{{tt|⋯ タチサレ!|Begone!}}}} | |||
{{sign|FRLGspeech|{{tt|⋯ ココカラ タチサレ⋯|Leave this place...}}}} | |||
{{sign|FRLGspeech|footer}} | |||
|} | |||
In addition, ghosts cannot be caught without being identified first. If one tries to throw a [[Poké Ball]] at a ghost, it dodges, and the message comes up: | In addition, ghosts cannot be caught without being identified first. If one tries to throw a [[Poké Ball]] at a ghost, it dodges, and the message comes up: | ||
{| | |||
! English || Japanese | |||
|- | |||
| | |||
{{sign|FRLGbattle|header}} | |||
{{sign|FRLGbattle|It dodged the thrown BALL!}} | |||
{{sign|FRLGbattle|This POKéMON can't be caught!}} | |||
{{sign|FRLGbattle|footer}} | |||
| | |||
{{sign|FRLGbattle|header}} | |||
{{sign|FRLGbattle|{{tt|よけられた!|It dodged!}}}} | |||
{{sign|FRLGbattle|{{tt|こいつは つかまりそうにないぞ!|There's no chance of catching this guy!}}}} | |||
{{sign|FRLGbattle|footer}} | |||
|} | |||
Even [[Master Ball]]s fail to capture the ghosts. Although most ghosts can be captured with the help of the Silph Scope, the Marowak's ghost cannot; this includes its unmasked state. | Even [[Master Ball]]s fail to capture the ghosts. Although most ghosts can be captured with the help of the Silph Scope, the Marowak's ghost cannot; this includes its unmasked state. | ||
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During the course of the game, the player must obtain the Silph Scope and battle the undead Marowak to calm its spirit. After the three {{tc|Team Rocket Grunt}}s who killed the Marowak are defeated, [[Mr. Fuji]] will express his gratitude to the player. | During the course of the game, the player must obtain the Silph Scope and battle the undead Marowak to calm its spirit. After the three {{tc|Team Rocket Grunt}}s who killed the Marowak are defeated, [[Mr. Fuji]] will express his gratitude to the player. | ||
The [[Pokédex]] in the Generation I games still records the {{DL|Pokédex|Entries|seen data}} of the [[wild Pokémon]] in spite of its disguise as a ghost. | ===Oddities=== | ||
The [[Pokédex]] in the [[Generation I]] games still records the {{DL|Pokédex|Entries|seen data}} of the [[wild Pokémon]] in spite of its disguise as a ghost. | |||
The ghosts do not have a [[cry]] in the Generation I games but they emit the cry of the undercover {{OBP|Pokémon|species}} in {{game|FireRed and LeafGreen|s}}. | |||
If the Generation I games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the {{OBP|Pokémon|species}} it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used. Furthermore, players can exploit the {{DL|List of glitches in Generation I|Ghost glitch}} to make the ghost reveal itself by viewing the [[stats]] of any Pokémon in the player's [[party]], and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or {{pkmn2|caught|catch}} a ghost. Also in Generation I is a glitch to allow players get past the mother Marowak without the Silph Scope; if the player encounters the ghost and uses a {{DL|Escape item|Poké Doll}}, they will be free to advance. | If the Generation I games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the {{OBP|Pokémon|species}} it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used. Furthermore, players can exploit the {{DL|List of glitches in Generation I|Ghost glitch}} to make the ghost reveal itself by viewing the [[stats]] of any Pokémon in the player's [[party]], and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or {{pkmn2|caught|catch}} a ghost. Also in Generation I is a glitch to allow players get past the mother Marowak without the Silph Scope; if the player encounters the ghost and uses a {{DL|Escape item|Poké Doll}}, they will be free to advance. |
Revision as of 19:10, 19 April 2014
Ghosts (Japanese: ゆうれい ghost) are disguised Pokémon, and in one case, the soul of a deceased Pokémon, that live in Lavender Town's Pokémon Tower.
In the core series games
In the Generation I games and Pokémon FireRed and LeafGreen, before getting a Silph Scope, several unidentified ghosts (in reality, wild Gastly, Haunter, or Cubone) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother Marowak, which haunts the tower as a result of her death at the hands of Team Rocket.
The identity of the ghosts can be revealed with a key item called the Silph Scope; without the device, battling the ghosts is impossible. Whenever the player orders a move against an unknown ghost, the player's Pokémon will be too scared to move. Instead of being attacked, the ghost will say:
English | Japanese |
---|---|
|
|
Before the battle against Marowak's ghost, a similar message appears, saying:
English | Japanese |
---|---|
|
|
In addition, ghosts cannot be caught without being identified first. If one tries to throw a Poké Ball at a ghost, it dodges, and the message comes up:
English | Japanese |
---|---|
|
|
Even Master Balls fail to capture the ghosts. Although most ghosts can be captured with the help of the Silph Scope, the Marowak's ghost cannot; this includes its unmasked state.
During the course of the game, the player must obtain the Silph Scope and battle the undead Marowak to calm its spirit. After the three Team Rocket Grunts who killed the Marowak are defeated, Mr. Fuji will express his gratitude to the player.
Oddities
The Pokédex in the Generation I games still records the seen data of the wild Pokémon in spite of its disguise as a ghost.
The ghosts do not have a cry in the Generation I games but they emit the cry of the undercover Pokémon in Pokémon FireRed and LeafGreen.
If the Generation I games are played on a Super Game Boy (or on a Game Boy Color, in the case of the international releases of Pokémon Yellow), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a glitch, a third palette is used. Furthermore, players can exploit the Ghost glitch to make the ghost reveal itself by viewing the stats of any Pokémon in the player's party, and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or catch a ghost. Also in Generation I is a glitch to allow players get past the mother Marowak without the Silph Scope; if the player encounters the ghost and uses a Poké Doll, they will be free to advance.
One of Missingno.'s forms in Generation I uses the ghost's front sprite.
Sprites
Sprite from Generation I |
Sprite from FireRed and LeafGreen |
In the anime
In The Tower of Terror, a Haunter takes Ash's and Pikachu's souls out of their bodies after they have been struck by a chandelier. Here it is shown that ghosts can fly around and remain in the form they took while living; however, living beings cannot see them.
Other ghosts appeared in The Ghost of Maiden's Peak, including the titular character. The ghost of an Orange League Champion, Captain, was featured in A Shipful of Shivers. A ghost girl was featured in Ghoul Daze!. Both of these ghosts had malicious intent, and were portrayed, in contrast to the Ghost Pokémon that Ash met in Lavender Town, as villains.
Pokédex entries
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In other languages
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing names |
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