Super Glitch: Difference between revisions
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Super Glitch can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether known as the '[[TMTRAINER effect]]'. The opponent's name then changes to "TMTRAINER" followed by several lines of [[glitch]] dialogue, and the {{stat|HP}} of his or her Pokémon rises to a very large value which is often larger than the amount of total HP that the opponent Pokémon has, which causes the HP bar to stretch and wrap around the screen. It will display that the enemy Pokémon is {{status|poison}}ed, but the game will state that it is {{status|freeze|frozen solid}}, followed by the enemy Pokémon becoming hurt by a {{status|burn}}. This burn will often deplete all of the enemy Pokémon's health, causing the giant HP bar to loop several times before all the HP is depleted, causing it to faint. If the battle is won before the game freezes, the glitch Pokémon that used Super Glitch may grow to a random level (sometimes even exceeding level 100). Also, sometimes many random Pokémon not part of the player's team evolve right after a battle. On such cases, Pokémon that cannot evolve can evolve into themselves. | Super Glitch can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether known as the '[[TMTRAINER effect]]'. The opponent's name then changes to "TMTRAINER" followed by several lines of [[glitch]] dialogue, and the {{stat|HP}} of his or her Pokémon rises to a very large value which is often larger than the amount of total HP that the opponent Pokémon has, which causes the HP bar to stretch and wrap around the screen. It will display that the enemy Pokémon is {{status|poison}}ed, but the game will state that it is {{status|freeze|frozen solid}}, followed by the enemy Pokémon becoming hurt by a {{status|burn}}. This burn will often deplete all of the enemy Pokémon's health, causing the giant HP bar to loop several times before all the HP is depleted, causing it to faint. If the battle is won before the game freezes, the glitch Pokémon that used Super Glitch may grow to a random level (sometimes even exceeding level 100). Also, sometimes many random Pokémon not part of the player's team evolve right after a battle. On such cases, Pokémon that cannot evolve can evolve into themselves. | ||
Super Glitch is possible to activate outside of battle. By having a Pokémon that knows Super Glitch learn another move by level, the glitch will activate, just without the TMTRAINER effect, as you are not in battle. An example of this happening is [[Q◣]], which will learn Mega Punch at level 11. However, if it knows Super Glitch, then the effects will activate as if | Super Glitch is possible to activate outside of battle. By having a Pokémon that knows Super Glitch learn another move by level, the glitch will activate, just without the TMTRAINER effect, as you are not in battle. An example of this happening is [[Q◣]], which will learn Mega Punch at level 11. However, if it knows Super Glitch, then the effects will activate as if the player had just exited a battle using the glitch. | ||
On occasion, a player may return to the game after a battle in which Super Glitch was used, but everything will be severely messed up. It will appear as if some Pokémon are poisoned in the player's team as every few steps a Pokémon faints. However, these Pokémon have glitchy names and were never part of the player's team before the battle. Some positions of the map will be glitchy and volatile, as if parts of [[Glitch City]] merged with the regular map. The player's name will have changed to a scrambled string of symbols. The player will be unable to view his or her Pokémon (if the Pokémon option is selected in the menu, a blank screen will show from which one can't escape) and hence it becomes impossible to {{m|Surf}} or {{m|Fly}}. Pokémon will disappear out of the Pokédex after taking a few steps. The music everywhere (except in battle) becomes eerie and glitched. The game may unexpectedly freeze at any point. The player may also randomly get stuck. | On occasion, a player may return to the game after a battle in which Super Glitch was used, but everything will be severely messed up. It will appear as if some Pokémon are poisoned in the player's team as every few steps a Pokémon faints. However, these Pokémon have glitchy names and were never part of the player's team before the battle. Some positions of the map will be glitchy and volatile, as if parts of [[Glitch City]] merged with the regular map. The player's name will have changed to a scrambled string of symbols. The player will be unable to view his or her Pokémon (if the Pokémon option is selected in the menu, a blank screen will show from which one can't escape) and hence it becomes impossible to {{m|Surf}} or {{m|Fly}}. Pokémon will disappear out of the Pokédex after taking a few steps. The music everywhere (except in battle) becomes eerie and glitched. The game may unexpectedly freeze at any point. The player may also randomly get stuck. |
Revision as of 00:29, 19 March 2015
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Super Glitch is the nickname for a large amount of volatile glitch moves that exist in hexadecimal slots A6 to C3 in Pokémon Red and Blue. These moves generally have either no name, a number of glitchy symbols as a name, or the name of a Pokémon in one's party as its name. Super glitch effects can also occasionally be caused by the move --. If the move is used, the opposing Pokémon will be burned, and will either faint, or its HP will drop until it has almost fainted.
Effect
Super Glitch can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether known as the 'TMTRAINER effect'. The opponent's name then changes to "TMTRAINER" followed by several lines of glitch dialogue, and the HP of his or her Pokémon rises to a very large value which is often larger than the amount of total HP that the opponent Pokémon has, which causes the HP bar to stretch and wrap around the screen. It will display that the enemy Pokémon is poisoned, but the game will state that it is frozen solid, followed by the enemy Pokémon becoming hurt by a burn. This burn will often deplete all of the enemy Pokémon's health, causing the giant HP bar to loop several times before all the HP is depleted, causing it to faint. If the battle is won before the game freezes, the glitch Pokémon that used Super Glitch may grow to a random level (sometimes even exceeding level 100). Also, sometimes many random Pokémon not part of the player's team evolve right after a battle. On such cases, Pokémon that cannot evolve can evolve into themselves.
Super Glitch is possible to activate outside of battle. By having a Pokémon that knows Super Glitch learn another move by level, the glitch will activate, just without the TMTRAINER effect, as you are not in battle. An example of this happening is Q◣, which will learn Mega Punch at level 11. However, if it knows Super Glitch, then the effects will activate as if the player had just exited a battle using the glitch.
On occasion, a player may return to the game after a battle in which Super Glitch was used, but everything will be severely messed up. It will appear as if some Pokémon are poisoned in the player's team as every few steps a Pokémon faints. However, these Pokémon have glitchy names and were never part of the player's team before the battle. Some positions of the map will be glitchy and volatile, as if parts of Glitch City merged with the regular map. The player's name will have changed to a scrambled string of symbols. The player will be unable to view his or her Pokémon (if the Pokémon option is selected in the menu, a blank screen will show from which one can't escape) and hence it becomes impossible to Surf or Fly. Pokémon will disappear out of the Pokédex after taking a few steps. The music everywhere (except in battle) becomes eerie and glitched. The game may unexpectedly freeze at any point. The player may also randomly get stuck.
Super Glitch's index number only changes the probability of the move causing glitch effects, and it does not change the obtained effect itself - the effects are the same for every Super Glitch index and for every Super Glitch-related move.
Cause
Super Glitch moves have no defined names, so the game looks for them past the actual move name list, and takes an unpredictably chosen RAM fragment as the name of the move. The problem occurs when the game tries to display such a name on the screen - the programmers assumed that each move name always ends with an end of string symbol, so the copy operation continues until it is found. The random move name that is picked from the memory may not have such a symbol, so the game copies too many bytes, overwriting important memory areas behind the text buffer.
In the memory layout of the game, a screen buffer is located directly after the text buffer. The screen buffer is a memory fragment where the game saves how the screen looked like before opening a full-screen menu - it exists so the screen contents can be restored after the menu has been closed. Opening any full-screen menu causes the buffer to be replaced with the current screen contents. It means that the values Super Glitch writes depend on what was recently displayed on the screen, and by opening any full screen menu and refreshing the screen copy, it is possible to control how Super Glitch corrupts the RAM. Also, the number of characters the move names before the Super Glitch have will offset the location where memory corruption starts.
The starting location of Super Glitch's memory corruption can be calculated from an equation: StartingLocation = D0E116 + MoveLengths + NumberOfMovesBeforeSuperGlitch.
To find the memory address where the n-th screen tile will be written, use the formula: StartingLocation + n.
Issues and prevention
As the Super Glitch corruption is caused by viewing the name of the move, if a Pokémon as much as attempts to learn the move — as many Glitch Pokémon do — the RAM may be corrupted. This can be avoided by standing on a certain tile on the ground floor of Celadon Mansion[1] and opening the Start Menu. Having last opened the menu there — taking care not to touch it afterwards — the player can view Super Glitch move names without any adverse effects on the game. This is very useful as it allows a careful player to train Pokémon that learn the move, while avoiding the RAM corruption.
Misconceptions
Something important to note is that it is the move that is dangerous, not its users. For example ゥ .4, which knows Super Glitch as a starting move, is mistakenly believed to be extremely dangerous to one's game and save file. However, ゥ .4 as a species is no more dangerous than Missingno. or 'M (00). In fact, a ゥ .4 acquired by trading a pPKMNp' ' from Pokémon Yellow will pose no threat whatsoever to the game, and a ゥ .4 that has forgotten Super Glitch is completely safe. Though obviously, a wild ゥ .4 will still pose a significant threat, as it will know Super Glitch.
Generation I
Super Glitch index A7
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
A7
|
167
|
Glitch | 45 | 33% | 8 | Absorbs half of damage inflicted. May cause TMTRAINER effect and other Super Glitch effects. | — | Triple Kick |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | 4 4Hy | Water | 250 | ' | ' | ' | ' | ' | ||||||||
000 | a | Water | 121 | ' | ' | ' | ' | ' | ||||||||
000 | PC4SH | Normal | Ground | 207 | ' | ' | ' | ' | ' | |||||||
006 | 'M (FF) | Fire | Flying | 207 | ' | ' | ' | ' | ' | |||||||
000 | ゥ ( Z4 | Bug | Poison | 182 | ' | ' | ' | ' | ' | |||||||
000 | Glitch (CA) | Poison | 204 | ' | ' | ' | ' | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index AB
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
AB
|
171
|
Glitch | 60 | 8% | 3 | Lowers Evasion down 2 stages. May cause TMTRAINER effect and other Super Glitch effects. | — | Nightmare |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
006 | u | Fire | Flying | 224 | ' | ' | ' | ' | ' | |||||||
000 | ゥ .4 | Pokémaniac | 195 | ' | ' | ' | ' | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index AD
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
AD
|
173
|
Glitch | 45 | 0% | 3 | Has 40% chance of poisoning the target. May cause TMTRAINER effect and other Super Glitch effects. | — | Snore |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
033 | Glitch (FA) | Poison | 195 | ' | ' | ' | ' | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index AF
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
AF
|
175
|
Glitch | 3 | 32% | 26 | Has no secondary effect. May cause TMTRAINER effect and other Super Glitch effects. | Pay Day | Flail |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | ♀Pゥ ゥゥT | Normal | Ground | 243 | ' | ' | ' | ' | ' | |||||||
000 | 3TrainerPoké $ | Normal | -- | ' | ' | ' | ' | ' | ||||||||
000 | 4 4Hy | Water | 3, 208 | ' | ' | ' | ' | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index B1
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
B1
|
177
|
Electric | 65 | 26% | 33 | May cause TMTRAINER effect and other Super Glitch effects. | — | Aeroblast |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | a | Water | 195 | ' | ' | ' | ' | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index B5
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
B5
|
181
|
Glitch | 45 | 33% | 35 | Lowers Speed down 1 stage. May cause TMTRAINER effect and other Super Glitch effects. | — | Powder Snow |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | h POKé | Ghost | Poison | 205 | ' | ' | ' | ' | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index B6
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
B6
|
182
|
Normal | 93 | 17% | 0 | May cause TMTRAINER effect and other Super Glitch effects. | — | Protect |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | ゥ .4 | Pokémaniac | 234 | ' | ' | ' | ' | ' | ||||||||
000 | ゥ ( Z4 | Bug | Poison | 35 175 |
' | ' | ' | ' | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index B8
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
B8
|
184
|
Normal | 38 | 1% | 58 | Behaves like Dream Eater. May cause TMTRAINER effect and other Super Glitch effects. | — | Scary Face |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
033 | Glitch (FA) | Poison | 213 | ' | ' | ' | ' | ' | ||||||||
000 | ゥ .4 | Pokémaniac | 240 | ' | ' | ' | ' | ' | ||||||||
000 | Q◣ | Water | Psychic | 224 | ' | ' | ' | ' | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index B9
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
B9
|
185
|
Glitch | 80 | 7% | 20 | Lowers Attack down 2 stages. May cause TMTRAINER effect and other Super Glitch effects. | — | Faint Attack |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | Glitch (CA) | Poison | 135 | ' | ' | ' | ' | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index BE
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
BE
|
190
|
Flying | 20 | 17% | 38 | Behaves like Splash. May cause TMTRAINER effect and other Super Glitch effects. | — | Octazooka |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | ゥL ゥM 4 | Water | Fighting | 24 | ' | ' | ' | ' | ' | |||||||
000 | ゥ .4 | Pokémaniac | -- | ' | ' | ' | ' | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index C0
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
C0
|
192
|
Poison | 43 | 70% | 10 | Raises Speed up 2 stages. May cause TMTRAINER effect and other Super Glitch effects. | — | Zap Cannon |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | ▶ A | Normal | Normal | 224 | ' | ' | ' | ' | ' | |||||||
000 | a | Water | 43 238 239 240 |
' | ' | ' | ' | ' | ||||||||
000 | ゥ ( Z4 | Bug | Poison | 42 | ' | ' | ' | ' | ' | |||||||
006 | u | Fire | Flying | 96 | ' | ' | ' | ' | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index C1
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
C1
|
193
|
Ghost | 227 | 14% | 0 | May cause TMTRAINER effect and other Super Glitch effects. | — | Foresight |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | ゥL ゥM 4 | Water | Fighting | 55 56 |
' | ' | ' | ' | ' | |||||||
000 | Q◣ | Water | Psychic | 9 | ' | ' | ' | ' | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Glitch index C3
Index no. | Type | Power | Accuracy | Base PP | Effect | Appearance | In Generation II | |
---|---|---|---|---|---|---|---|---|
Hex | Dec | |||||||
C3
|
195
|
Glitch | 45 | 33% | 6 | Lowers Special down 1 stage. May cause TMTRAINER effect and other Super Glitch effects. | — | Perish Song |
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
000 | ゥL ゥM 4 | Water | Fighting | 71 | ' | ' | ' | ' | ' | |||||||
006 | u | Fire | Flying | 175 | ' | ' | ' | ' | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Videos
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Trivia
- Super Glitch moves have a tendency to change player's Pokémon into a Missingno. with a hexadecimal 7F, change a large amount of moves to Waterfall, and set some Pokémon to level 127. This happens because the tile with 7F is the space character, which is widely used on screen to display textboxes and aligned lists.
- The only factor preventing the player from saving the game after using Super Glitch is the corrupted player name. So theoretically, with enough luck, Super Glitch may bring a name with an end of string symbol, and the player would be eventually able to save with the corrupted data.
- Despite this, one would still have to view a special text box (such as the "HEAL/CANCEL" ones at Pokémon Centers) to avoid any glitch message boxes crashing the game.
- Contrary to popular belief, using a Super Glitch move isn't any more destructive than viewing it in the fight menu; both are equally destructive.
- Super Glitches may sometimes reveal certain unused data portions, like beta battle systems in Pokémon Yellow or the NORTH/WEST boxset.
- Super Glitch index A6 is especially dangerous, since its invalid name points to a constant memory location, which always causes memory corruption. Index A7 however, will always display in-battle as "qq" and will not cause any side-effects, while it will cause memory corruption while viewed in the overworld.
External links
- Thread on Glitch City Laboratories
- A YouTube video, showing examples on how to manipulate Super Glitch's effects
References
This article is part of both Project GlitchDex and Project Moves and Abilities, Bulbapedia projects that, together, aim to write comprehensive articles on glitches in the Pokémon games and moves, respectively. |