Fainting: Difference between revisions
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Revision as of 11:40, 21 December 2016
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: manga, sidegame info and game screenshots |
Fainting (FNT) (Japanese: ひんし near death) is a status condition in which a Pokémon is no longer able to battle.
During a battle, if all Pokémon in a Trainer's party have fainted, the Trainer loses that battle.
In the games
In the core series
In the core series Pokémon games, fainting occurs when a Pokémon reaches zero HP, causing the Pokémon to leave the battle with a slowed or distorted cry. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still evolve after battle if the required criteria were met, and it is still able to use field moves, such as Fly or Cut. When the player's party is viewed, any fainted Pokémon will have a red FNT status bar or a status condition of FNT.
Pokémon will faint instantly if hit by a one-hit knockout move, such as Guillotine. Destiny Bond and Perish Song can also cause a Pokémon to faint. The moves Self-Destruct, Explosion, Memento, Healing Wish, Lunar Dance, and Final Gambit cause the user to faint. If the user does not have enough HP, Curse (when used by a Ghost-type Pokémon) and recoil moves can cause the user to faint.
If all Pokémon in the player's party have fainted, they black out and lose a sum of money. In Trainer battles the money is paid to the winner, whereas in battles with wild Pokémon the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.
Fainting through status conditions
Fainting can also be caused through status conditions.
When a Pokémon has been poisoned, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon will lose 1 HP every four steps until it faints. (In Generation IV, the poison will be cured when the Pokémon has 1 HP; from Generation V onward, poison does not harm Pokémon outside of battle.)
Burned Pokémon take damage in battle, which can cause fainting, but not outside of battle.
A confused Pokémon is at risk of hurting itself, which can make itself faint.
Fainting through a Pomeg Berry
- Main article: Pomeg glitch
Fainting can also happen when using the Pomeg Berry, known as the Pomeg glitch. As the Pomeg Berry reduces HP EVs, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.
Effects of fainting
Fainting will cause a Pokémon to lose friendship, and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.
If all of the player's Pokémon faint, then the Trainer will lose the battle and black (or white) out. The player will then be warped back to the last Pokémon Center they visited and lose money. In FireRed and LeafGreen and from Generation IV onwards, a small cut scene explains what happens.
Effects of items on fainted Pokémon
Normal items, such as Potions or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.
Revive will revive a Pokémon with half of its HP. | |
Max Revive will revive a Pokémon with all of its HP. | |
Revival Herb will revive a Pokémon with all of its HP. | |
Sacred Ash will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted). | |
Rare Candy will also revive fainted Pokémon prior to Generation VI due to the HP gained upon leveling up. |
Avoiding fainting
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses Endure, attacks will leave it with 1 HP. The held items Focus Sash and Focus Band can also ensure that a Pokémon does not faint. In addition, starting in Generation V, if a Pokémon with Sturdy is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. In Generation VI, Pokémon with an Affection level of 3 or higher in Pokémon-Amie will sometimes endure an attack with 1 HP that would otherwise knock it out.
The following items can prevent a Pokémon from fainting:
Focus Band has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint. | |
Focus Sash will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully. |
In side games
Pokémon Mystery Dungeon series
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series.
Prior to Super Mystery Dungeon, when a Pokémon faints, a Reviver Seed will be taken from the player's bag and automatically be used, becoming a Plain Seed. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon, but it will not be dismissed unless it was recruited on this visit. If the player, the partner in story-related missions, a client that is being escorted, or another important character faints, the mission will be considered a failure, the entire team will be sent back and allRBTD or halfSGtISMD of their Poké and a majority of their inventory will be lost. If the player attacks a Kecleon Shop and gets defeated by Kecleon, items that are not lost will be turned into Plain Seeds.
In Super Mystery Dungeon, if both Tiny Reviver Seeds and Reviver Seeds are in the Bag, the player may choose which one to use on a fainted party member. Outside of story missions, the player may also choose to not use either type of Reviver Seed when a party member faints, though only if the Pokémon isn't the last one remaining. If a party member faints without using a Reviver Seed, a Revive All Orb will still be able to revive it later. If a Guest Pokémon (excluding Hoopa) faints, it will warp to a random room on the floor and must be given a Tiny Reviver Seed or Reviver Seed before it can continue exploring. Unlike previous games, the party will not lose their Poké or items if they move on to a different floor without reviving the guest.
In the anime
In the Pokémon anime, fainting is referred to as being unable to battle (Japanese: 戦闘不能 unable to fight). These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling.
Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes, presumably to emulate dizziness. Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as Staryu and Starmie's core flashing.
During a Gym battle or a League Conference match, once a Pokémon is deemed unable to battle by a referee, it must be recalled and cannot be used again. In a Contest Battle, when one of the sides is unable to continue battling, the judges will rule Battle Off and the Coordinator with the remaining Pokémon will be declared the winner.
In the TCG
In the Trading Card Game, fainting is commonly referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's Damage, represented by Damage Counters, is greater than or equal to that Pokémon's Hit Points.
When a Pokémon is Knocked Out, it is removed from the Active position or the Bench and placed in the discard pile.
In other languages
Fainted
|
Unable to battle
|
Status conditions | |||
---|---|---|---|
BURN | FREEZE | PARALYSIS | POISON |
SLEEP | CONFUSION | FLINCH | FAINTING |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |