Pokémon Refresh: Difference between revisions
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If a Pokémon is afflicted with any of these effects, at the end of the battle (when the victory tune begins playing), an icon will appear on the lower screen that will allow the player to open Pokémon Refresh to care for their Pokémon. If the player leaves without fully caring for any Pokémon, these effects do not remain if the player opens Refresh from the [[menu]] afterwards. | If a Pokémon is afflicted with any of these effects, at the end of the battle (when the victory tune begins playing), an icon will appear on the lower screen that will allow the player to open Pokémon Refresh to care for their Pokémon. If the player leaves without fully caring for any Pokémon, these effects do not remain if the player opens Refresh from the [[menu]] afterwards. | ||
If a Pokémon has a [[status condition]], this option will also show up after a battle so the player can cure it with the medicine tool. Status conditions can also be cared for by opening Refresh from the menu at any time. | If a Pokémon has a [[status condition]], this option will also show up after a battle so the player can cure it with the medicine tool. Status conditions can also be cared for by opening Refresh from the menu at any time. If a Pokémon has a status condition, its circle in the Pokémon selection menu will be orange, and when selected, an icon of an unhappy Pikachu will appear beside its stats. | ||
===Petting=== | ===Petting=== |
Revision as of 03:52, 17 January 2017
Pokémon Refresh (Japanese: ポケリフレ Poké Refré) is a feature introduced in Pokémon Sun and Moon that allows the player to care for their Pokémon in various ways. It is similar in many ways to Pokémon-Amie, allowing the player to feed their Pokémon and pet it using the touch screen, but Pokémon Refresh also introduces the option for the player to clean their Pokémon up after a battle.
Features
Refresh
The eponymous feature of Pokémon Refresh is the option for the player to care for their Pokémon after battle. There are five different ways to care for Pokémon: using medicine, a comb, a brush, a towel, or a dryer. Caring for a Pokémon increases its Affection.
During a battle with a wild Pokémon or Trainer, there are four ways the player's Pokémon can become dirty, each requiring a different tool to clean it up.
- Comb: cleanly grooms a Pokémon. A Pokémon may randomly need grooming after a battle after performing an offensive move, the chance of which may increase with longer battles. Specific moves such as Darkest Lariat that are used by the player's Pokémon always result in the Pokémon requiring combing after the battle.
- Brush: dusts off sand the Pokémon picks up from using or being hit by moves like Sand Attack, Bulldoze, and Rototiller. Pokémon that battle in a sandstorm also can be brushed after battle.
- Towel: wipes away dirt the Pokémon picks up from using or being hit by certain moves, like Mud-Slap, Mud Sport, or Sludge Wave.
- Dryer: dries out a Pokémon that has been hit by or used a move like Water Gun or Icicle Spear. Also dries Pokémon after a battle in the rain. Many Water-type Pokémon do not need drying.
If a Pokémon is afflicted with any of these effects, at the end of the battle (when the victory tune begins playing), an icon will appear on the lower screen that will allow the player to open Pokémon Refresh to care for their Pokémon. If the player leaves without fully caring for any Pokémon, these effects do not remain if the player opens Refresh from the menu afterwards.
If a Pokémon has a status condition, this option will also show up after a battle so the player can cure it with the medicine tool. Status conditions can also be cared for by opening Refresh from the menu at any time. If a Pokémon has a status condition, its circle in the Pokémon selection menu will be orange, and when selected, an icon of an unhappy Pikachu will appear beside its stats.
Petting
The player may pet their Pokémon by using the touch screen to rub it. All Pokémon that can be petted have places where they especially like being petted and places where they dislike it. Petting a Pokémon increases its Affection—shown by hearts that appear over its head—as well as its Enjoyment, but if its Enjoyment reaches its maximum, no Affection will be gained. Petting a Pokémon in a spot it dislikes also will not increase Affection. Initially, when a Pokémon has 0 Affection, however, all pettable spots on its body are treated as neutral spots.
Some Pokémon also have special effects on parts of their body, such as a slimy body or a sharp edge. Some of these are mainly aesthetic effects, while others may temporarily prevent the player from petting the Pokémon in reaction. Several Pokémon may have their entire bodies produce these effects, either preventing them from being petted in a favorable spot or petted altogether.
The player can also use the touch screen to high five certain Pokémon, such as the starter Pokémon and guardian deities. This is done by holding the stylus on a spot away from the Pokémon's body for approximately five seconds, as long as the Pokémon also has at least 5 points of Affection. Rapidly tapping the screen in succession may also hit the Pokémon, which causes an angry reaction but does not affect its stats.
Feeding
Poké Beans (Japanese: ポケマメ Poké Bean) are a specialty in the Alola region that can be fed to Pokémon to increase their Affection, as well as their Fullness. There are three different types of Poké Beans: Plain Beans, Patterned Beans, and Rainbow Beans.
Unlike Pokémon-Amie, Poké Beans cannot be obtained within the feature as Poké Puffs were, being obtainable primarily through Poké Pelago. The player can also gain 12 Plain Beans from Pokémon Center Cafés alongside the first beverage the player orders daily, with the day of the week determining the color of the Plain Beans that are received. Up to 255 Poké Beans of each type can be held at once.
The player can also exchange Poké Beans with Mohn. He will give the player three Plain Beans for a Patterned Bean or seven Plain Beans for a Rainbow Bean. Additionally, on Isle Abeens, the player can place some of the Poké Beans he or she collected into the Poké Bean crate to attract wild Pokémon.
Some Pokémon like Cosmoem cannot be fed.
Plain Beans | ||||||
---|---|---|---|---|---|---|
Patterned Beans | ||||||
Rainbow Bean | ||||||
Stats
Pokémon Refresh uses the same three stats that Pokémon-Amie introduced: Affection, Fullness, and Enjoyment. The latter two stats limit how much the player can do to increase the Pokémon's Affection. High levels of Affection can grant Pokémon special benefits in battle.
These stats have point values ranging from 0 to 255, but Pokémon Refresh shows these values as abstracted levels. The table below summarizes the minimum number of points required for each level.
Level | Points |
---|---|
0 | 0 |
1 | 1 |
2 | 50 |
3 | 100 |
4 | 150 |
5 | 255 |
There are ways a couple of these stats' values can be inferred. At high Fullness, a Pokémon will eat a Poké Bean more slowly than normal. At every new level of Affection except for the first, and at the midpoint of level 4 (200 points), the Pokémon will also act out a special animation with many sparkles and hearts.
Affecting stats
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Mythic Malasada |
When petting the same Pokémon in Pokémon Refresh, the game will keep track of the number of times the player has pet the Pokémon and gradually increase the time required to successfully pet it. After three pettings, this also changes the effect of petting the Pokémon in a favored spot. This counter only resets by switching between petting a favored and a neutral spot, viewing the switch screen, or leaving Pokémon Refresh; it is also ignored entirely if petting the Pokémon in a disfavored spot.
Pokémon can also eat only part of a Poké Bean. This increases their fullness partially (corresponding to the proportion they ate) but adds no affection. For example, if a Pokémon eats Poké Beans in three bites, eating two bites would add 2/3 of 102 points of fullness, or 68 points.
The table below describes the actions that affect Pokémon Refresh stats.
Aff | Full | Enj | Event | Notes |
---|---|---|---|---|
+4 | — | +40 | Pet Pokémon in a normal spot | If Enjoyment is < 205 |
+2 | — | +40 | If Enjoyment is ≥ 205 | |
+4 | — | +30 | Pet Pokémon in a favored spot | If Enjoyment is < 220 |
+2 | — | +30 | If Enjoyment is ≥ 220 | |
+4 | — | +40 | Pet Pokémon in a favored spot for at least the fourth time in a row | If Enjoyment is < 205 |
+2 | — | +30 | If Enjoyment is ≥ 205 | |
— | — | +20 | Pet Pokémon in a disfavored spot | |
+3 | +102 | — | Feed Pokémon a whole Plain Bean | If it eats in 3 or fewer bites |
+100 | If it eats in 5 bites | |||
+5 | +102 | — | Feed Pokémon a whole Patterned Bean | If it eats in 3 or fewer bites |
+100 | If it eats in 5 bites | |||
+125 | +102 | — | Feed Pokémon a whole Rainbow Bean | If it eats in 3 or fewer bites |
+100 | If it eats in 5 bites | |||
+3 | +255 | — | Feed Pokémon a malasada | If the Pokémon dislikes the flavor |
+5 | +255 | — | If the Pokémon is neutral to the flavor | |
+10 | +255 | — | If the Pokémon likes the flavor | |
+4 | — | -51 | Care for Pokémon using any of the caring tools | |
— | -25 | -25 | Send Pokémon in to a battle | |
— | — | -2 | High-five Pokémon | |
— | — | -2 | Switching to Pokémon in Refresh | This includes opening Refresh from the menu Pokémon with a care condition are not affected |
— | -1 | -1 | Walk approximately 50 steps | Applies to all Pokémon in the party Walking in Festival Plaza is ignored |
Affection benefits
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: quotes changed and if possible, stats. |
The Affection benefits in Pokémon Refresh remain largely the same as in Pokémon-Amie, with minor changes such as to dialogue lines.
Affection | Send in / Standard waiting / Switch out dialogue |
Alternate initial dialogues | Pokémon animation |
---|---|---|---|
0 - 1 | Go! <Pokémon>! What will <Pokémon> do? <Pokémon>, switch out! Come back! |
None | None |
2 | <Pokémon> can't wait to begin. <Pokémon> looks a bit excited. <Pokémon> seems a bit excited. <Pokémon> seems a little bit out of it... <Pokémon> seems a little uneasy... |
Shakes twice | |
3 | Go on, <Pokémon>! I know you can do it! <Pokémon> is awaiting <Trainer>'s directions... Come on back, <Pokémon>! You did great out there! |
<Pokémon> is reassured by <Trainer>'s familiar scent... <Pokémon> is remembering the first time it met <Trainer>... <Pokémon> really wants some time to play with <Trainer>... <Pokémon> seems curious about what is going on around it. <Pokémon> seems to be interested in the other Pokémon's scent... |
Jumps twice |
4-5 | <Pokémon> and <Trainer> are breathing in perfect sync with one another! <Pokémon> is bursting with enthusiasm for the battle! <Pokémon> is looking at <Trainer> with trusting eyes! <Pokémon> seems curious about <Trainer>'s Bag... <Pokémon> trusts <Trainer> to come up with the best strategy! Against Lusamine, Elite Four members, Professor Kukui, or while defending the title of Champion (always): <Pokémon> turned back toward <Trainer> and nodded in understanding! |
Looks right |
When affected by status conditions
Affection | Event | Dialogue |
---|---|---|
3 | Surviving an attack with 1 HP | <Pokémon> toughed it out so you wouldn't feel sad! |
4 | Hitting a Pokémon with a super-effective move | That's it! I knew you could do it! |
4 | When Pokémon is hit and remaining HP is critical | <Pokémon> is in a bit of a pinch. It looks like it might cry... |
4 | When an HP-restoring item is used on the Pokémon | <Pokémon> is thrilled to bits! |
4 | When the Pokémon is asleep | <Pokémon> is fast asleep... Zzz... Zzz... |
4 | Avoiding an attack | <Pokémon> avoided the move in time with your shout! |
4 | Recovering from burn | <Pokémon> blew on its burn and made it better so that <Trainer> wouldn't worry! |
4 | Recovering from poison | <Pokémon> managed to expel the poison so that <Trainer> wouldn't worry! |
4 | Recovering from sleep | <Pokémon> shook itself awake so that <Trainer> wouldn't worry! |
4 | Recovering from freeze | <Pokémon> melted the ice with its fiery determination so that <Trainer> wouldn't worry! |
4 | Recovering from paralysis | <Pokémon> gathered all its energy to break through its paralysis so that <Trainer> wouldn't worry! |
5 | Landing a critical hit | <Pokémon> landed a critical hit, wishing to be praised! |
In other languages
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Poké Bean
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External links
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This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |