Talk:Fake Out (move): Difference between revisions

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:I'm not sure how much Fake Out this is. To me, it looks like the effect is already finished—but for a non-damaging move. Also, it looks like the effect can flinch the target any turn. (No idea how useful that would be.)
:I'm not sure how much Fake Out this is. To me, it looks like the effect is already finished—but for a non-damaging move. Also, it looks like the effect can flinch the target any turn. (No idea how useful that would be.)
:As for the sourcing, I believe this is pretty much original research (unless you found that info somewhere else, of course). However, if it gets added somewhere, I think it would certainly be wise to point to the code regardless. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:31, 28 February 2017 (UTC)
:As for the sourcing, I believe this is pretty much original research (unless you found that info somewhere else, of course). However, if it gets added somewhere, I think it would certainly be wise to point to the code regardless. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:31, 28 February 2017 (UTC)
::As for the sourcing -- right, I just wasn't sure how I would do that (since I've never added sources to Wikimedia before...). With regards to how much Fake Out this is -- one thing that caught my attention in particular is how the move checks if you moved first, and otherwise simply failed, which is generally only done for special moves with non-0 priority except for Quick Attack/Extremespeed. However, when I compare it to FlinchTarget (the effect used when attacks flinch in general), it does actually have a check like that (except it obviously doesn't fail in that case, just simply ignores flinching the target...), so I might have overstated it. The move effect in general is however using several commands that are only used for attacking moves, so I'm not sure if it was originally intended as a status move effect -- compare with DoParalyze. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 06:59, 1 March 2017 (UTC)
::As for the sourcing -- right, I just wasn't sure how I would do that (since I've never added sources to Wikimedia before...). With regards to how much Fake Out this is -- one thing that caught my attention in particular is how the move checks if you moved first, and otherwise simply failed, which is generally only done for special moves with non-0 priority except for Quick Attack/Extremespeed. However, when I compare it to FlinchTarget (the effect used when attacks flinch in general), it does actually have a check like that (except it obviously doesn't fail in that case, just simply ignores flinching the target...) despite it being redundant (Flinching is unset before a new turn), so I might have overstated it. The move effect in general is however using several commands that are only used for attacking moves, so I'm not sure if it was originally intended as a status move effect -- compare with DoParalyze. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 06:59, 1 March 2017 (UTC)

Revision as of 07:01, 1 March 2017

What Gives?

I had a Meowth that used Fake Out on Dustox in Pearl, but Dustox didn't flinch. Why do you think that this happened? - unsigned comment from Nidolord500 (talkcontribs)

Did it use it just after it came out (the Meowth, that is)? TTEchidnaFire echyGSDS! 05:55, 24 December 2007 (UTC)

Dustox's ability prevents any added effects from attack moves. Flinching is an added affect, so Dustox's ability negated it. - unsigned comment from Editor Sam (talkcontribs)

Maylene's Hitmontop

Umm when you verse Maylene in the Battleground her Hitmontop always uses fake out. Yet, according to this page Hitmontop can't learn it as he mentioned at all. What gives? @_@ - unsigned comment from Idiot (talkcontribs)

Hitmontop don't have it as part of their personal moveset, but Tyrogue learns it at the start. This means that Hitmontop can know it, but only if kept from the Tyrogue stage. - Kogoro | Talk to me - 06:55, 8 February 2010 (UTC)

Trivia?

As of Generation V, Fake Out has the highest priority of any damage-inflicting move; it can even strike before Protect or Detect, if the user is faster than their opponent. --Stratelier 02:17, 13 May 2011 (UTC)

Smoochum

I'm pretty sure Smoochum can learn this move by breeding a Jynx with an Hitmonlee (and I believe with the other Hitmos too), but this isn't in the article. --SamuStar 21:29, 11 August 2011 (UTC)

Did you actually test that out to see if it really is true? Just wondering. I am a talking Scrafty! Talk to me! 21:32, 11 August 2011 (UTC)

Yes, in Pokémon Black, I bred a Jynx with Hitmonlee (with this move) and the Smoochum born knew the moves Pound and Fake Out. I can try again if needed --SamuStar 21:39, 11 August 2011 (UTC)

Well, if you tried it out and it worked, then that information should be put on the page itself! I am a talking Scrafty! Talk to me! 21:40, 11 August 2011 (UTC)

I don't know how to add this, can somebody hepl? - unsigned comment from SamuStar (talkcontribs)

so, any help?? --SamuStar 19:33, 16 August 2011 (UTC)
Can it learn it in Generation IV too? I already did it for Generation V. --☆ヨッシ の世界☆ 19:29, 9 October 2011 (UTC)
Never mind, I'll test it myself. --☆ヨッシ の世界☆ 19:34, 9 October 2011 (UTC)

Debut?

I think I just saw Meowth (Team Rocket) (dressed as Sunflora) use Fake Out, in The Grass Route, against Ash's Bulbasaur. Can anyone confirm or refute this? He seemed to clap his paws (holding leaves), and Bulbasaur flinched, when Meowth took advantage of the moment and kicked Bulbasaur in the chin. --Aescula 07:52, 1 November 2011 (UTC)

Fake Out wasn't introduced until Generation III, so I find it unlikely they'd use this move in that episode. —darklordtrom 10:36, 1 November 2011 (UTC)
I understand it's unlikely, but I was asking someone else to watch and confirm.--Aescula 09:50, 2 November 2011 (UTC)
Saying it's unlikely is generous. If I'm not mistaken, the only moves we saw before their generation was released were Rollout, Shadow Ball, Blaze Kick and Night Daze. All of those were released far, far closer to the end of the gen than this was. It's nothing but a coincidence. - Blazios talk 10:26, 2 November 2011 (UTC)
Also, I believe in one episode Team Rocket saw Zoey's Glameow use Fake Out, and Jessie commented that Meowth should learn it, and Meowth replied that he can't simply learn an attack that way; this means that he doesn't already know the move. --SnorlaxMonster 10:52, 2 November 2011 (UTC)
When I watched the episode for the first time, I thought that it was Fake Out too, but someone corrected me, saying that it was way to early for the Generation. I don't even think they were thinking of Generation III when they added it. ^_^ Littlmiget123 12:12, 2 November 2011 (UTC)
I'm watching it just now, and the attack that Jessie called was "Scratch Fake Out", take that as you will. May have been a coincidence, since he used scratch after clapping his hands. RobbieNewton (talk) 13:14, 6 December 2012 (UTC)

Fake Out in Generation II

Fake Out was actually partially implemented in Generation II (the move script is incomplete, it lacks damage calculation), or at least the move effect was. No corresponding move existed. This probably explains why it's the first Generation III move in index order. I wanted to add this to the trivia, but wasn't sure how/if to add sources for the claim...

See the following (note that this repository is 100% Crystal code, macros were obviously created by the community): https://github.com/pret/pokecrystal/blob/master/constants/battle_constants.asm#L308 Effect constant https://github.com/pret/pokecrystal/blob/master/battle/moves/move_effects_pointers.asm#L142 Corresponding move script pointer https://github.com/pret/pokecrystal/blob/master/battle/moves/move_effects.asm#L1985 Incomplete move script (not all needed commands are included, compare with NormalHit)
https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L7112 Fake Out effect command
--FIQ (talk) 10:23, 28 February 2017 (UTC)

I'm not sure how much Fake Out this is. To me, it looks like the effect is already finished—but for a non-damaging move. Also, it looks like the effect can flinch the target any turn. (No idea how useful that would be.)
As for the sourcing, I believe this is pretty much original research (unless you found that info somewhere else, of course). However, if it gets added somewhere, I think it would certainly be wise to point to the code regardless. Nescientist (talk) 17:31, 28 February 2017 (UTC)
As for the sourcing -- right, I just wasn't sure how I would do that (since I've never added sources to Wikimedia before...). With regards to how much Fake Out this is -- one thing that caught my attention in particular is how the move checks if you moved first, and otherwise simply failed, which is generally only done for special moves with non-0 priority except for Quick Attack/Extremespeed. However, when I compare it to FlinchTarget (the effect used when attacks flinch in general), it does actually have a check like that (except it obviously doesn't fail in that case, just simply ignores flinching the target...) despite it being redundant (Flinching is unset before a new turn), so I might have overstated it. The move effect in general is however using several commands that are only used for attacking moves, so I'm not sure if it was originally intended as a status move effect -- compare with DoParalyze. --FIQ (talk) 06:59, 1 March 2017 (UTC)