Bonemerang (move): Difference between revisions

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Bonemerang does damage, hitting twice per use. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.
Bonemerang does damage, hitting twice per use. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.


Bonemerang will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} will only acknowledge one hit of a Bonemerang attack.
Bonemerang will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge one hit of a Bonemerang attack.


=In the anime=
=In the anime=

Revision as of 05:21, 11 February 2008

Bonemerang
ホネブーメラン Bone Boomerang
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  50
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Bonemerang is a slightly inaccurate Ground-type move introduced in Generation I that deals a small amount of damage.

Effect

Generation I

Bonemerang does damage, hitting twice per use. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Bonemerang will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of a Bonemerang attack.

In the anime


Pokémon

Marowak. Marowak throws the bone that it is holding. The bones hits the opponent once, loops around, and then hits the opponent again.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Italian Ossomerang.

Template:Project MoveDex notice