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| {{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}} | | {{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}} |
| {{learnlist/tutorf/7|Baltoy|Ground|Psychic|3}} | | {{learnlist/tutorf/7|Baltoy|Ground|Psychic|3}} |
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| | [[it:Baltoy/Mosse apprese in settima generazione]] |
Revision as of 20:49, 18 November 2019
← Baltoy
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- Bold indicates a move that gets STAB when used by Baltoy
- Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Baltoy
- Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Baltoy in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Baltoy in that game.
- Bold indicates a move that gets STAB when used by Baltoy
- Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Baltoy can be tutored the move in that game
- A colored abbreviation in a white box indicates that Baltoy cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Baltoy
- Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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