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| {{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}} | | {{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}} |
| {{learnlist/tutorf/7|Hoopa|Psychic|Ghost|6|form=yes}} | | {{learnlist/tutorf/7|Hoopa|Psychic|Ghost|6|form=yes}} |
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| | [[zh:胡帕/第七世代招式表]] |
Revision as of 04:47, 14 February 2020
← Hoopa
Hoopa Confined
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- Bold indicates a move that gets STAB when used by Hoopa
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa
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Hoopa Unbound
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- Bold indicates a move that gets STAB when used by Hoopa
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa
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- Bold indicates a move that gets STAB when used by Hoopa
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa
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- Moves marked with an asterisk (*) must be chain bred onto Hoopa in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Hoopa in that game.
- Bold indicates a move that gets STAB when used by Hoopa
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa
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- A black or white abbreviation in a colored box indicates that Hoopa can be tutored the move in that game
- A colored abbreviation in a white box indicates that Hoopa cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Hoopa
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa
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