Appendix:Platinum walkthrough/Section 14: Difference between revisions
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==Lake Valor | ==Lake Valor== | ||
[[File:Lake Valor Dry Pt.png|thumb|250px|Lake Valor (Dried up)]] | [[File:Lake Valor Dry Pt.png|thumb|250px|Lake Valor (Dried up)]] | ||
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After the battle Saturn will gloat how pointless it is to stand up to Team Galactic and mentions that Commander Mars should have caught the guardian at Lake Verity by now before leaving. It is time to head to Lake Verity, so make sure to have your team ready before flying back to [[Twinleaf Town]] and then heading to Lake Verity. | After the battle Saturn will gloat how pointless it is to stand up to Team Galactic and mentions that Commander Mars should have caught the guardian at Lake Verity by now before leaving. It is time to head to Lake Verity, so make sure to have your team ready before flying back to [[Twinleaf Town]] and then heading to Lake Verity. | ||
==Lake Verity | ==Lake Verity== | ||
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};" | {| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};" | ||
|- align="center" | |- align="center" | ||
Line 100: | Line 100: | ||
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|15-20|all=30%|type1=Water}} | {{catch/entry4|118|Goldeen|no|no|yes|Fish Good|15-20|all=30%|type1=Water}} | ||
{{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}} | {{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}} | ||
{{catch/footer|land}} | {{catch/footer|land}} | ||
|} | |} | ||
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==Route 211== | ==Route 211== | ||
[[File:Sinnoh Route 211 Pt.png|thumb|350px|Route 211]] | [[File:Sinnoh Route 211 Pt.png|thumb|350px|Route 211]] | ||
{{rt|211|Sinnoh}} contains the entrance to Mt. Coronet's north area. If you wish, you can visit the west side of this route earlier in the game when you first get to [[Eterna City]]. Travel through [[Celestic Town]] if you want to go to the east side. | |||
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};" | {| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};" | ||
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{{itemlist|Carbos|In the grass|Pt=yes}} | {{itemlist|Carbos|In the grass|Pt=yes}} | ||
{{itemlist|TM Normal|Talk to the person near the Ruin Maniac|Pt=yes|display={{TM|77|Psych Up}}}} | {{itemlist|TM Normal|Talk to the person near the Ruin Maniac|Pt=yes|display={{TM|77|Psych Up}}}} | ||
{{itlistfoot|mountain}} | {{itlistfoot|mountain}} | ||
|} | |} | ||
==Mt. Coronet (north | ==Mt. Coronet (north)== | ||
===1F=== | ===1F=== | ||
[[File:Mt Coronet 1F center Pt.png|thumb|250px|Mt. Coronet North Area 1F]] | [[File:Mt Coronet 1F center Pt.png|thumb|250px|Mt. Coronet North Area 1F]] | ||
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{{itemlist|Rare Candy|Middle of the northern cavern (requires {{m|Strength}} and {{m|Rock Smash}})|Pt=yes}} | {{itemlist|Rare Candy|Middle of the northern cavern (requires {{m|Strength}} and {{m|Rock Smash}})|Pt=yes}} | ||
{{itemlist|Red Shard|On a boulder near the stairs at the northern end ''(hidden)''|Pt=yes}} | {{itemlist|Red Shard|On a boulder near the stairs at the northern end ''(hidden)''|Pt=yes}} | ||
{{itlistfoot|cave}} | {{itlistfoot|cave}} | ||
|} | |} | ||
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{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}} | {{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}} | ||
{{catch/entry4|339|Barboach|no|no|yes|Fish Good|10-25|all=35%|type1=Water|type2=Ground}} | {{catch/entry4|339|Barboach|no|no|yes|Fish Good|10-25|all=35%|type1=Water|type2=Ground}} | ||
{{catch/div|water|Four Random Squares}} | {{catch/div|water|Four Random Squares}} | ||
{{catch/entry4|349|Feebas|no|no|yes|Fish Old|10-20|all=50%|type1=Water}} | {{catch/entry4|349|Feebas|no|no|yes|Fish Old|10-20|all=50%|type1=Water}} | ||
{{catch/entry4|349|Feebas|no|no|yes|Fish Good|10-20|all=50%|type1=Water}} | {{catch/entry4|349|Feebas|no|no|yes|Fish Good|10-20|all=50%|type1=Water}} | ||
{{catch/footer|fog}} | {{catch/footer|fog}} | ||
|} | |} |
Revision as of 03:22, 30 January 2021
Lake Valor
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Turns out Team Galactic is responsible for the tremors due to using a large bomb to dry out Lake Valor to find the cavern where Azelf sleeps. You won't be able to find any wild Pokémon while the lake is in this condition. Time to face some Galactic Grunts.
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Once you get past them and enter the Valor Cavern, you'll find it is too late. Azelf has been taken by Team Galactic. Instead you will have to face the leader of this unit, Commander Saturn.
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Saturn's Golbat can easily be knocked out with an Electric or Rock-type move. His Bronzor should be no problem with a Fire-type special move just like in the Canalave Gym. His star Pokémon is a Toxicroak. It takes a 4× weakness to a Psychic-type. If you do use a Psychic-type make sure it is gifted in Speed, like Espeon or Kadabra, since a slower Psychic-type may have trouble with Toxicroak's Faint Attack, a Dark-type move. Toxicroak is also weak to Ground and Flying.
After the battle Saturn will gloat how pointless it is to stand up to Team Galactic and mentions that Commander Mars should have caught the guardian at Lake Verity by now before leaving. It is time to head to Lake Verity, so make sure to have your team ready before flying back to Twinleaf Town and then heading to Lake Verity.
Lake Verity
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When you arrive at Lake Verity, you'll find Rowan holding off one of the grunts while Lucas/Dawn is up ahead facing Mars and needs your help. After going through two Double Battles you will face off against Mars who wishes to get back at you for screwing up her previous mission at the Valley Windworks.
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Her team is about the same as Saturn's team, but with the difference of Purugly instead of Toxicroak. Since your Fighting-type diversity has greatly improved since last time it shouldn't have been hard to have found a Fighting-type to use against her to defeat Purugly. Be careful since it is fast and can put you asleep with Hypnosis. After the battle, despite fretting about losing again, Mars is satisfied with having captured Mesprit. She also deduces that Saturn's operation of catching Azelf it made it easier to catch Mesprit due to it sensing that Azelf is in danger and made the cave appear to head out. Mars then leaves with the warning of the power they are about to possess.
After Professor Rowan is up to speed on what happened at Lake Valor, he decides to send you to Lake Acuity in the far north where Barry is, believing that Barry may be in danger due to Team Galactic going there. It is time to head to Route 211 which is east of Eterna City or west of Celestic Town.
Route 211
Route 211 contains the entrance to Mt. Coronet's north area. If you wish, you can visit the west side of this route earlier in the game when you first get to Eterna City. Travel through Celestic Town if you want to go to the east side.
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Mt. Coronet (north)
1F
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Previously you could only go a limited distance into Mt. Coronet regardless of which entrance you entered on Route 211. Now with Strength, you can fully explore this side of Mt. Coronet. Besides Strength, you'll also need Rock Smash (and possibly want Defog or Surf) for traveling through. Since you won't be able to change your team until you reach Snowpoint City, make sure that your team is well prepared to handle the trainers on Route 216 and Route 217. From the entrance that leads to Route 211's east side, head north using Strength to move the boulder, and don't forget to smash the rocks to find a Rare Candy. Also don't forget to use your Dowsing Machine on your Pokétch to find some hidden items while exploring this side of Mt. Coronet. Anyway, if you follow the path downwards you'll be in B1F.
B1F
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In B1F, you will need to use Defog to remove the fog and make it easier to fight wild Pokémon in here. You will find a very large pool of water. If you fish in four random squares you will find a Feebas here. Any rod will do, and Feebas is very easy to catch if you use a Net Ball or a Dusk Ball. It would also be a good idea to fish 2-3 times in each spot before moving again since it is not guaranteed you'll find one right away even if it is the right spot. Feebas' location is also changed around daily. You can also find some items here with the help of both Strength and Rock Smash. Anyway follow the western area north to find the exit to the other part of the 1F that leads to Route 216.
216 entrance
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One new change here in Platinum is the entrance to the Iceberg Ruins. With a event Regigigas in your party it will become a shrine to Regice. If not, it is a regular chamber that holds the NeverMeltIce. Once you have gotten the National Pokédex and have the event Regigigas with you, then you can challenge Regice to battle and have a chance to catch it. Anyway when ready head out through the west exit to reach Route 216.
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Platinum walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |