Ancient Power (move): Difference between revisions

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===[[Generation IV]]===
===[[Generation IVI]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====

Revision as of 17:31, 2 April 2008

AncientPower
げんしのちから Ancient Power
Type  Rock
Category  Special
PP  5 (max. 8)
Power  60
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  0  
The user gains a star if their condition is good, and they receive the number of stars in appeal points next round. Every star they have (up to three) lessens the chance of the Pokémon becoming nervous.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  0  
Jamming  0  

AncientPower (Japanese: げんしのちから Ancient Power) is a Template:Type2 move introduced in Generation II that deals a small amount of damage. It has a 10% chance of raising every one of the user's stats by one level.

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IVI

By leveling up

Trivia

In other languages

  • Spanish: Poder Pasado
  • German: Antik-Kraft
  • French: Pouvoir antique

Template:Project MoveDex notice Template:AncientPower