Max Quake (move): Difference between revisions
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{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center" | ||
|- style="background: #{{ground color light}}" | |- style="background: #{{ground color light}}" | ||
! style="width: 50px"| | ! style="width: 50px"|Action Class | ||
! style="width: 50px"|Category | ! style="width: 50px"|{{color2|000|Damage category|Category}} | ||
! style="width: 50px"|Move Gauge | ! style="width: 50px"|Move Gauge | ||
! style="width: 50px"|MP | ! style="width: 50px"|MP | ||
! style="width: 50px"|Base Power | ! style="width: 50px"|Base {{color2|000|Power}} | ||
! style="width: 50px"|Max Power | ! style="width: 50px"|Max {{color2|000|Power}} | ||
! style="width: 50px"|Accuracy | ! style="width: 50px"|{{color2|000|Accuracy}} | ||
! style="width: 70px"|Target | ! style="width: 70px"|Target | ||
! style="width: | ! style="width: 55px"|Effect Tag | ||
! style="width: 250px"|Description | ! style="width: 250px"|Description | ||
! style="width: 250px"|Playable Users | |||
|- style="background:#fff" | |- style="background:#fff" | ||
|Max Move{{tt|*|Its user can only use this | |[[Max Move]]{{tt|*|Its user can only use this action (or one of their other max moves if any) once per battle but at any time. This attack does not advance its user's sync countdown, but it always hits and ignores its target's Enduring effect.}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|— | |— | ||
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|480 | |480 | ||
|—% | |—% | ||
|An opponent | |An opponent{{tt|*|Official description. However, in Victor & Rillaboom's case, this attack targets all opponents, and its power does not lower even if there are multiple targets.}} | ||
|— | |— | ||
|Raises the Sp. Def of all allied sync pairs by two stat ranks. | |Raises the Sp. Def of all allied sync pairs by two stat ranks. | ||
|[[Sygna Suit]] {{mas|Giovanni}} & {{p|Nidoking}} <small>{{DL|Giovanni (Masters)|Nidoking|(Direct link)}}</small><br>{{mas|Victor}} & {{p|Rillaboom}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
|} | |} |
Revision as of 08:24, 22 October 2022
Max Quake ダイアース Dai Earth | ||||||||||||
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Range
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Availability
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Max Quake (Japanese: ダイアース Dai Earth) is a damage-dealing Ground-type Max Move introduced in Generation VIII.
Effect
Max Quake inflicts damage and raises the user's and its ally's Special Defense by one stage. Its power and whether it is a special or physical move depends on the move it is based on.
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Description
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Learnset
Generation VIII
Any Dynamax Pokémon can use Max Quake if it knows a damaging Ground-type move.
In other games
Pokémon Masters EX
Action Class | Category | Move Gauge | MP | Base Power | Max Power | Accuracy | Target | Effect Tag | Description | Playable Users |
---|---|---|---|---|---|---|---|---|---|---|
Max Move* | Physical | — | — | 400 | 480 | —% | An opponent* | — | Raises the Sp. Def of all allied sync pairs by two stat ranks. | Sygna Suit Giovanni & Nidoking (Direct link) Victor & Rillaboom |
In the anime
The Dynamaxed user attacks the opponent with a power that tears the ground apart. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Gigantamax Grimmsnarl flexes his arms and releases a powerful shockwave from his body that sends pieces of the ground flying at the opponent. | |||
Marnie's Grimmsnarl | Battling Turned Up to Eleven! | Debut Base move is Stomping Tantrum | |
Gigantamax Rillaboom beats its drum, causing multiple giant rock pillars to appear out of the ground and rush towards the opponent. | |||
Leon's Rillaboom | JN115 | Base move is High Horsepower |
In other generations
Spin-off series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |