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===Legacy=== | ===Legacy=== | ||
Starting with [[Pokémon Let's Go, Pikachu! and Let's Go, Eevee!]], the Exp. Share is not an obtainable item, but its effects are present from the start of the game and cannot be turned off. | Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the Exp. Share is not an obtainable item, but its effects are present from the start of the game and cannot be turned off. | ||
===Description=== | ===Description=== |
Revision as of 14:12, 28 November 2022
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The Exp. Share (Japanese: がくしゅうそうち Learning Equipment), called Exp.All in the Generation I games and formatted Exp.Share in the Generation II games, is a type of item introduced in Generation I. From Generation II to V, it is a held item.
In the games
Price
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Effect
Generation I
In Generation I (when the item was known as the Exp.All in English), if it is in the Bag, Exp. All halves the experience and stat experience earned by the player's Pokémon that participated in the battle in order to distribute experience and stat experience to all party members.
Half of the earned experience and stat experience is distributed evenly among party members who participated in the battle. Then, due to a bug, experience and stat experience equal to the amount received by a single participating party member is distributed evenly among all party members. If only one of the player's Pokémon participated in the battle this amount is equal to half of the total, functioning as intended; however, if multiple Pokémon participated, some experience and stat experience that would have otherwise been earned is lost. Experience that would be distributed to a fainted Pokémon is always lost. For example, in a party of five, each Pokémon would get 20% of the shared experience. If two Pokémon are fainted, the remaining three still only get 20% of the shared experience each, and 40% of the shared experience is lost.
Generation II
If any non-fainted Pokémon in the party holds an Exp. Share, the total experience and stat experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share (rounded down to the nearest whole number).
When the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. Furthermore, a Pokémon whose Original Trainer is the player that both participates in battle and holds an Exp. Share will gain approximately 50% (due to rounding) of the experience twice, meaning that it does not receive 100% of the experience.
Generation III to V
If any non-fainted Pokémon in the party holds an Exp. Share, the total experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share. In Generation III and IV, any Pokémon that gains experience also gains all EVs awarded from that battle; from Generation V onward, any Pokémon eligible to gain experience, even if they are level 100, gains all EVs awarded from that battle.
In Generation V, the amount of experience that Pokémon receive from battles is dependent on the difference in levels of the defeated Pokémon and the Pokémon gaining experience. This difference is applied after distributing the total experience among the party.
Generation VI to VII
Starting in Generation VI, it is now a Key Item. It can be turned on or off from the Bag menu in the overworld.
If it is enabled, the experience and EVs earned when an opposing Pokémon faints or is caught is awarded to all of the non-fainted Pokémon in the party individually. Pokémon that do not participate in battle only gain 50% of the possible experience. Any Pokémon eligible to receive experience (including level 100 Pokémon) receives all EVs from that event.
Legacy
Starting with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Exp. Share is not an obtainable item, but its effects are present from the start of the game and cannot be turned off.
Description
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Acquisition
Artwork
EXP.ALL artwork from Generation I
In Pokémon Unite
The Exp. Share is one of several held items in this game.
Held Item | Upgrade Effects | |||
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Grade 1 | Grade 10 | Grade 20 | Grade 30 | |
Exp Share |
Increases the Pokémon's Passive Exp. Point gain by 2 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points. HP : +16 Speed : +0 |
Increases the Pokémon's Passive Exp. Point gain by 3 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points. HP : +80 Speed : +50 |
Increases the Pokémon's Passive Exp. Point gain by 4 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points. HP : +160 Speed : +100 |
Increases the Pokémon's Passive Exp. Point gain by 4 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points. HP : +240 Speed : +150 |
In the TCG
- Main article: EXP.ALL (Neo Destiny 93)
The EXP.ALL was introduced as a Pokémon Tool Trainer card in the Pokémon Trading Card Game during the English Neo Series (the Japanese Neo Era) in the Neo Destiny expansion, and was later reprinted in the EX FireRed & LeafGreen expansion. The card was later reprinted under the name Exp. Share as a Pokémon Tool Item card during the English Black & White Series (the Japanese BW Era) in the Next Destinies expansion. The Exp. Share has subsequently been reprinted in the English XY Series (the Japanese XY Era) and the English Sun & Moon Series (the Japanese Sun & Moon Era).
As the EXP.ALL, it allows the player to move an Energy card from a Knocked Out Active Pokémon to the Pokémon the EXP.ALL is attached to, then discard the EXP.ALL. As the Exp. Share, it has the same effect, except that it is not discarded after applying its effect.
Trivia
- In Generation I, the player can obtain more than one Exp. All in the same game by transferring them from other games of this generation at the PC in Pokémon Stadium 2 (using the Transfer Pak). However, having multiple Exp. All does not change the amount of experience gained by the Pokémon.
- It is not possible to legitimately have more than one Exp. All in the Virtual Console version of Generation I games this way, because they have no access to games in the Pokémon Stadium series.
- In Generation I, the player can delete the Exp. All or sell it for 0$. This would effectively mean permanently losing this item, as there is no way to obtain it more than once in normal gameplay (aside from using Pokémon Stadium 2 as said above).
In other languages
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See also
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |