Rage Fist (move): Difference between revisions
No edit summary |
|||
Line 32: | Line 32: | ||
===Other effects=== | ===Other effects=== | ||
A {{p|Primeape}} that has used Rage Fist at least 20 times evolves into {{p|Annihilape}} when [[level|leveled]] up. | A {{p|Primeape}} that has used Rage Fist at least 20 times evolves into {{p|Annihilape}} when [[level|leveled]] up. Rage Fist does not need to hit in order for the required [[Methods of evolution|evolutionary condition]] to be met. However, it will not be met if Rage Fist could not be executed because of {{status|paralysis}}, {{status|confusion}}, {{status|infatuation}}, [[flinch]]ing, or {{m|Disable}}. | ||
==Description== | ==Description== |
Revision as of 10:22, 26 March 2023
Rage Fist ふんどのこぶし Rage Fist | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
|
Rage Fist (Japanese: ふんどのこぶし Rage Fist) is a damage-dealing Ghost-type move introduced in Generation IX. It is the signature move of Primeape and Annihilape.
Effect
Rage Fist inflicts damage. Its power increases by 50 each time the user was hit during a battle, by a move that causes direct damage (including times the user hit itself in confusion but excluding times the substitute was hit), up to a maximum of 350 (after 6 hits), with each strike from a multi-strike move counting as one hit. Switching out or fainting does not reset the hit counter.
Other effects
A Primeape that has used Rage Fist at least 20 times evolves into Annihilape when leveled up. Rage Fist does not need to hit in order for the required evolutionary condition to be met. However, it will not be met if Rage Fist could not be executed because of paralysis, confusion, infatuation, flinching, or Disable.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IX | ||||||||||||||
0057 | Field | 35 | ||||||||||||
0979 | |
Field | 35 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |