Trap: Difference between revisions
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Revision as of 19:25, 27 April 2023
- If you were looking for the Traps in the Mystery Dungeon series, see Dungeon tile → Effect tile.
- If you were looking for the moves that can trap Pokémon, see Category:Trapping moves. For the Abilities that can trap Pokémon, see Category:Trapping Abilities.
A Trap (Japanese: トラップ Trap) is an object that can be obtained and used only in the Underground of Sinnoh. All Traps, except the Digger Drill, are activated when stepped on and can be buried on the ground to slow down or to stop any Trainer from returning another player's flag to their own Secret Base.
Traps can be bought by the player using Spheres or be found placed in the ground. The maximum number of Traps allowed to be placed by a player is sixteen. If a player exceeds the sixteen, the oldest laid Trap will disappear and become impossible to retrieve. Traps laid by a player usually come in two different colors: light orange, for easier to escape and less expensive Traps, and dark red, for more difficult to escape and more expensive Traps. Message Traps, however, come in different pastel colors to indicate which message the Trap will send out. This helps the player as to not get caught in her/his own Traps.
It should be noted that a laid Trap does not differentiate between the player that set it from any other player, so care should be taken to avoid accidentally stepping in it afterwards.
When buried on the ground by a different player or a computer, one can distinguish a Trap from a sphere by looking at the color of the sparkling light. As the Nintendo DS's touch screen is touched, nearby Traps will give out a white sparkling light while spheres give out a yellow one.
Players may help each other out of Traps by speaking with the Trapped. Strangely, this works even for the Alert Traps.
Some Traps also come in furniture versions that can be placed in one's Secret Base, called Tools. These are visible to everyone, but have the same effects as their Trap counterparts when stepped on. Unlike Traps, they do not disappear and will remain after being activated.
List of Traps by function
Alert Traps
Alert Traps send messages to everyone in the underground. The Trap is otherwise harmless, and allows the player to regain control immediately. Alert Traps 1 and 2 send "hello" and "good-bye" messages respectively. Alert Trap 3 sends a message stating one is heading to the Union Room, and Alert Trap 4 sends a message to come to one's location. Alert Traps come in pastel colors when set by the player. Trap merchants will usually exchange Alert Traps for Pale Spheres.
- Alert Trap 1 - Stepping on this Trap sends greetings to everyone near you. - 5 to 9 Pale Spheres
- Alert Trap 2 - Stepping on this Trap sends farewells to everyone near you. - 5 to 9 Pale Spheres
- Alert Trap 3 - Stepping on this Trap tells all nearby that you are going to the Union Room. - 5 to 9 Pale Spheres
- Alert Trap 4 - Stepping on this Trap alerts everyone to gather around you. - 5 to 9 Pale Spheres
Bubble Traps
Bubble Traps create many bubbles around the player. After they all have been popped with the touch screen, the player can move again. The Bubble Trap makes more bubbles than the Foam Trap.
- Foam Trap - A Trap that releases bubbles. Pop the bubbles to get free. - 5 to 7 Blue Spheres
- Bubble Trap - A Trap that releases a mass of bubbles. Pop them to get free. - 12 to 16 Blue Spheres
Control-affecting Traps
The Confuse Trap causes the Trapped player's character to ignore commands, and will walk randomly around until the Trap wears off after 50 steps. The Reverse Trap reverses the player's controls for 20 steps.
- Reverse Trap - Stepping on this Trap reverses the victim's movements. - 10 to 12 Pale Spheres
- Confuse Trap - Stepping on this Trap scrambles the victim's movements. - 10 to 12 Pale Spheres
Digging Traps
While it is not technically a Trap per se, the Digger Drill is classified as a Trap under the game's standards. It is only classified as a Trap because it cannot be placed into the bag like a treasure, or be placed into the Secret Base like goods. It allows players to create a Secret Base.
- Digger Drill - A single-use drill to drill a hole in the wall for your Secret Base. - 10 to 20 Blue Spheres
Fire Traps
Fire Traps create a fire on the screen, which must be blown out using the DS's microphone. The fire will go back to full size if the blowing stops before they are out. After it has been blown out, the player can move again. The Fire Trap produces a larger flame than the Ember Trap.
- Ember Trap - This Trap releases immobilizing embers. Blow the embers away to get free. - 5 to 9 Red Spheres
- Fire Trap - This Trap releases billowing flames. Blow the flames away to get free. - 20 to 30 Red Spheres
Hole Traps
Hole Traps create a hole beneath the player. The player is stuck in them until they move themself around with the D-pad enough to get unstuck. Pit Traps take longer to get unstuck from than Hole Traps.
- Hole Trap - A pit opens up underneath the Trap to immobilize the victim. - 3 to 6 Prism Spheres
- Pit Trap - A huge pit opens up underneath the Trap to immobilize the victim. - 12 to 15 Prism Spheres
Movement Traps
Moving Traps will move a player stepping on them in the indicated direction and they will be unable to stop themselves unless they hit into an obstacle or go too far. Stepping on a Hurl Trap will cause a player to move about twice the distance as a normal Move Trap.
- Move Trap ↑ - Stepping on this Trap sends the victim flying upwards. - 3 to 6 Blue Spheres
- Move Trap → - Stepping on this Trap sends the victim flying to the right. - 3 to 6 Red Spheres
- Move Trap ↓ - Stepping on this Trap sends the victim flying downward. - 3 to 6 Blue Spheres
- Move Trap ← - Stepping on this Trap sends the victim flying to the left. - 3 to 6 Red Spheres
- Hurl Trap ↑ - Stepping on this Trap sends the victim flying far upward. - 12 to 15 Blue Spheres
- Hurl Trap → - Stepping on this Trap sends the victim flying far to the right. - 12 to 15 Red Spheres
- Hurl Trap ↓ - Stepping on this Trap sends the victim flying far downward. - 12 to 15 Blue Spheres
- Hurl Trap ← - Stepping on this Trap sends the victim flying far to the left. - 12 to 15 Red Spheres
Plant Traps
Plant Traps create a flurry of leaves or flower petals, depending on which Trap is stepped on. Similar to the fire Traps, after blowing away the plant with the microphone, the player can move again.
- Leaf Trap - This Trap releases immobilizing leaves. Blow the leaves away to get free. - 15 to 19 Green Spheres
- Flower Trap - This Trap releases many flowers. Blow the flowers away to get free. - 30 to 40 Green Spheres
Rock Traps
Rock Traps drop a rock on the player. After the rock has been smashed away using the touch screen, the player can move again. The Rock Trap's rock takes less hits to smash.
- Rock Trap - A Trap that makes blocking boulders. Break the boulders to get free. - 3 to 6 Blue Spheres
- Rockfall Trap - A Trap that makes Big Boulders. Break the boulders to get free. - 8 to 15 Blue Spheres
Smoke Traps
Smoke Traps cause smoke to cover the touch screen. The player must rub the smoke off the screen in order to regain control. Big Smoke Traps produce more smoke than Smoke Traps.
- Smoke Trap - A Trap that releases obscuring smoke. The smoke can be rubbed away. - 5 to 7 Red Spheres
- Big Smoke Trap - A Trap that releases billowing smoke. The smoke can be rubbed away. - 12 to 16 Red Spheres
In other languages
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Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |