Population Bomb (move): Difference between revisions
(→Effect: The average number of hits is ~5.86) |
Oneofthosedf (talk | contribs) (→Effect) |
||
Line 42: | Line 42: | ||
Assuming no modifications to accuracy or evasion, the move's average effective power is ~117.24{{tt|*|117.237880782}}, and the chances of it hitting a certain amount of times is as follows: | Assuming no modifications to accuracy or evasion, the move's average effective power is ~117.24{{tt|*|117.237880782}}, and the chances of it hitting a certain amount of times is as follows: | ||
{| style="margin:auto; background: #{{normal color | {| style="margin:auto; background: #{{normal color}}; {{roundy|10px}}; border: 3px solid #{{normal color dark}}" | ||
|- | |- style="background:#{{normal color}}" | ||
! Number of hits ! | ! style="background:#{{normal color light}}; {{roundytl|5px}}" | Number of hits | ||
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Chance | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 0 || 10% | | 0 || 10% |
Revision as of 19:29, 2 December 2023
Population Bomb ネズミざん Proliferation | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
|
Population Bomb (Japanese: ネズミざん Proliferation) is a damage-dealing Normal-type multi-strike move introduced in Generation IX. It is the signature move of Tandemaus and Maushold.
Effect
Population Bomb inflicts damage, hitting the target up to ten times per use. Each of Population Bomb's strikes has a separate accuracy check. If any strike fails, the move ends.
If used by a Pokémon with Sharpness, its power is increased by 50%.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user is holding Loaded Dice, only one accuracy check is performed, and it will hit between four and ten times (with an even chance of each number of hits). If the user has Skill Link, the move will have only one accuracy check, hitting the maximum number of times.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
Assuming no modifications to accuracy or evasion, the move's average effective power is ~117.24*, and the chances of it hitting a certain amount of times is as follows:
Number of hits | Chance |
---|---|
0 | 10% |
1 | 9% |
2 | 8.1% |
3 | 7.29% |
4 | ~6.56%* |
5 | ~5.91%* |
6 | ~5.31%* |
7 | ~4.78%* |
8 | ~4.31%* |
9 | ~3.87%* |
10 | ~34.9%* |
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IX | ||||||||||||||
0924 | Field | Fairy | 46 | |||||||||||
0925 | Field | Fairy | 53 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Trivia
- Along with Triple Kick and Triple Axel, it is one of only three multi-strike moves whose chance to miss for successful hits are independent of the first hit.
- The Japanese name for the move can be read as both ねずみ算 nezumizan (to multiply like mice; literally "mouse mathematics", a common arithmetic problem) and ねずみ斬 nezumizan (mouse cut), explaining why the move is strengthened by Sharpness.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |