Pokémon Stadium series: Difference between revisions

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==Compatibility==
==Compatibility==
{{main|Transfer Pak#Compatibility}}
{{main|Transfer Pak|section=Compatibility}}


==In the ''[[Super Smash Bros.]]'' series==
==In the ''[[Super Smash Bros.]]'' series==

Latest revision as of 16:58, 17 September 2024

The Pokémon Stadium logo, depicting Blastoise and Charizard

The Pokémon Stadium series (Japanese: ポケスタシリーズ PokéSta series[1], or 「ポケモンスタジアム」シリーズ "Pokémon Stadium" series[2]) is a side series of Pokémon games for the Nintendo 64 released during Generation I and Generation II and compatible with the games of those generations. In the games of this series, players can upload Pokémon from their Game Boy games to battle in 3D in various modes, most notably Stadium Mode, featuring various classes for Trainers to beat, and the Gym Leader Castle, featuring the Gym Leaders, Elite Four, and Champion of the respective generation's games. Players who did not have any core series games could still rent almost all 251 Pokémon at the time in certain modes.

List of games

Gen. Image English title Japanese title Platform Release date
Japan North America Europe Australia
I Stadium 1 JP boxart.png ポケモンスタジアム
Pokémon Stadium
Nintendo 64 August 1, 1998
I Stadium EN boxart.jpg Pokémon Stadium ポケモンスタジアム2
Pokémon Stadium 2
April 30, 1999 February 29, 2000 April 7, 2000 March 23, 2000
II Stadium 2 EN boxart.jpg Pokémon Stadium 2 ポケモンスタジアム 金銀
Pokémon Stadium Gold and Silver

ポケモンスタジアム 金銀 クリスタルバージョン
Pokémon Stadium Gold, Silver, and Crystal Version

December 14, 2000 March 26, 2001 October 10, 2001 2001

Compatibility

Main article: Transfer Pak → Compatibility

In the Super Smash Bros. series

A stage based on the Pokémon Stadium games, simply titled Pokémon Stadium, is featured in Super Smash Bros. Melee, and also appears in Super Smash Bros. Brawl as a Melee stage. Super Smash Bros. Brawl and Super Smash Bros. for Wii U also feature the Pokémon Stadium series-based Pokémon Stadium 2.

Trivia

  • Nicknamed Pokémon in these games display slightly altered colorations when used in battle. Most opposing Trainers use nicknamed Pokémon to showcase this effect, which NPCs do not typically use otherwise.
    • The hue shifts are dependent on the Pokémon's nickname, the Original Trainer's name, and the Original Trainer's Trainer ID number, resulting in different hues between Pokémon of the same species with identical nicknames.[3]
  • These were the first games to color-code types. The colors used in the Pokémon Stadium series were different than those that were introduced during Generation III in the core series Pokémon games (for example, Fire was red, not orange).
  • In these games, sleep had a maximum duration of 3 turns, as opposed to the handheld games, which had a maximum sleep duration of 7 turns.

References

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.