Medicham (Pokémon): Difference between revisions

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m (Undo revision 600337 by Simpsonsdude13 (Talk) No offence, but I don't think this is good enough Trivia.)
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** Oddly, Fighting/Psychic is a great type combination against other Fighting-types, being resistant to both Fighting and {{t|Rock}}, their main attacking moves, and scoring [[STAB]]ed, super-effective Psychic hits.
** Oddly, Fighting/Psychic is a great type combination against other Fighting-types, being resistant to both Fighting and {{t|Rock}}, their main attacking moves, and scoring [[STAB]]ed, super-effective Psychic hits.
* Medicham is one of the few Pokémon that suffered when {{m|Shadow Ball}} became a Special-based attack, since many others, especially most of its fellow Psychic-types, gained a strong special-based attack against other Psychic- and {{type2|Ghost}}s.  Instead, Medicham gained the now-physical elemental punches, as well as physical Psychic STAB in {{m|Psycho Cut}} and {{m|Zen Headbutt}}, making {{p|Weezing}} no longer a threat to Medicham.
* Medicham is one of the few Pokémon that suffered when {{m|Shadow Ball}} became a Special-based attack, since many others, especially most of its fellow Psychic-types, gained a strong special-based attack against other Psychic- and {{type2|Ghost}}s.  Instead, Medicham gained the now-physical elemental punches, as well as physical Psychic STAB in {{m|Psycho Cut}} and {{m|Zen Headbutt}}, making {{p|Weezing}} no longer a threat to Medicham.
* [[Candice|A Generation IV Gym Leader]] uses a Medicham, even though she is a ice-type trainer. Though, if she uses it as her last Pokémon, she says;
''I'm gonna break the ice! Time to bring out my last resort Pokémon!''
===Origin===
===Origin===
It appears to have been based on a practitioner of {{wp|yoga}}.
It appears to have been based on a practitioner of {{wp|yoga}}.

Revision as of 10:20, 22 December 2008

000 #{{{prevnum}}}: Meditite
Pokémon
#{{{nextnum}}}: Electrike 000
Medicham
チャーレム Charem
#308
130
Artwork from R/S/E
Type
Fighting Psychic
Category
Meditate Pokémon
Ability
Pure Power
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Hoenn
#077
Sinnoh
#087
Regional Browser numbers
Height
4′03″
Imperial
1.3 m
Metric
Weight
69.4 lbs.
Imperial
31.5 kg
Metric
Dex color
Red
Catch rate
90 (11.8%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F308.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 153 Battle Exp.: 1531*

Medicham (Japanese: チャーレム Charem) is a dual-type Fighting/Psychic Pokémon.

It evolves from Meditite starting at level 37.

Biology

Physiology

Medicham's position of its humanshape body resembles a yoga practitioner, with a gray body and what seems to be large red and yellow pants or shorts. It wears some sort of headpiece that is also red with three yellow spots in the center. Its large focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position.

Gender differences

The growth on top of Medicham's head is shorter on a female.

Special abilities

Medicham's meditation have caused it to develop a sixth sense, allowing for extreme focus as well as elegant movement. Its agility allows it to deliver devastating hits to its opponents.

Behavior

Medicham do daily Template:M2 to hone their spiritual power. In the process they have gotten psychic powers such as reading people's minds at will. Because they are so focused in meditation, they will often go without food for a whole month or eat only little. They meditate in the wild and are known to use bushes, rocks or anything in nature to hide themselves from humans and other Pokémon. When Medicham are in battle, they will use dance-like movement to dodge attacks and then counterattack fiercely.

Habitat

Medicham is said to live atop mountains similar to the mountainous region of Tibet. Dwelling atop harsh mountains in the silence of the cold, thin air is a part of its physical and mental training.

Diet

Main article: Pokémon food

It survives on only one berry per month.

In the anime

Medicham first appeared during the Fallarbor Town Contest under the ownership of Grace during Pros and Con Artists and Come What May.

Template:Greta battled against Ash with a Medicham in Wheel of Frontier. The Meditation Pokémon was literally crushed by Ash's Snorlax.

Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.

A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!.

In the manga

Medicham made a cameo in Ruby's Normal Rank Beauty on Verdanturf City

In the TCG

Main article: Medicham (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to Template:M2. It battles with elegant, dance-like movement.
FireRed It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Generation IV
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can Template:M2.
Platinum JP Through yoga training, it has honed its sixth sense. Its movements are elegant.
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon Victory Road
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Evolve Meditite
XD
None Evolve Meditite
Generation IV
Diamond Pearl
Uncommon Route 217, Acuity Lakefront, Mt. Coronet, Victory Road
Platinum
Uncommon Mt. Coronet
HeartGold SoulSilver
None Trade
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Evolve from Meditite
Pokémon Trozei! Endless Level 16
Endless Level 35
Forever Level 65
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Evolve from Meditite
Pokémon Ranger Panula Cave
Fiore Temple
Pokémon Mystery Dungeon
(Time and Darkness)
Lost Wilderness (B1-B17)

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
60
58 - 123 112 - 240
75
72 - 139 139 - 273
60
58 - 123 112 - 240
75
72 - 139 139 - 273
80
76 - 145 148 - 284
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

Template:Learnset intro

By leveling up

|- style="text-align:center" | style="text-align:left" | fighting | style="background:#EF4179" |  psychic 

| style=" background:#FFF" | 4 | style=" background:#FFF" | 3 | style=" background:#FFF" | Medicham | style="display:none; background:#FFF" | {{{6}}} Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note

By TM/HM

Template:Movelisttm Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note

By breeding

Template:Eggmoves Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Eggmoves/note

By tutoring

Template:Tutor Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4


|- style="background:#FFAC59" | colspan="13" | Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an Evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
|} |}

Special moves

Side game data

Template:Side game

Evolution

Template:Evobox/1

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 308.png Spr 3e 308.png Spr 3f 308.png Spr b 3r 308.png
Spr 3r 308 s.png Spr 3e 308 s.png Spr 3f 308 s.png Spr b 3r 308 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 308 m.png Spr 4p 308 m.png Spr 4h 308 m.png Spr b 4d 308 m.png
Spr 4d 308 f.png Spr 4p 308 f.png Spr 4h 308 f.png Spr b 4d 308 f.png
Spr 4d 308 m s.png Spr 4p 308 m s.png Spr 4h 308 m s.png Spr b 4d 308 m s.png
Spr 4d 308 f s.png Spr 4p 308 f s.png Spr 4h 308 f s.png Spr b 4d 308 f s.png
V Black White Black 2 White 2 Back
Spr 5b 308 m.png Spr 5b2 308 m.png Spr b 5b 308 m.png
Spr 5b 308 f.png Spr 5b2 308 f.png Spr b 5b 308 f.png
Spr 5b 308 m s.png Spr 5b2 308 m s.png Spr b 5b 308 m s.png
Spr 5b 308 f s.png Spr 5b2 308 f s.png Spr b 5b 308 f s.png
Medicham For other sprites and images, please see Medicham images on Bulbagarden Archives.

Trivia

  • Pure Power, Medicham's ability, gives it an absolute maximum of 480 Attack — surpassed only by a Marowak, holding a Thick Club, and Deoxys's Attack Forme.
  • Even though Medicham is said to live atop high, cold mountains, the only Template:Type2 move Medicham is able to learn is Ice Punch, a move many other non-Ice-types can learn as well.
  • Medicham holds a very unique type combination. Even after the physical/special split, the Fighting-type is still known for its excellence in physical attack, while the Template:Type2 still contains the best Special Attack stats of all Pokémon. However, Medicham itself is known for its physical prowess rather than special abilities.
    • Oddly, Fighting/Psychic is a great type combination against other Fighting-types, being resistant to both Fighting and Rock, their main attacking moves, and scoring STABed, super-effective Psychic hits.
  • Medicham is one of the few Pokémon that suffered when Shadow Ball became a Special-based attack, since many others, especially most of its fellow Psychic-types, gained a strong special-based attack against other Psychic- and Template:Type2s. Instead, Medicham gained the now-physical elemental punches, as well as physical Psychic STAB in Psycho Cut and Zen Headbutt, making Weezing no longer a threat to Medicham.

Origin

It appears to have been based on a practitioner of yoga.

Name origin

Medicham's name may be a combination of meditate and champion. Its Japanese name may be based on charm, challenge or champ.

In other languages

Related articles

External links

000 #{{{prevnum}}}: Meditite
Pokémon
#{{{nextnum}}}: Electrike 000
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.