Sunny Day (move): Difference between revisions
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==[[Generation II]] onwards== | ==[[Generation II]] onwards== | ||
When this move is used the sunlight will | When this move is used the sunlight will brighten on the field. This effect will last for 5 turns. This clears any other [[weather effect]]. | ||
While Sunny Day is on effect the base power of Fire-type moves will be increased by 50% and the base power of {{t|Water}}-type moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}} and {{m|Moonlight}} will recover all of the user's HP. Solarbeam won't need a turn to charge too. | While Sunny Day is on effect the base power of Fire-type moves will be increased by 50% and the base power of {{t|Water}}-type moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}} and {{m|Moonlight}} will recover all of the user's HP. Solarbeam won't need a turn to charge too. |
Revision as of 08:21, 28 August 2006
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Sunny Day is a non-damaging Fire-type move introduced in Generation II. Template:Project MoveDex autoarticle notice
In other languages
French: zenith, German: sonnentag, Italian: giornodisole, Spanish: día soleado, Dutch: zonnige dag, Portuguese: Dia Ensolarado.
Effect
Generation II onwards
When this move is used the sunlight will brighten on the field. This effect will last for 5 turns. This clears any other weather effect.
While Sunny Day is on effect the base power of Fire-type moves will be increased by 50% and the base power of Water-type moves will be decreased by 50%. In addition to this, the moves Synthesis, Morning Sun and Moonlight will recover all of the user's HP. Solarbeam won't need a turn to charge too.
Learnset
Generation III
By leveling up
- Magmar at Lv.33
- Sunkern at Lv.30
- Sunflora at Lv.30
- Magby at Lv.31
- Ho-Oh at Lv.55
- Seedot at Lv.31
- Castform at Lv.20
By TM
In Generation III, Sunny Day is TM11.
Most Pokémon that can use TMs can learn Sunny Day.