Dusknoir (Pokémon): Difference between revisions

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====Name origin====
====Name origin====
Dusknoir's name is derived from ''{{wp|dusk}}'' and ''{{wp|black|noir}}'', which is French for ''black''.The "noir" in its name may also come from "senior", with it being the final evolution of Duskull. Yonoir is a combination of 夜 ''yo'' or ''yoru'', ''night'', and ''noir''.
Dusknoir's name is derived from ''{{wp|dusk}}'' and ''{{wp|black|noir}}'', which is French for ''black''.The "noir" in its name may also be a misspelling of "senior", with it being the final evolution of Duskull. Yonoir is a combination of 夜 ''yo'' or ''yoru'', ''night'', and ''noir''.


==In other languages==
==In other languages==

Revision as of 13:13, 21 June 2009

Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
Dusknoir
ヨノワール Yonoir
#477
File:ArtYonoir.png
Artwork from D/P
Type
Ghost '
Category
Gripper Pokémon
Ability
Pressure
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Sinnoh
#191
Regional Browser numbers
Height
7'03"
Imperial
2.2 m
Metric
Weight
235.0 lbs.
Imperial
106.6 kg
Metric
Dex color
Black
Catch rate
45 (5.9%)
Body style
Body04.png BodyUnknown.png
Blue-Striped
Footprint
 F477.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Indeterminate group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 210 Battle Exp.: 2101*

Dusknoir (Japanese: ヨノワール Yonoir) is a Template:Type2 Pokémon.

It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.

Biology

Physiology

Dusknoir's body is mostly black, with two almond shaped eye-like markings and a yellow horizontal zigzag line on this Pokémon's torso which can open like a mouth (creating the illusion of a face) and fire powerful attacks. Dusknoir now has fully developed arms. Two yellow bands are near its black wrists and its grey hands are similar to Dusclops'. Dusknoir has a gray, cylinder-shaped head with another yellow band near the top and a single black glaring eye with a yellow iris and a red pupil. Dusknoir has a gray neck collar divided into six flaps; three growing out of each side of it's neck. The collar ends in a v-neck at the front. Dusknoir has a ghostly tail instead of feet like Dusclops, resembling the typical depiction of a genie. Dusknoir has a yellow antenna on top of its head in which allows this Pokémon to receive transmissions from the spirit world which tell it to bring people there. In addition, it may have ties to the Grim Reaper, as the player needs a Reaper Cloth in order for it to evolve.

Gender differences

None.

Special abilities

In addition to the usual powers most ghost Pokémon possess, they also have great physical strength and can learn the elemental punches.

Behavior

They receive radio signals from the spirit world that tell it to bring people there. In the anime however, a Dusknoir was seen protecting Ash and Angie from being sucked into a portal to the spirit realm by a demon.

Habitat

They tend to prefer dark areas best.

Diet

Main article: Pokémon food

In the anime

File:Dusknoir anime.jpg
Dusknoir in the anime

Dusknoir made its debut appearance in Ghoul Daze! where it tried to protect humans from a demonic girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.

Pokédex entries

Episode Pokémon Source Entry
DP090 Dusknoir Dawn's Pokédex Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.

In the manga

In the TCG

Main article: Dusknoir (TCG)

Game data

NPC appearances

201
Spoiler warning: this article may contain major plot or ending details.
201

Pokémon Mystery Dungeon 2: Dusknoir is the chief antagonist of the main story line.

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Pearl The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Platinum It is said to take lost spirits into its pliant body and guide them home.
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Dusclops
Platinum
None Evolve Dusclops
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Spacial Rift (B14-B15)
Deep Spacial Rift (B1-B4)
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Hippowdon Temple

Base stats

Stat Range
At Lv. 50 At Lv. 100
45
105 - 152 200 - 294
100
94 - 167 184 - 328
135
126 - 205 247 - 405
65
63 - 128 121 - 251
135
126 - 205 247 - 405
45
45 - 106 85 - 207
Total:
525
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Template:DP type effectiveness

Learnset

Template:Learnset intro

By leveling up

|- style="text-align:center" | style="text-align:left" | ghost | style="background:#704170" |  ghost 

| style=" background:#FFF" | 4 | style=" background:#FFF" | 4 | style=" background:#FFF" | Dusknoir | style="display:none; background:#FFF" | {{{6}}} Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note

By TM/HM

Template:Movelisttm Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note

By breeding

Template:Eggmoves Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Eggmoves/note


By tutoring

Template:Tutor Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a


|- style="background:#A284A2" | colspan="13" | Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an Evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
|} |}

Side game data

Template:Side game

Evolution

Template:Evobox/2

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 477.png Spr 4p 477.png Spr 4h 477.png Spr b 4d 477.png
Spr 4d 477 s.png Spr 4p 477 s.png Spr 4h 477 s.png Spr b 4d 477 s.png
V Black White Black 2 White 2 Back
Spr 5b 477.png Spr 5b2 477.png Spr b 5b 477.png
Spr 5b 477 s.png Spr 5b2 477 s.png Spr b 5b 477 s.png
Dusknoir For other sprites and images, please see Dusknoir images on Bulbagarden Archives.

Trivia

  • Dusknoir and Gengar are the only second evolution Template:Type2s. Dusknoir is the only one that is purely Ghost-type. Both evolve from their previous forms by trading.
  • In Pokémon Mystery Dungeon 2, while the "face" on Dusknoir's stomach seems to have an angry expression, the face on its back appears to be smiling.
  • Dusknoir has the highest Defense and Special Defense out of all Ghost-type Pokémon.
  • Dusknoir is the second heaviest non-legendary Ghost-type Pokémon, after Spiritomb.
  • Dusknoir has similarities with Darkrai. They are both portrayed as villains in Pokémon Mystery Dungeon 2, but they are portrayed as misunderstood heroes in their debut appearances in the anime.
  • While Dusknoir's name is pronounced "Dusk-nwar", Pokémon Battle Revolution mispronounces it as "Dusk-no-are".
  • Although Dusknoir has no legs, it can learn Mega Kick because its pre-evolution has legs and is therefore able to learn it by move tutor in the Generation III games. Dusclops can then be transferred to the Generation IV games and evolved into Dusknoir.
  • In the Pokémon Mystery Dungeon: Explorers of the Sky special Dusknoir seems capable of using Rapid Spin which is impossible for Dusknoir to learn.
  • As a Duskull, it had no legs. It gained some as a Dusclops, but loses them as a Dusknoir. The opposite happens for its arms. Duskull has arms, loses them as Dusclops, and gains them back as Dusknoir.

Origin

Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawarawa may have been the inspiration for this Pokémon.

Name origin

Dusknoir's name is derived from dusk and noir, which is French for black.The "noir" in its name may also be a misspelling of "senior", with it being the final evolution of Duskull. Yonoir is a combination of 夜 yo or yoru, night, and noir.

In other languages

  • German: Zwirrfinst - From Zwielicht (twilight), wirr (chaotic), and Finsternis (darkness).
  • French: Noctunoir - From nocturne (nocturnal) and noir (black).
  • Korean: 야느와르몽 Yanoirmong

Related articles

External links

Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.