Ledge: Difference between revisions

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[[File:LedgePt.png|200px|thumb|A ledge on [[Route 203]]]]
[[File:LedgePt.png|thumb|A ledge on [[Route 203]]]]
[[File:LedgeFRLG.png|200px|thumb|left|{{ga|Red}} jumping over a ledge in {{game|FireRed and LeafGreen|s}}]]
[[File:LedgeFRLG.png|thumb|{{ga|Red}} jumping over a ledge in {{game|FireRed and LeafGreen|s}}]]


'''Ledges''' are a common feature of the geography of the Pokémon world. They can be found on most [[route]]s, where they serve as a one-way obstacle: the player can jump down the ledge but is never able to climb back up. Generally, they are designed to make returning from an area easier than getting there - removing the need to walk through [[tall grass]] in one direction, or providing a quick route back to the start from the innermost part of a cave. They may also be used to prevent a player from entering an area too early, such as [[Route 46]] in [[Johto]].
'''Ledges''' are a common feature of the geography of the Pokémon world. They can be found on most [[route]]s, and have been featured in every [[main series]] [[Pokémon game]].
 
Ledges are not just for decoration purposes; they also serve as one-way obstacles. Players are able to jump over ledges and land on the other side, but may never climb back up. A ledge may be strategically placed on a route for one of two reasons. Firstly, the ledge provides a quick return from a new area once it has been reached. Often this removes the need to walk through [[tall grass]] (in one direction only). Ledges may also be used in this manner to provide a quick return back to the start of a [[cave]].
 
The second main use of a ledge is to prevent a player from entering a new area too early. For example, {{ga|Gold}} is able to enter the southern end of [[Route 46]] at the beginning of his [[Pokémon journey]], but cannot reach the northern end ([[Blackthorn City]]) on account of the ledges blocking the path. This area is full of high-level Pokémon and being able to travel there at the start of the game would disrupt the storyline of {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}.


In [[Hoenn]], Trainers with an [[Acro Bike]] can use it to travel up a ledged path. This is done by holding the B button and jumping up an adjacent path of stones.
In [[Hoenn]], Trainers with an [[Acro Bike]] can use it to travel up a ledged path. This is done by holding the B button and jumping up an adjacent path of stones.
   
   
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{{Special tiles}}
{{Special tiles}}

Revision as of 06:49, 25 November 2009

A ledge on Route 203
Red jumping over a ledge in Pokémon FireRed and LeafGreen

Ledges are a common feature of the geography of the Pokémon world. They can be found on most routes, and have been featured in every main series Pokémon game.

Ledges are not just for decoration purposes; they also serve as one-way obstacles. Players are able to jump over ledges and land on the other side, but may never climb back up. A ledge may be strategically placed on a route for one of two reasons. Firstly, the ledge provides a quick return from a new area once it has been reached. Often this removes the need to walk through tall grass (in one direction only). Ledges may also be used in this manner to provide a quick return back to the start of a cave.

The second main use of a ledge is to prevent a player from entering a new area too early. For example, Gold is able to enter the southern end of Route 46 at the beginning of his Pokémon journey, but cannot reach the northern end (Blackthorn City) on account of the ledges blocking the path. This area is full of high-level Pokémon and being able to travel there at the start of the game would disrupt the storyline of Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver.

In Hoenn, Trainers with an Acro Bike can use it to travel up a ledged path. This is done by holding the B button and jumping up an adjacent path of stones.

Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile