Black out: Difference between revisions

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The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Previous to {{2v2|FireRed|LeafGreen}}, half of the money on hand was lost and this loss was not explicitly stated to the player. From FireRed and LeafGreen onwards, the money lost depends on the opponent and location and the player receives message about how much was lost.
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Previous to {{2v2|FireRed|LeafGreen}}, half of the money on hand was lost and this loss was not explicitly stated to the player. From FireRed and LeafGreen onwards, the money lost depends on the opponent and location and the player receives message about how much was lost.


Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, or in facilities of the [[Battle Frontier]].
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, or in facilities of the [[Battle Frontier]].  Starting with FireRed and LeafGreen, a cutscene would play showing the player rushing back to the Pokémon Center and protecting the party from harm.


== Previous games ==
== Previous games ==

Revision as of 17:04, 28 December 2009

For the TCG theme deck, see Blackout (TCG).

The player will black out when all the Pokémon on the player's team faint; it is effectively the game over of Pokémon games. This generally occurs in battle, but will occasionally happen out of battle due to poisoning in the first three generations. It was known as a white out in Generations II and III for unknown reasons, but returned to the original name. Blacking out can sometimes be avoided by frequently healing. There is no known reason as to why the player blacks out and is not mentioned in the Anime.

Effects

The player will lose a sum of money. In Trainer battles, the money will be paid to the winner, but in battles with wild Pokémon, the money will be dropped in panic. Previous to FireRed and LeafGreen, half of the money on hand was lost and this loss was not explicitly stated to the player. From FireRed and LeafGreen onwards, the money lost depends on the opponent and location and the player receives message about how much was lost.

Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in Red, Blue, Yellow, FireRed, LeafGreen, Platinum, or in facilities of the Battle Frontier. Starting with FireRed and LeafGreen, a cutscene would play showing the player rushing back to the Pokémon Center and protecting the party from harm.

Previous games

Trivia

  • When using a GameShark to enter a battle with no Pokémon, the ?????????? that is sent out is incapable of attack and whites the player out once the fight button is clicked.
  • Blacking out could be prevented by using the Pomeg glitch in Pokémon Emerald.
  • A glitch in Generation I causes a black out to occur out of battle and without poisoned Pokémon by using a PC to store all Pokémon except ones that have fainted.
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