Spikes (move)

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Spikes
まきびし Caltrop
Type  Ground
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  0  
???
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Spikes is a non-damaging Ground-type move introduced in Generation II. It can be increased twice by using Spikes again (up to two times) after the intial Spikes was used. The damage inflicted by switching out will not occur on Flying types.

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

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