User:Spriteit/Sandbox
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Means | Move | Type | Power | Accuracy | PP | ||||
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TM02GSC | Headbutt | Normal | 70 | 100% | 15 | ||||
BreedGSC | Light Screen | Psychic | — | —% | 30 | ||||
BreedGSC | Petal Dance | Grass | 70 | 100% | 20 | ||||
BreedGSC | Razor Wind | Normal | 80 | 75% | 10 | ||||
BreedGSC | Skull Bash | Normal | 100 | 100% | 15
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Bulbasaur
Gen I
Moves in this generation: 23 Moves via levelup: 9 Moves via Machine: 15 Moves via both: 1 (SolarBeam) Moves from Gen II trading: 5 Moves via Gen II Machine: 1 Moves via Gen II Breeding: 4 Total Moves: 28
Gen II
Moves in this generation: 38 Moves via levelup: 11 Moves via Machine: 23 Moves via Breeding: 5 Moves via Event: 1 Moves via Lv and TM: 1 (SolarBeam) Moves via Gen I Machine: 10 Total Moves: 48
Generation II:
Gains 20 new moves:
AncientPower, Attract, Curse, Defence Curl, Endure, Flash, Frustration, Fury Cutter, Giga Drain, Headcbutt, Hidden Power, Mud-Slap, Protect, Return, Safeguard, Sleep Talk, Snore, Sunny Day, Sweet Scent, Synthesis
notes |
ideas, maybe a divider to seperate different types of others...? Add note to bide: Variable* Gen II: Double Edge power 100 > 120 Leech Seed intrduced effects 1/16 > 1/8 snd removesd Toxicity bonus and Haze as well Light Screen effect Haze Mimic takes last move except Sketch, Metronome and Transform or moves known, instead of -1 to pp, has five, can't be used if opponent hasn't gone Rage no longer uncontrollabble... Razor wind high crit hit Reflect all party gets half for 5 goes, regardless of haze Rest has no limit Skull Bash raises defence 1 stage Solar Beam Sunny Day, Rain Dance Substitute is updated |