Bind (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Bind
しめつける Bind
Bind.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  0  
Jamming  0  

Bind (Japanese: しめつける Bind) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, the current PP of Bind will roll over to 63, and full PP ups will be applied to it.

Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Bind cannot affect Ghost-type Pokémon, it can still make them unable to move.

In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

The effects of Bind are the same as in Generation II, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.

Generation IV

In Generation IV, if the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Generation V

Bind's accuracy changed from 75% to 85%.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0095 Onix Onix
Rock Ground 15
0114 Tangela Tangela
Grass --
0114 Tangela Tangela
Grass 24
0127 Pinsir Pinsir
Bug 21
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0095 Onix Onix
Rock Ground 10
0114 Tangela Tangela
Grass 25
0127 Pinsir Pinsir
Bug 13
0208 Steelix Steelix
Steel Ground 10
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0095 Onix Onix
Rock Ground 8
0095 Onix Onix
Rock Ground 9
0114 Tangela Tangela
Grass 28
0127 Pinsir Pinsir
Bug 7
0208 Steelix Steelix
Steel Ground 8
0208 Steelix Steelix
Steel Ground 9
0352 Kecleon Kecleon
Normal 4
0356 Dusclops Dusclops
Ghost --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0095 Onix Onix
Rock Ground --
0114 Tangela Tangela
Grass 22
0127 Pinsir Pinsir
Bug 4
0208 Steelix Steelix
Steel Ground --
0352 Kecleon Kecleon
Normal 4
0356 Dusclops Dusclops
Ghost --
0455 Carnivine Carnivine
Grass --
0465 Tangrowth Tangrowth
Grass 22
0477 Dusknoir Dusknoir
Ghost --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

By leveling up

#   Pokémon Type Level
0095 Onix Onix
Rock Ground --
0114 Tangela Tangela
Grass 22
0127 Pinsir Pinsir
Bug 4
0208 Steelix Steelix
Steel Ground --
0352 Kecleon Kecleon
Normal 4
0356 Dusclops Dusclops
Ghost --
0455 Carnivine Carnivine
Grass --
0465 Tangrowth Tangrowth
Grass 22
0477 Dusknoir Dusknoir
Ghost --
0538 Throh Throh
Fighting --
0599 Klink Klink
Steel 21
0600 Klang Klang
Steel 21
0601 Klinklang Klinklang
Steel 21
0603 Eelektrik Eelektrik
Electric 9
0615 Cryogonal Cryogonal
Ice --
0631 Heatmor Heatmor
Fire 11
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user binds or squeezes the foe.
Pokémon Method
User First Used In Notes
Onix Onix wraps its tail around the opponent and crushes it.
Brock's Onix Showdown in Pewter City Debut
A Villager's Onix Meowth Rules None
Drake's Onix Hello, Pummelo! None
Multiple wild Onix Tunnel Vision None
Steelix Steelix wraps its tail around the opponent and crushes it.
Brock's Steelix Grating Spaces! None
Byron's Steelix Dealing with Defensive Types! None
Carnivine Carnivine wraps its roots around the opponent and squeezes it.
James's Carnivine Arrival of a Rival! None


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


Trivia

  • Excluding Onix's evolutionary family, all Pokémon that can learn Bind have no secondary type.
  • Kecleon is the only Normal type Pokémon capable of learning Bind, and therefore is the only Pokémon that receives STAB for it

In other languages

  • French: Étreinte
  • German: Klammergriff
  • Greek: Δέσιμο
  • Italian: Legatutto
  • Korean: 조이기 Joigi
  • Portuguese (Brazilian): Apertar
  • Portuguese (European): Apertão (Pokémon Chronicles)
  • Serbian: Vezanje
  • Spanish: Atadura


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.